Tech ENABLE_RAYCAST_PICKING - Raytraced picking of Rotate Gizmo
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4 changed files with 43 additions and 8 deletions
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@ -882,6 +882,25 @@ void GLGizmoRotate3D::on_render()
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m_gizmos[Z].render();
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}
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#if ENABLE_RAYCAST_PICKING
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void GLGizmoRotate3D::on_register_raycasters_for_picking()
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{
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// this gizmo is rendered on top of the scene, so the raytraced picker should take it into account
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m_parent.set_raycaster_gizmos_on_top(true);
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for (GLGizmoRotate& g : m_gizmos) {
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g.register_raycasters_for_picking(true);
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}
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}
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void GLGizmoRotate3D::on_unregister_raycasters_for_picking()
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{
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for (GLGizmoRotate& g : m_gizmos) {
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g.unregister_raycasters_for_picking();
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}
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m_parent.set_raycaster_gizmos_on_top(false);
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}
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#endif // ENABLE_RAYCAST_PICKING
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GLGizmoRotate3D::RotoptimzeWindow::RotoptimzeWindow(ImGuiWrapper * imgui,
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State & state,
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const Alignment &alignment)
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