Fixed build when ENABLE_SVG_ICONS is disabled
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@ -913,11 +913,12 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
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int tex_height = m_icons_texture.get_height();
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#else
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unsigned int tex_id = m_icons_texture.texture.get_id();
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int tex_size = m_icons_texture.texture.get_width();
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int tex_width = m_icons_texture.texture.get_width();
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int tex_height = m_icons_texture.texture.get_height();
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#endif // ENABLE_SVG_ICONS
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#if !ENABLE_SVG_ICONS
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if ((tex_id == 0) || (tex_size <= 0))
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if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
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return;
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#endif // !ENABLE_SVG_ICONS
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@ -1054,7 +1055,7 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
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#if ENABLE_SVG_ICONS
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item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
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#else
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item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.metadata.icon_size);
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item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, m_icons_texture.metadata.icon_size);
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#endif // ENABLE_SVG_ICONS
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left += icon_stride;
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}
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@ -1069,11 +1070,12 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
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int tex_height = m_icons_texture.get_height();
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#else
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unsigned int tex_id = m_icons_texture.texture.get_id();
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int tex_size = m_icons_texture.texture.get_width();
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int tex_width = m_icons_texture.texture.get_width();
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int tex_height = m_icons_texture.texture.get_height();
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#endif // ENABLE_SVG_ICONS
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#if !ENABLE_SVG_ICONS
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if ((tex_id == 0) || (tex_size <= 0))
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if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
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return;
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#endif // !ENABLE_SVG_ICONS
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@ -1210,7 +1212,7 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
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#if ENABLE_SVG_ICONS
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item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
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#else
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item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.metadata.icon_size);
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item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, m_icons_texture.metadata.icon_size);
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#endif // ENABLE_SVG_ICONS
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top -= icon_stride;
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}
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