Fixed build when ENABLE_SVG_ICONS is disabled

This commit is contained in:
Enrico Turri 2019-02-26 10:57:37 +01:00
parent f47fe861ac
commit 987a83bb0c

View File

@ -913,11 +913,12 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
int tex_height = m_icons_texture.get_height(); int tex_height = m_icons_texture.get_height();
#else #else
unsigned int tex_id = m_icons_texture.texture.get_id(); unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width(); int tex_width = m_icons_texture.texture.get_width();
int tex_height = m_icons_texture.texture.get_height();
#endif // ENABLE_SVG_ICONS #endif // ENABLE_SVG_ICONS
#if !ENABLE_SVG_ICONS #if !ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_size <= 0)) if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return; return;
#endif // !ENABLE_SVG_ICONS #endif // !ENABLE_SVG_ICONS
@ -1054,7 +1055,7 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
#if ENABLE_SVG_ICONS #if ENABLE_SVG_ICONS
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale)); item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
#else #else
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.metadata.icon_size); item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, m_icons_texture.metadata.icon_size);
#endif // ENABLE_SVG_ICONS #endif // ENABLE_SVG_ICONS
left += icon_stride; left += icon_stride;
} }
@ -1069,11 +1070,12 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
int tex_height = m_icons_texture.get_height(); int tex_height = m_icons_texture.get_height();
#else #else
unsigned int tex_id = m_icons_texture.texture.get_id(); unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width(); int tex_width = m_icons_texture.texture.get_width();
int tex_height = m_icons_texture.texture.get_height();
#endif // ENABLE_SVG_ICONS #endif // ENABLE_SVG_ICONS
#if !ENABLE_SVG_ICONS #if !ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_size <= 0)) if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return; return;
#endif // !ENABLE_SVG_ICONS #endif // !ENABLE_SVG_ICONS
@ -1210,7 +1212,7 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
#if ENABLE_SVG_ICONS #if ENABLE_SVG_ICONS
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale)); item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
#else #else
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.metadata.icon_size); item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, m_icons_texture.metadata.icon_size);
#endif // ENABLE_SVG_ICONS #endif // ENABLE_SVG_ICONS
top -= icon_stride; top -= icon_stride;
} }