Added print bed models for mk2 and mk3 printers to 3D scene
This commit is contained in:
parent
b82f3319c7
commit
8e001972a9
7 changed files with 176 additions and 11 deletions
BIN
resources/models/mk2_bed.stl
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resources/models/mk2_bed.stl
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resources/models/mk3_bed.stl
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resources/models/mk3_bed.stl
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@ -42,8 +42,10 @@
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//====================
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//====================
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#define ENABLE_1_42_0_ALPHA2 1
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#define ENABLE_1_42_0_ALPHA2 1
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// Improves navigation between sidebar fields
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#define ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION (1 && ENABLE_1_42_0_ALPHA2)
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#define ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION (1 && ENABLE_1_42_0_ALPHA2)
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// Adds print bed models to 3D scene
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#define ENABLE_PRINT_BED_MODELS (1 && ENABLE_1_42_0_ALPHA2)
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#endif // _technologies_h_
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#endif // _technologies_h_
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@ -11,6 +11,9 @@
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#include "libslic3r/Slicing.hpp"
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#include "libslic3r/Slicing.hpp"
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#include "libslic3r/GCode/Analyzer.hpp"
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#include "libslic3r/GCode/Analyzer.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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#if ENABLE_PRINT_BED_MODELS
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#include "libslic3r/Format/STL.hpp"
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#endif // ENABLE_PRINT_BED_MODELS
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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@ -20,6 +23,11 @@
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#include <boost/log/trivial.hpp>
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#include <boost/log/trivial.hpp>
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#if ENABLE_PRINT_BED_MODELS
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#include <boost/filesystem/operations.hpp>
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#include <boost/algorithm/string.hpp>
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#endif // ENABLE_PRINT_BED_MODELS
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#include <tbb/parallel_for.h>
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#include <tbb/parallel_for.h>
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#include <tbb/spin_mutex.h>
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#include <tbb/spin_mutex.h>
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@ -249,11 +257,7 @@ void GLVolume::set_render_color(float r, float g, float b, float a)
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void GLVolume::set_render_color(const float* rgba, unsigned int size)
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void GLVolume::set_render_color(const float* rgba, unsigned int size)
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{
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{
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size = std::min((unsigned int)4, size);
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::memcpy((void*)render_color, (const void*)rgba, (size_t)(std::min((unsigned int)4, size) * sizeof(float)));
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for (unsigned int i = 0; i < size; ++i)
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{
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render_color[i] = rgba[i];
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}
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}
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}
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void GLVolume::set_render_color()
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void GLVolume::set_render_color()
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@ -1790,17 +1794,27 @@ GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
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#if ENABLE_SIDEBAR_VISUAL_HINTS
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#if ENABLE_SIDEBAR_VISUAL_HINTS
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GLModel::GLModel()
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GLModel::GLModel()
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: m_useVBOs(false)
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: m_useVBOs(false)
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#if ENABLE_PRINT_BED_MODELS
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, m_filename("")
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#endif // ENABLE_PRINT_BED_MODELS
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{
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{
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m_volume.shader_outside_printer_detection_enabled = false;
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m_volume.shader_outside_printer_detection_enabled = false;
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}
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}
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GLModel::~GLModel()
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GLModel::~GLModel()
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{
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{
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#if ENABLE_PRINT_BED_MODELS
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reset();
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#else
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m_volume.release_geometry();
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m_volume.release_geometry();
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#endif // ENABLE_PRINT_BED_MODELS
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}
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}
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void GLModel::set_color(const float* color, unsigned int size)
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void GLModel::set_color(const float* color, unsigned int size)
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{
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{
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#if ENABLE_PRINT_BED_MODELS
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::memcpy((void*)m_volume.color, (const void*)color, (size_t)(std::min((unsigned int)4, size) * sizeof(float)));
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#endif // ENABLE_PRINT_BED_MODELS
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m_volume.set_render_color(color, size);
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m_volume.set_render_color(color, size);
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}
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}
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@ -1834,6 +1848,14 @@ void GLModel::set_scale(const Vec3d& scale)
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m_volume.set_volume_scaling_factor(scale);
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m_volume.set_volume_scaling_factor(scale);
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}
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}
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#if ENABLE_PRINT_BED_MODELS
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void GLModel::reset()
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{
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m_volume.release_geometry();
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m_filename = "";
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}
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#endif // ENABLE_PRINT_BED_MODELS
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void GLModel::render() const
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void GLModel::render() const
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{
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{
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if (m_useVBOs)
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if (m_useVBOs)
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@ -1854,9 +1876,7 @@ void GLModel::render_VBOs() const
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GLint current_program_id;
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GLint current_program_id;
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::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id);
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::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id);
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GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
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GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
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GLint print_box_detection_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
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m_volume.render_VBOs(color_id, -1, -1);
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m_volume.render_VBOs(color_id, print_box_detection_id, -1);
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::glBindBuffer(GL_ARRAY_BUFFER, 0);
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::glBindBuffer(GL_ARRAY_BUFFER, 0);
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::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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@ -2066,11 +2086,57 @@ bool GLCurvedArrow::on_init(bool useVBOs)
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else
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else
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m_volume.indexed_vertex_array.load_mesh_flat_shading(TriangleMesh(vertices, triangles));
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m_volume.indexed_vertex_array.load_mesh_flat_shading(TriangleMesh(vertices, triangles));
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m_volume.bounding_box = m_volume.indexed_vertex_array.bounding_box();
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m_volume.finalize_geometry(m_useVBOs);
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m_volume.finalize_geometry(m_useVBOs);
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return true;
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return true;
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}
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}
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#endif // ENABLE_SIDEBAR_VISUAL_HINTS
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#endif // ENABLE_SIDEBAR_VISUAL_HINTS
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#if ENABLE_PRINT_BED_MODELS
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bool GLBed::on_init_from_file(const std::string& filename, bool useVBOs)
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{
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reset();
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if (!boost::filesystem::exists(filename))
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return false;
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if (!boost::algorithm::iends_with(filename, ".stl"))
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return false;
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Model model;
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try
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{
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model = Model::read_from_file(filename);
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}
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catch (std::exception &e)
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{
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return false;
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}
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m_filename = filename;
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m_useVBOs = useVBOs;
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ModelObject* model_object = model.objects.front();
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model_object->center_around_origin();
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TriangleMesh mesh = model.mesh();
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mesh.repair();
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if (m_useVBOs)
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m_volume.indexed_vertex_array.load_mesh_full_shading(mesh);
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else
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m_volume.indexed_vertex_array.load_mesh_flat_shading(mesh);
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float color[4] = { 0.235f, 0.235, 0.235f, 1.0f };
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set_color(color, 4);
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m_volume.bounding_box = m_volume.indexed_vertex_array.bounding_box();
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m_volume.finalize_geometry(m_useVBOs);
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return true;
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}
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#endif // ENABLE_PRINT_BED_MODELS
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std::string _3DScene::get_gl_info(bool format_as_html, bool extensions)
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std::string _3DScene::get_gl_info(bool format_as_html, bool extensions)
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{
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{
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return s_canvas_mgr.get_gl_info(format_as_html, extensions);
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return s_canvas_mgr.get_gl_info(format_as_html, extensions);
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@ -569,13 +569,20 @@ class GLModel
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protected:
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protected:
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GLVolume m_volume;
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GLVolume m_volume;
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bool m_useVBOs;
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bool m_useVBOs;
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#if ENABLE_PRINT_BED_MODELS
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std::string m_filename;
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#endif // ENABLE_PRINT_BED_MODELS
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public:
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public:
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GLModel();
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GLModel();
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virtual ~GLModel();
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virtual ~GLModel();
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bool init(bool useVBOs) { return on_init(useVBOs); }
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bool init(bool useVBOs) { return on_init(useVBOs); }
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#if ENABLE_PRINT_BED_MODELS
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bool init_from_file(const std::string& filename, bool useVBOs) { return on_init_from_file(filename, useVBOs); }
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void center_around(const Vec3d& center) { m_volume.set_volume_offset(center - m_volume.bounding_box.center()); }
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#endif // ENABLE_PRINT_BED_MODELS
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void set_color(const float* color, unsigned int size);
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void set_color(const float* color, unsigned int size);
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const Vec3d& get_offset() const;
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const Vec3d& get_offset() const;
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const Vec3d& get_scale() const;
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const Vec3d& get_scale() const;
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void set_scale(const Vec3d& scale);
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void set_scale(const Vec3d& scale);
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#if ENABLE_PRINT_BED_MODELS
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const std::string& get_filename() const { return m_filename; }
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const BoundingBoxf3& get_bounding_box() const { return m_volume.bounding_box; }
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void reset();
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#endif // ENABLE_PRINT_BED_MODELS
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void render() const;
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void render() const;
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protected:
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protected:
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#if ENABLE_PRINT_BED_MODELS
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virtual bool on_init(bool useVBOs) { return false; }
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virtual bool on_init_from_file(const std::string& filename, bool useVBOs) { return false; }
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#else
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virtual bool on_init(bool useVBOs) = 0;
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virtual bool on_init(bool useVBOs) = 0;
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#endif // ENABLE_PRINT_BED_MODELS
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private:
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private:
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void render_VBOs() const;
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void render_VBOs() const;
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};
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};
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#endif // ENABLE_SIDEBAR_VISUAL_HINTS
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#endif // ENABLE_SIDEBAR_VISUAL_HINTS
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#if ENABLE_PRINT_BED_MODELS
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class GLBed : public GLModel
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{
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protected:
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virtual bool on_init_from_file(const std::string& filename, bool useVBOs);
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};
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#endif // ENABLE_PRINT_BED_MODELS
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class _3DScene
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class _3DScene
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{
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{
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static GUI::GLCanvas3DManager s_canvas_mgr;
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static GUI::GLCanvas3DManager s_canvas_mgr;
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@ -386,6 +386,35 @@ Point GLCanvas3D::Bed::point_projection(const Point& point) const
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return m_polygon.point_projection(point);
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return m_polygon.point_projection(point);
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}
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}
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#if ENABLE_PRINT_BED_MODELS
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void GLCanvas3D::Bed::render(float theta, bool useVBOs) const
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{
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switch (m_type)
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{
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case MK2:
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{
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_render_prusa("mk2", theta, useVBOs);
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break;
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}
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case MK3:
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{
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_render_prusa("mk3", theta, useVBOs);
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break;
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}
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case SL1:
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{
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_render_prusa("sl1", theta, useVBOs);
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break;
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}
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default:
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case Custom:
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{
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_render_custom();
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break;
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}
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}
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}
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#else
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void GLCanvas3D::Bed::render(float theta) const
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void GLCanvas3D::Bed::render(float theta) const
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{
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{
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switch (m_type)
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switch (m_type)
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@ -413,6 +442,7 @@ void GLCanvas3D::Bed::render(float theta) const
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}
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}
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}
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}
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}
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}
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#endif // ENABLE_PRINT_BED_MODELS
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void GLCanvas3D::Bed::_calc_bounding_box()
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void GLCanvas3D::Bed::_calc_bounding_box()
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{
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{
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@ -504,9 +534,18 @@ GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
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return type;
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return type;
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}
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}
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#if ENABLE_PRINT_BED_MODELS
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void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta, bool useVBOs) const
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#else
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void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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#endif // ENABLE_PRINT_BED_MODELS
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{
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{
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std::string filename = resources_dir() + "/icons/bed/" + key + "_top.png";
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std::string tex_path = resources_dir() + "/icons/bed/" + key;
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#if ENABLE_PRINT_BED_MODELS
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std::string model_path = resources_dir() + "/models/" + key;
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#endif // ENABLE_PRINT_BED_MODELS
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std::string filename = tex_path + "_top.png";
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if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
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if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
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{
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{
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if (!m_top_texture.load_from_file(filename, true))
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if (!m_top_texture.load_from_file(filename, true))
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@ -516,7 +555,7 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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}
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}
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}
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}
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filename = resources_dir() + "/icons/bed/" + key + "_bottom.png";
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filename = tex_path + "_bottom.png";
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if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
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if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
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{
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{
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if (!m_bottom_texture.load_from_file(filename, true))
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if (!m_bottom_texture.load_from_file(filename, true))
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@ -526,6 +565,22 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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}
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}
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}
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}
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#if ENABLE_PRINT_BED_MODELS
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if (theta <= 90.0f)
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{
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filename = model_path + "_bed.stl";
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if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs))
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m_model.center_around(m_bounding_box.center() - Vec3d(0.0, 0.0, 1.0 + 0.5 * m_model.get_bounding_box().size()(2)));
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if (!m_model.get_filename().empty())
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{
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::glEnable(GL_LIGHTING);
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m_model.render();
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::glDisable(GL_LIGHTING);
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}
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}
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#endif // ENABLE_PRINT_BED_MODELS
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unsigned int triangles_vcount = m_triangles.get_vertices_count();
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unsigned int triangles_vcount = m_triangles.get_vertices_count();
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if (triangles_vcount > 0)
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if (triangles_vcount > 0)
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{
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{
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||||||
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@ -6087,7 +6142,11 @@ void GLCanvas3D::_render_background() const
|
||||||
|
|
||||||
void GLCanvas3D::_render_bed(float theta) const
|
void GLCanvas3D::_render_bed(float theta) const
|
||||||
{
|
{
|
||||||
|
#if ENABLE_PRINT_BED_MODELS
|
||||||
|
m_bed.render(theta, m_use_VBOs);
|
||||||
|
#else
|
||||||
m_bed.render(theta);
|
m_bed.render(theta);
|
||||||
|
#endif // ENABLE_PRINT_BED_MODELS
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLCanvas3D::_render_axes() const
|
void GLCanvas3D::_render_axes() const
|
||||||
|
|
|
@ -201,6 +201,9 @@ class GLCanvas3D
|
||||||
GeometryBuffer m_gridlines;
|
GeometryBuffer m_gridlines;
|
||||||
mutable GLTexture m_top_texture;
|
mutable GLTexture m_top_texture;
|
||||||
mutable GLTexture m_bottom_texture;
|
mutable GLTexture m_bottom_texture;
|
||||||
|
#if ENABLE_PRINT_BED_MODELS
|
||||||
|
mutable GLBed m_model;
|
||||||
|
#endif // ENABLE_PRINT_BED_MODELS
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Bed();
|
Bed();
|
||||||
|
@ -216,14 +219,22 @@ class GLCanvas3D
|
||||||
bool contains(const Point& point) const;
|
bool contains(const Point& point) const;
|
||||||
Point point_projection(const Point& point) const;
|
Point point_projection(const Point& point) const;
|
||||||
|
|
||||||
|
#if ENABLE_PRINT_BED_MODELS
|
||||||
|
void render(float theta, bool useVBOs) const;
|
||||||
|
#else
|
||||||
void render(float theta) const;
|
void render(float theta) const;
|
||||||
|
#endif // ENABLE_PRINT_BED_MODELS
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void _calc_bounding_box();
|
void _calc_bounding_box();
|
||||||
void _calc_triangles(const ExPolygon& poly);
|
void _calc_triangles(const ExPolygon& poly);
|
||||||
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
|
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
|
||||||
EType _detect_type() const;
|
EType _detect_type() const;
|
||||||
|
#if ENABLE_PRINT_BED_MODELS
|
||||||
|
void _render_prusa(const std::string &key, float theta, bool useVBOs) const;
|
||||||
|
#else
|
||||||
void _render_prusa(const std::string &key, float theta) const;
|
void _render_prusa(const std::string &key, float theta) const;
|
||||||
|
#endif // ENABLE_PRINT_BED_MODELS
|
||||||
void _render_custom() const;
|
void _render_custom() const;
|
||||||
static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
|
static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
|
||||||
};
|
};
|
||||||
|
|
Loading…
Add table
Reference in a new issue