3DScene layers editing parameters moved to c++

This commit is contained in:
Enrico Turri 2018-05-28 13:43:29 +02:00
parent a8311bd1bd
commit 951e8528b4
9 changed files with 405 additions and 46 deletions

View File

@ -201,11 +201,11 @@ sub new {
# $self->_camera_distance(0.);
# $self->layer_editing_enabled(0);
# $self->{layer_height_edit_band_width} = 2.;
# $self->{layer_height_edit_strength} = 0.005;
# $self->{layer_height_edit_last_object_id} = -1;
# $self->{layer_height_edit_last_z} = 0.;
# $self->{layer_height_edit_last_action} = 0;
#==============================================================================================================================
$self->{layer_height_edit_strength} = 0.005;
$self->{layer_height_edit_last_object_id} = -1;
$self->{layer_height_edit_last_z} = 0.;
$self->{layer_height_edit_last_action} = 0;
#==============================================================================================================================
Slic3r::GUI::_3DScene::reset_volumes($self);
@ -267,7 +267,9 @@ sub new {
EVT_TIMER($self, $self->{layer_height_edit_timer_id}, sub {
my ($self, $event) = @_;
return if $self->_layer_height_edited != 1;
return if $self->{layer_height_edit_last_object_id} == -1;
#==============================================================================================================================
return if Slic3r::GUI::_3DScene::get_layers_editing_last_object_id($self) == -1;
#==============================================================================================================================
$self->_variable_layer_thickness_action(undef);
});
@ -419,40 +421,73 @@ sub _variable_layer_thickness_reset_rect_mouse_inside {
return $mouse_evt->GetX >= $bar_left && $mouse_evt->GetX <= $bar_right && $mouse_evt->GetY >= $bar_top && $mouse_evt->GetY <= $bar_bottom;
}
sub _variable_layer_thickness_bar_mouse_cursor_z_relative {
my ($self) = @_;
my $mouse_pos = $self->ScreenToClientPoint(Wx::GetMousePosition());
my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen;
return ($mouse_pos->x >= $bar_left && $mouse_pos->x <= $bar_right && $mouse_pos->y >= $bar_top && $mouse_pos->y <= $bar_bottom) ?
# Inside the bar.
($bar_bottom - $mouse_pos->y - 1.) / ($bar_bottom - $bar_top - 1) :
# Outside the bar.
-1000.;
}
#==============================================================================================================================
#sub _variable_layer_thickness_bar_mouse_cursor_z_relative {
# my ($self) = @_;
# my $mouse_pos = $self->ScreenToClientPoint(Wx::GetMousePosition());
# my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen;
# return ($mouse_pos->x >= $bar_left && $mouse_pos->x <= $bar_right && $mouse_pos->y >= $bar_top && $mouse_pos->y <= $bar_bottom) ?
# # Inside the bar.
# ($bar_bottom - $mouse_pos->y - 1.) / ($bar_bottom - $bar_top - 1) :
# # Outside the bar.
# -1000.;
#}
#==============================================================================================================================
sub _variable_layer_thickness_action {
my ($self, $mouse_event, $do_modification) = @_;
#==============================================================================================================================
my $object_idx_selected = Slic3r::GUI::_3DScene::get_layers_editing_last_object_id($self);
# A volume is selected. Test, whether hovering over a layer thickness bar.
return if $self->{layer_height_edit_last_object_id} == -1;
return if ($object_idx_selected == -1);
# return if $self->{layer_height_edit_last_object_id} == -1;
#==============================================================================================================================
if (defined($mouse_event)) {
my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen;
$self->{layer_height_edit_last_z} = unscale($self->{print}->get_object($self->{layer_height_edit_last_object_id})->size->z)
* ($bar_bottom - $mouse_event->GetY - 1.) / ($bar_bottom - $bar_top);
$self->{layer_height_edit_last_action} = $mouse_event->ShiftDown ? ($mouse_event->RightIsDown ? 3 : 2) : ($mouse_event->RightIsDown ? 0 : 1);
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_layers_editing_last_z($self, unscale($self->{print}->get_object($object_idx_selected)->size->z)
* ($bar_bottom - $mouse_event->GetY - 1.) / ($bar_bottom - $bar_top));
Slic3r::GUI::_3DScene::set_layers_editing_last_action($self, $mouse_event->ShiftDown ? ($mouse_event->RightIsDown ? 3 : 2) : ($mouse_event->RightIsDown ? 0 : 1));
# $self->{layer_height_edit_last_z} = unscale($self->{print}->get_object($self->{layer_height_edit_last_object_id})->size->z)
# * ($bar_bottom - $mouse_event->GetY - 1.) / ($bar_bottom - $bar_top);
# $self->{layer_height_edit_last_action} = $mouse_event->ShiftDown ? ($mouse_event->RightIsDown ? 3 : 2) : ($mouse_event->RightIsDown ? 0 : 1);
#==============================================================================================================================
}
# Mark the volume as modified, so Print will pick its layer height profile? Where to mark it?
# Start a timer to refresh the print? schedule_background_process() ?
# The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself.
$self->{print}->get_object($self->{layer_height_edit_last_object_id})->adjust_layer_height_profile(
$self->{layer_height_edit_last_z},
$self->{layer_height_edit_strength},
#==============================================================================================================================
$self->{print}->get_object($object_idx_selected)->adjust_layer_height_profile(
Slic3r::GUI::_3DScene::get_layers_editing_last_z($self),
Slic3r::GUI::_3DScene::get_layers_editing_strength($self),
Slic3r::GUI::_3DScene::get_layers_editing_band_width($self),
Slic3r::GUI::_3DScene::get_layers_editing_last_action($self));
# $self->{print}->get_object($self->{layer_height_edit_last_object_id})->adjust_layer_height_profile(
# $self->{layer_height_edit_last_z},
# $self->{layer_height_edit_strength},
# $self->{layer_height_edit_band_width},
# $self->{layer_height_edit_last_action});
#==============================================================================================================================
#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
# searches the id of the first volume of the selected object
my $volume_idx = 0;
for my $i (0..$object_idx_selected - 1) {
my $obj = $self->{print}->get_object($i);
for my $j (0..$obj->region_volumes_count - 1) {
$volume_idx += scalar @{$obj->get_region_volumes($j)};
}
}
#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
#==============================================================================================================================
#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
$self->volumes->[$volume_idx]->generate_layer_height_texture($self->{print}->get_object($object_idx_selected), 1);
# $self->volumes->[$object_idx_selected]->generate_layer_height_texture($self->{print}->get_object($object_idx_selected), 1);
#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
# $self->volumes->[$self->{layer_height_edit_last_object_id}]->generate_layer_height_texture(
# $self->{print}->get_object($self->{layer_height_edit_last_object_id}), 1);
#==============================================================================================================================
$self->{layer_height_edit_last_action});
$self->volumes->[$self->{layer_height_edit_last_object_id}]->generate_layer_height_texture(
$self->{print}->get_object($self->{layer_height_edit_last_object_id}), 1);
$self->Refresh;
# Automatic action on mouse down with the same coordinate.
$self->{layer_height_edit_timer}->Start(100, wxTIMER_CONTINUOUS);
@ -463,7 +498,8 @@ sub mouse_event {
my $pos = Slic3r::Pointf->new($e->GetPositionXY);
#==============================================================================================================================
my $object_idx_selected = $self->{layer_height_edit_last_object_id} = (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1;
my $object_idx_selected = (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1;
Slic3r::GUI::_3DScene::set_layers_editing_last_object_id($self, $object_idx_selected);
# my $object_idx_selected = $self->{layer_height_edit_last_object_id} = ($self->layer_editing_enabled && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1;
#==============================================================================================================================
@ -1718,7 +1754,7 @@ sub mark_volumes_for_layer_height {
if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $shader && $volume->selected &&
$volume->has_layer_height_texture && $object_id < $self->{print}->object_count) {
$volume->set_layer_height_texture_data(Slic3r::GUI::_3DScene::get_layers_editing_z_texture_id($self), $shader->shader_program_id,
$self->{print}->get_object($object_id), $self->_variable_layer_thickness_bar_mouse_cursor_z_relative, Slic3r::GUI::_3DScene::get_layers_editing_band_width($self));
$self->{print}->get_object($object_id), Slic3r::GUI::_3DScene::get_layers_editing_cursor_z_relative($self), Slic3r::GUI::_3DScene::get_layers_editing_band_width($self));
# if ($self->layer_editing_enabled && $volume->selected && $self->{layer_height_edit_shader} &&
# $volume->has_layer_height_texture && $object_id < $self->{print}->object_count) {

View File

@ -2025,11 +2025,56 @@ void _3DScene::set_layers_editing_band_width(wxGLCanvas* canvas, float band_widt
s_canvas_mgr.set_layers_editing_band_width(canvas, band_width);
}
float _3DScene::get_layers_editing_strength(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_layers_editing_strength(canvas);
}
void _3DScene::set_layers_editing_strength(wxGLCanvas* canvas, float strength)
{
s_canvas_mgr.set_layers_editing_strength(canvas, strength);
}
int _3DScene::get_layers_editing_last_object_id(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_layers_editing_last_object_id(canvas);
}
void _3DScene::set_layers_editing_last_object_id(wxGLCanvas* canvas, int id)
{
s_canvas_mgr.set_layers_editing_last_object_id(canvas, id);
}
float _3DScene::get_layers_editing_last_z(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_layers_editing_last_z(canvas);
}
void _3DScene::set_layers_editing_last_z(wxGLCanvas* canvas, float z)
{
s_canvas_mgr.set_layers_editing_last_z(canvas, z);
}
unsigned int _3DScene::get_layers_editing_last_action(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_layers_editing_last_action(canvas);
}
void _3DScene::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action)
{
s_canvas_mgr.set_layers_editing_last_action(canvas, action);
}
GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_layers_editing_shader(canvas);
}
float _3DScene::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_layers_editing_cursor_z_relative(canvas);
}
void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
{
s_canvas_mgr.zoom_to_bed(canvas);

View File

@ -622,8 +622,22 @@ public:
static float get_layers_editing_band_width(wxGLCanvas* canvas);
static void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
static float get_layers_editing_strength(wxGLCanvas* canvas);
static void set_layers_editing_strength(wxGLCanvas* canvas, float strength);
static int get_layers_editing_last_object_id(wxGLCanvas* canvas);
static void set_layers_editing_last_object_id(wxGLCanvas* canvas, int id);
static float get_layers_editing_last_z(wxGLCanvas* canvas);
static void set_layers_editing_last_z(wxGLCanvas* canvas, float z);
static unsigned int get_layers_editing_last_action(wxGLCanvas* canvas);
static void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action);
static GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas);
static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas);
static void select_view(wxGLCanvas* canvas, const std::string& direction);

View File

@ -593,6 +593,10 @@ GLCanvas3D::LayersEditing::LayersEditing()
, m_enabled(false)
, m_z_texture_id(0)
, m_band_width(2.0f)
, m_strength(0.005f)
, m_last_object_id(-1)
, m_last_z(0.0f)
, m_last_action(0)
{
}
@ -669,6 +673,46 @@ void GLCanvas3D::LayersEditing::set_band_width(float band_width)
m_band_width = band_width;
}
float GLCanvas3D::LayersEditing::get_strength() const
{
return m_strength;
}
void GLCanvas3D::LayersEditing::set_strength(float strength)
{
m_strength = strength;
}
int GLCanvas3D::LayersEditing::get_last_object_id() const
{
return m_last_object_id;
}
void GLCanvas3D::LayersEditing::set_last_object_id(int id)
{
m_last_object_id = id;
}
float GLCanvas3D::LayersEditing::get_last_z() const
{
return m_last_z;
}
void GLCanvas3D::LayersEditing::set_last_z(float z)
{
m_last_z = z;
}
unsigned int GLCanvas3D::LayersEditing::get_last_action() const
{
return m_last_action;
}
void GLCanvas3D::LayersEditing::set_last_action(unsigned int action)
{
m_last_action = action;
}
void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const
{
if (!m_enabled)
@ -700,6 +744,22 @@ GLShader* GLCanvas3D::LayersEditing::get_shader()
return m_shader.get_shader();
}
float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) const
{
const Point& mouse_pos = canvas.get_local_mouse_position();
const Rect& bar_rect = _get_bar_rect_screen(canvas);
float x = (float)mouse_pos.x;
float y = (float)mouse_pos.y;
float t = bar_rect.get_top();
float b = bar_rect.get_bottom();
return ((bar_rect.get_left() <= x) && (x <= bar_rect.get_right()) && (t <= y) && (y <= b)) ?
// Inside the bar.
(b - y - 1.0f) / (b - t - 1.0f) :
// Outside the bar.
-1000.0f;
}
bool GLCanvas3D::LayersEditing::_is_initialized() const
{
return m_shader.is_initialized();
@ -796,7 +856,7 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
m_shader.set_uniform("z_to_texture_row", (float)volume.layer_height_texture_z_to_row_id());
m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)volume.layer_height_texture_height());
m_shader.set_uniform("z_cursor", max_z * _cursor_z_relative(canvas));
m_shader.set_uniform("z_cursor", max_z * get_cursor_z_relative(canvas));
m_shader.set_uniform("z_cursor_band_width", get_band_width());
GLsizei w = (GLsizei)volume.layer_height_texture_width();
@ -924,21 +984,6 @@ Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canva
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
}
float GLCanvas3D::LayersEditing::_cursor_z_relative(const GLCanvas3D& canvas) const
{
const Point& mouse_pos = canvas.get_local_mouse_position();
const Rect& bar_rect = _get_bar_rect_screen(canvas);
float x = (float)mouse_pos.x;
float y = (float)mouse_pos.y;
float t = bar_rect.get_top();
float b = bar_rect.get_bottom();
return ((bar_rect.get_left() <= x) && (x <= bar_rect.get_right()) && (t <= y) && (y <= b)) ?
// Inside the bar.
(b - y - 1.0f) / (b - t - 1.0f) :
// Outside the bar.
- 1000.0f;
}
GLCanvas3D::Mouse::Mouse()
: m_dragging(false)
{
@ -1559,11 +1604,56 @@ void GLCanvas3D::set_layers_editing_band_width(float band_width)
m_layers_editing.set_band_width(band_width);
}
float GLCanvas3D::get_layers_editing_strength() const
{
return m_layers_editing.get_strength();
}
void GLCanvas3D::set_layers_editing_strength(float strength)
{
m_layers_editing.set_strength(strength);
}
int GLCanvas3D::get_layers_editing_last_object_id() const
{
return m_layers_editing.get_last_object_id();
}
void GLCanvas3D::set_layers_editing_last_object_id(int id)
{
m_layers_editing.set_last_object_id(id);
}
float GLCanvas3D::get_layers_editing_last_z() const
{
return m_layers_editing.get_last_z();
}
void GLCanvas3D::set_layers_editing_last_z(float z)
{
m_layers_editing.set_last_z(z);
}
unsigned int GLCanvas3D::get_layers_editing_last_action() const
{
return m_layers_editing.get_last_action();
}
void GLCanvas3D::set_layers_editing_last_action(unsigned int action)
{
m_layers_editing.set_last_action(action);
}
GLShader* GLCanvas3D::get_layers_editing_shader()
{
return m_layers_editing.get_shader();
}
float GLCanvas3D::get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const
{
return m_layers_editing.get_cursor_z_relative(canvas);
}
void GLCanvas3D::render_bed() const
{
m_bed.render();
@ -1877,7 +1967,7 @@ Point GLCanvas3D::get_local_mouse_position() const
return Point();
wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
return Point(mouse_pos.x, mouse_pos.x);
return Point(mouse_pos.x, mouse_pos.y);
}
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)

View File

@ -218,6 +218,10 @@ public:
mutable GLTextureData m_tooltip_texture;
mutable GLTextureData m_reset_texture;
float m_band_width;
float m_strength;
int m_last_object_id;
float m_last_z;
unsigned int m_last_action;
public:
LayersEditing();
@ -236,10 +240,24 @@ public:
float get_band_width() const;
void set_band_width(float band_width);
float get_strength() const;
void set_strength(float strength);
int get_last_object_id() const;
void set_last_object_id(int id);
float get_last_z() const;
void set_last_z(float z);
unsigned int get_last_action() const;
void set_last_action(unsigned int action);
void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const;
GLShader* get_shader();
float get_cursor_z_relative(const GLCanvas3D& canvas) const;
private:
bool _is_initialized() const;
GLTextureData _load_texture_from_file(const std::string& filename) const;
@ -251,7 +269,6 @@ public:
Rect _get_reset_rect_screen(const GLCanvas3D& canvas) const;
Rect _get_bar_rect_viewport(const GLCanvas3D& canvas) const;
Rect _get_reset_rect_viewport(const GLCanvas3D& canvas) const;
float _cursor_z_relative(const GLCanvas3D& canvas) const;
};
class Mouse
@ -384,8 +401,22 @@ public:
float get_layers_editing_band_width() const;
void set_layers_editing_band_width(float band_width);
float get_layers_editing_strength() const;
void set_layers_editing_strength(float strength);
int get_layers_editing_last_object_id() const;
void set_layers_editing_last_object_id(int id);
float get_layers_editing_last_z() const;
void set_layers_editing_last_z(float z);
unsigned int get_layers_editing_last_action() const;
void set_layers_editing_last_action(unsigned int action);
GLShader* get_layers_editing_shader();
float get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const;
void zoom_to_bed();
void zoom_to_volumes();
void select_view(const std::string& direction);

View File

@ -492,12 +492,70 @@ void GLCanvas3DManager::set_layers_editing_band_width(wxGLCanvas* canvas, float
it->second->set_layers_editing_band_width(band_width);
}
float GLCanvas3DManager::get_layers_editing_strength(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_strength() : 0.0f;
}
void GLCanvas3DManager::set_layers_editing_strength(wxGLCanvas* canvas, float strength)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_layers_editing_strength(strength);
}
int GLCanvas3DManager::get_layers_editing_last_object_id(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_last_object_id() : -1;
}
void GLCanvas3DManager::set_layers_editing_last_object_id(wxGLCanvas* canvas, int id)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_layers_editing_last_object_id(id);
}
float GLCanvas3DManager::get_layers_editing_last_z(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_last_z() : 0.0f;
}
void GLCanvas3DManager::set_layers_editing_last_z(wxGLCanvas* canvas, float z)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_layers_editing_last_z(z);
}
unsigned int GLCanvas3DManager::get_layers_editing_last_action(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_last_action() : 0;
}
void GLCanvas3DManager::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_layers_editing_last_action(action);
}
GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_shader() : nullptr;
}
float GLCanvas3DManager::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative(*it->second) : 0.0f;
}
void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);

View File

@ -122,8 +122,22 @@ public:
float get_layers_editing_band_width(wxGLCanvas* canvas) const;
void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
float get_layers_editing_strength(wxGLCanvas* canvas) const;
void set_layers_editing_strength(wxGLCanvas* canvas, float strength);
int get_layers_editing_last_object_id(wxGLCanvas* canvas) const;
void set_layers_editing_last_object_id(wxGLCanvas* canvas, int id);
float get_layers_editing_last_z(wxGLCanvas* canvas) const;
void set_layers_editing_last_z(wxGLCanvas* canvas, float z);
unsigned int get_layers_editing_last_action(wxGLCanvas* canvas) const;
void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action);
GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const;
void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas);
void select_view(wxGLCanvas* canvas, const std::string& direction);

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@ -594,6 +594,66 @@ set_layers_editing_band_width(canvas, band_width)
CODE:
_3DScene::set_layers_editing_band_width((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), band_width);
float
get_layers_editing_strength(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_layers_editing_strength((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_layers_editing_strength(canvas, strength)
SV *canvas;
float strength;
CODE:
_3DScene::set_layers_editing_strength((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), strength);
int
get_layers_editing_last_object_id(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_layers_editing_last_object_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_layers_editing_last_object_id(canvas, id)
SV *canvas;
int id;
CODE:
_3DScene::set_layers_editing_last_object_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
float
get_layers_editing_last_z(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_layers_editing_last_z((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_layers_editing_last_z(canvas, z)
SV *canvas;
float z;
CODE:
_3DScene::set_layers_editing_last_z((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z);
unsigned int
get_layers_editing_last_action(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_layers_editing_last_action((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_layers_editing_last_action(canvas, action)
SV *canvas;
unsigned int action;
CODE:
_3DScene::set_layers_editing_last_action((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), action);
Ref<GLShader>
get_layers_editing_shader(canvas)
SV *canvas;
@ -602,6 +662,14 @@ get_layers_editing_shader(canvas)
OUTPUT:
RETVAL
float
get_layers_editing_cursor_z_relative(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_layers_editing_cursor_z_relative((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
zoom_to_bed(canvas)
SV *canvas;

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@ -52,6 +52,9 @@ _constant()
int region_count()
%code%{ RETVAL = THIS->print()->regions.size(); %};
int region_volumes_count()
%code%{ RETVAL = THIS->region_volumes.size(); %};
Ref<Print> print();
Ref<ModelObject> model_object();
Ref<StaticPrintConfig> config()