Merge branch 'tm_opencsg' into lm_tm_hollowing

This commit is contained in:
tamasmeszaros 2019-12-16 11:09:08 +01:00
commit 9a0a4a5327
9 changed files with 226 additions and 195 deletions

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@ -117,8 +117,6 @@ add_library(libslic3r STATIC
"${CMAKE_CURRENT_BINARY_DIR}/libslic3r_version.h"
Line.cpp
Line.hpp
MeshBoolean.cpp
MeshBoolean.hpp
Model.cpp
Model.hpp
Arrange.hpp
@ -220,6 +218,24 @@ add_library(libslic3r STATIC
SLA/Clustering.hpp
)
if (SLIC3R_STATIC)
set(CGAL_Boost_USE_STATIC_LIBS ON)
set(CGAL_DO_NOT_WARN_ABOUT_CMAKE_BUILD_TYPE TRUE)
endif ()
find_package(CGAL REQUIRED)
add_library(libslic3r_cgal OBJECT MeshBoolean.cpp MeshBoolean.hpp)
target_include_directories(libslic3r_cgal PRIVATE
${CMAKE_CURRENT_BINARY_DIR}
$<TARGET_PROPERTY:libigl,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:CGAL::CGAL,INTERFACE_INCLUDE_DIRECTORIES>)
target_compile_definitions(libslic3r_cgal PRIVATE
$<TARGET_PROPERTY:CGAL::CGAL,INTERFACE_COMPILE_DEFINITIONS>)
target_compile_options(libslic3r_cgal PRIVATE
$<TARGET_PROPERTY:CGAL::CGAL,INTERFACE_COMPILE_OPTIONS>)
target_sources(libslic3r PRIVATE $<TARGET_OBJECTS:libslic3r_cgal>)
encoding_check(libslic3r)
target_compile_definitions(libslic3r PUBLIC -DUSE_TBB -DTBB_USE_CAPTURED_EXCEPTION=0)
@ -240,6 +256,7 @@ target_link_libraries(libslic3r
qhull
semver
TBB::tbb
$<TARGET_PROPERTY:CGAL::CGAL,INTERFACE_LINK_LIBRARIES>
${CMAKE_DL_LIBS}
)

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@ -140,6 +140,7 @@ set(SLIC3R_GUI_SOURCES
GUI/ProgressStatusBar.cpp
GUI/PrintHostDialogs.cpp
GUI/PrintHostDialogs.hpp
GUI/Job.hpp
GUI/Mouse3DController.cpp
GUI/Mouse3DController.hpp
Utils/Http.cpp
@ -176,7 +177,7 @@ add_library(libslic3r_gui STATIC ${SLIC3R_GUI_SOURCES})
encoding_check(libslic3r_gui)
target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL OpenGL::GLU hidapi CGAL::CGAL)
target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL OpenGL::GLU hidapi)
if (SLIC3R_PCH AND NOT SLIC3R_SYNTAXONLY)
add_precompiled_header(libslic3r_gui pchheader.hpp FORCEINCLUDE)
endif ()

154
src/slic3r/GUI/Job.hpp Normal file
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@ -0,0 +1,154 @@
#ifndef JOB_HPP
#define JOB_HPP
#include <atomic>
#include <slic3r/Utils/Thread.hpp>
#include <slic3r/GUI/I18N.hpp>
#include <slic3r/GUI/ProgressIndicator.hpp>
#include <wx/event.h>
#include <boost/thread.hpp>
namespace Slic3r { namespace GUI {
// A class to handle UI jobs like arranging and optimizing rotation.
// These are not instant jobs, the user has to be informed about their
// state in the status progress indicator. On the other hand they are
// separated from the background slicing process. Ideally, these jobs should
// run when the background process is not running.
//
// TODO: A mechanism would be useful for blocking the plater interactions:
// objects would be frozen for the user. In case of arrange, an animation
// could be shown, or with the optimize orientations, partial results
// could be displayed.
class Job : public wxEvtHandler
{
int m_range = 100;
boost::thread m_thread;
std::atomic<bool> m_running{false}, m_canceled{false};
bool m_finalized = false;
std::shared_ptr<ProgressIndicator> m_progress;
void run()
{
m_running.store(true);
process();
m_running.store(false);
// ensure to call the last status to finalize the job
update_status(status_range(), "");
}
protected:
// status range for a particular job
virtual int status_range() const { return 100; }
// status update, to be used from the work thread (process() method)
void update_status(int st, const wxString &msg = "")
{
auto evt = new wxThreadEvent();
evt->SetInt(st);
evt->SetString(msg);
wxQueueEvent(this, evt);
}
bool was_canceled() const { return m_canceled.load(); }
// Launched just before start(), a job can use it to prepare internals
virtual void prepare() {}
// Launched when the job is finished. It refreshes the 3Dscene by def.
virtual void finalize() { m_finalized = true; }
bool is_finalized() const { return m_finalized; }
public:
Job(std::shared_ptr<ProgressIndicator> pri) : m_progress(pri)
{
Bind(wxEVT_THREAD, [this](const wxThreadEvent &evt) {
auto msg = evt.GetString();
if (!msg.empty())
m_progress->set_status_text(msg.ToUTF8().data());
if (m_finalized) return;
m_progress->set_progress(evt.GetInt());
if (evt.GetInt() == status_range()) {
// set back the original range and cancel callback
m_progress->set_range(m_range);
m_progress->set_cancel_callback();
wxEndBusyCursor();
finalize();
// dont do finalization again for the same process
m_finalized = true;
}
});
}
Job(const Job &) = delete;
Job(Job &&) = delete;
Job &operator=(const Job &) = delete;
Job &operator=(Job &&) = delete;
virtual void process() = 0;
void start()
{ // Start the job. No effect if the job is already running
if (!m_running.load()) {
prepare();
// Save the current status indicatior range and push the new one
m_range = m_progress->get_range();
m_progress->set_range(status_range());
// init cancellation flag and set the cancel callback
m_canceled.store(false);
m_progress->set_cancel_callback(
[this]() { m_canceled.store(true); });
m_finalized = false;
// Changing cursor to busy
wxBeginBusyCursor();
try { // Execute the job
m_thread = create_thread([this] { this->run(); });
} catch (std::exception &) {
update_status(status_range(),
_(L("ERROR: not enough resources to "
"execute a new job.")));
}
// The state changes will be undone when the process hits the
// last status value, in the status update handler (see ctor)
}
}
// To wait for the running job and join the threads. False is
// returned if the timeout has been reached and the job is still
// running. Call cancel() before this fn if you want to explicitly
// end the job.
bool join(int timeout_ms = 0)
{
if (!m_thread.joinable()) return true;
if (timeout_ms <= 0)
m_thread.join();
else if (!m_thread.try_join_for(boost::chrono::milliseconds(timeout_ms)))
return false;
return true;
}
bool is_running() const { return m_running.load(); }
void cancel() { m_canceled.store(true); }
};
}
}
#endif // JOB_HPP

View File

@ -58,7 +58,8 @@ DPIFrame(NULL, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_S
#endif // _WIN32
// initialize status bar
m_statusbar.reset(new ProgressStatusBar(this));
m_statusbar = std::make_shared<ProgressStatusBar>(this);
m_statusbar->set_font(GUI::wxGetApp().normal_font());
m_statusbar->embed(this);
m_statusbar->set_status_text(_(L("Version")) + " " +
SLIC3R_VERSION +

View File

@ -135,7 +135,7 @@ public:
Plater* m_plater { nullptr };
wxNotebook* m_tabpanel { nullptr };
wxProgressDialog* m_progress_dialog { nullptr };
std::unique_ptr<ProgressStatusBar> m_statusbar;
std::shared_ptr<ProgressStatusBar> m_statusbar;
};
} // GUI

View File

@ -69,6 +69,7 @@
#include "Camera.hpp"
#include "Mouse3DController.hpp"
#include "Tab.hpp"
#include "Job.hpp"
#include "PresetBundle.hpp"
#include "BackgroundSlicingProcess.hpp"
#include "ProgressStatusBar.hpp"
@ -1457,136 +1458,30 @@ struct Plater::priv
// objects would be frozen for the user. In case of arrange, an animation
// could be shown, or with the optimize orientations, partial results
// could be displayed.
class Job : public wxEvtHandler
class PlaterJob: public Job
{
int m_range = 100;
boost::thread m_thread;
priv * m_plater = nullptr;
std::atomic<bool> m_running{false}, m_canceled{false};
bool m_finalized = false;
void run()
{
m_running.store(true);
process();
m_running.store(false);
// ensure to call the last status to finalize the job
update_status(status_range(), "");
}
priv *m_plater;
protected:
// status range for a particular job
virtual int status_range() const { return 100; }
// status update, to be used from the work thread (process() method)
void update_status(int st, const wxString &msg = "")
{
auto evt = new wxThreadEvent();
evt->SetInt(st);
evt->SetString(msg);
wxQueueEvent(this, evt);
}
priv & plater() { return *m_plater; }
const priv &plater() const { return *m_plater; }
bool was_canceled() const { return m_canceled.load(); }
// Launched just before start(), a job can use it to prepare internals
virtual void prepare() {}
// Launched when the job is finished. It refreshes the 3Dscene by def.
virtual void finalize()
void finalize() override
{
// Do a full refresh of scene tree, including regenerating
// all the GLVolumes. FIXME The update function shall just
// reload the modified matrices.
if (!was_canceled())
if (!Job::was_canceled())
plater().update(unsigned(UpdateParams::FORCE_FULL_SCREEN_REFRESH));
Job::finalize();
}
public:
Job(priv *_plater) : m_plater(_plater)
{
Bind(wxEVT_THREAD, [this](const wxThreadEvent &evt) {
auto msg = evt.GetString();
if (!msg.empty())
plater().statusbar()->set_status_text(msg);
if (m_finalized) return;
plater().statusbar()->set_progress(evt.GetInt());
if (evt.GetInt() == status_range()) {
// set back the original range and cancel callback
plater().statusbar()->set_range(m_range);
plater().statusbar()->set_cancel_callback();
wxEndBusyCursor();
finalize();
// dont do finalization again for the same process
m_finalized = true;
}
});
}
Job(const Job &) = delete;
Job(Job &&) = delete;
Job &operator=(const Job &) = delete;
Job &operator=(Job &&) = delete;
virtual void process() = 0;
void start()
{ // Start the job. No effect if the job is already running
if (!m_running.load()) {
prepare();
// Save the current status indicatior range and push the new one
m_range = plater().statusbar()->get_range();
plater().statusbar()->set_range(status_range());
// init cancellation flag and set the cancel callback
m_canceled.store(false);
plater().statusbar()->set_cancel_callback(
[this]() { m_canceled.store(true); });
m_finalized = false;
// Changing cursor to busy
wxBeginBusyCursor();
try { // Execute the job
m_thread = create_thread([this] { this->run(); });
} catch (std::exception &) {
update_status(status_range(),
_(L("ERROR: not enough resources to "
"execute a new job.")));
}
// The state changes will be undone when the process hits the
// last status value, in the status update handler (see ctor)
}
}
// To wait for the running job and join the threads. False is
// returned if the timeout has been reached and the job is still
// running. Call cancel() before this fn if you want to explicitly
// end the job.
bool join(int timeout_ms = 0)
{
if (!m_thread.joinable()) return true;
if (timeout_ms <= 0)
m_thread.join();
else if (!m_thread.try_join_for(boost::chrono::milliseconds(timeout_ms)))
return false;
return true;
}
bool is_running() const { return m_running.load(); }
void cancel() { m_canceled.store(true); }
PlaterJob(priv *_plater)
: Job(_plater->statusbar()), m_plater(_plater)
{}
};
enum class Jobs : size_t {
@ -1595,7 +1490,7 @@ struct Plater::priv
Hollow
};
class ArrangeJob : public Job
class ArrangeJob : public PlaterJob
{
using ArrangePolygon = arrangement::ArrangePolygon;
using ArrangePolygons = arrangement::ArrangePolygons;
@ -1712,7 +1607,7 @@ struct Plater::priv
}
public:
using Job::Job;
using PlaterJob::PlaterJob;
int status_range() const override { return int(m_selected.size()); }
@ -1729,17 +1624,17 @@ struct Plater::priv
}
};
class RotoptimizeJob : public Job
class RotoptimizeJob : public PlaterJob
{
public:
using Job::Job;
using PlaterJob::PlaterJob;
void process() override;
};
class HollowJob : public Job
class HollowJob : public PlaterJob
{
public:
using Job::Job;
using PlaterJob::PlaterJob;
void prepare() override;
void process() override;
void finalize() override;
@ -1847,7 +1742,7 @@ struct Plater::priv
void reset_all_gizmos();
void update_ui_from_settings();
ProgressStatusBar* statusbar();
std::shared_ptr<ProgressStatusBar> statusbar();
std::string get_config(const std::string &key) const;
BoundingBoxf bed_shape_bb() const;
BoundingBox scaled_bed_shape_bb() const;
@ -2266,9 +2161,9 @@ void Plater::priv::update_ui_from_settings()
preview->get_canvas3d()->update_ui_from_settings();
}
ProgressStatusBar* Plater::priv::statusbar()
std::shared_ptr<ProgressStatusBar> Plater::priv::statusbar()
{
return main_frame->m_statusbar.get();
return main_frame->m_statusbar;
}
std::string Plater::priv::get_config(const std::string &key) const

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@ -11,58 +11,17 @@ namespace Slic3r {
*/
class ProgressIndicator {
public:
using CancelFn = std::function<void(void)>; // Cancel function signature.
private:
float m_state = .0f, m_max = 1.f, m_step;
CancelFn m_cancelfunc = [](){};
public:
inline virtual ~ProgressIndicator() {}
/// Get the maximum of the progress range.
float max() const { return m_max; }
/// Get the current progress state
float state() const { return m_state; }
/// Set the maximum of the progress range
virtual void max(float maxval) { m_max = maxval; }
/// Set the current state of the progress.
virtual void state(float val) { m_state = val; }
/**
* @brief Number of states int the progress. Can be used instead of giving a
* maximum value.
*/
virtual void states(unsigned statenum) {
m_step = m_max / statenum;
}
/// Message shown on the next status update.
virtual void message(const std::string&) = 0;
/// Title of the operation.
virtual void title(const std::string&) = 0;
/// Formatted message for the next status update. Works just like sprintf.
virtual void message_fmt(const std::string& fmt, ...);
/// Set up a cancel callback for the operation if feasible.
virtual void on_cancel(CancelFn func = CancelFn()) { m_cancelfunc = func; }
/**
* Explicitly shut down the progress indicator and call the associated
* callback.
*/
virtual void cancel() { m_cancelfunc(); }
/// Convenience function to call message and status update in one function.
void update(float st, const std::string& msg) {
message(msg); state(st);
}
/// Cancel callback function type
using CancelFn = std::function<void()>;
virtual ~ProgressIndicator() = default;
virtual void set_range(int range) = 0;
virtual void set_cancel_callback(CancelFn = CancelFn()) = 0;
virtual void set_progress(int pr) = 0;
virtual void set_status_text(const char *) = 0; // utf8 char array
virtual int get_range() const = 0;
};
}

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@ -15,8 +15,7 @@
namespace Slic3r {
ProgressStatusBar::ProgressStatusBar(wxWindow *parent, int id)
: self{new wxStatusBar(parent ? parent : GUI::wxGetApp().mainframe,
id == -1 ? wxID_ANY : id)}
: self{new wxStatusBar(parent, id == -1 ? wxID_ANY : id)}
, m_prog{new wxGauge(self,
wxGA_HORIZONTAL,
100,
@ -32,7 +31,6 @@ ProgressStatusBar::ProgressStatusBar(wxWindow *parent, int id)
m_prog->Hide();
m_cancelbutton->Hide();
self->SetFont(GUI::wxGetApp().normal_font());
self->SetFieldsCount(3);
int w[] = {-1, 150, 155};
self->SetStatusWidths(3, w);
@ -149,8 +147,7 @@ void ProgressStatusBar::run(int rate)
void ProgressStatusBar::embed(wxFrame *frame)
{
wxFrame* mf = frame ? frame : GUI::wxGetApp().mainframe;
if(mf) mf->SetStatusBar(self);
if(frame) frame->SetStatusBar(self);
}
void ProgressStatusBar::set_status_text(const wxString& txt)
@ -173,6 +170,11 @@ wxString ProgressStatusBar::get_status_text() const
return self->GetStatusText();
}
void ProgressStatusBar::set_font(const wxFont &font)
{
self->SetFont(font);
}
void ProgressStatusBar::show_cancel_button()
{
if(m_cancelbutton) m_cancelbutton->Show();

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@ -6,6 +6,8 @@
#include <functional>
#include <string>
#include "ProgressIndicator.hpp"
class wxTimer;
class wxGauge;
class wxButton;
@ -14,6 +16,7 @@ class wxStatusBar;
class wxWindow;
class wxFrame;
class wxString;
class wxFont;
namespace Slic3r {
@ -22,7 +25,7 @@ namespace Slic3r {
* of the Slicer main window. It consists of a message area to the left and a
* progress indication area to the right with an optional cancel button.
*/
class ProgressStatusBar
class ProgressStatusBar : public ProgressIndicator
{
wxStatusBar *self; // we cheat! It should be the base class but: perl!
wxGauge *m_prog;
@ -30,30 +33,29 @@ class ProgressStatusBar
std::unique_ptr<wxTimer> m_timer;
public:
/// Cancel callback function type
using CancelFn = std::function<void()>;
ProgressStatusBar(wxWindow *parent = nullptr, int id = -1);
~ProgressStatusBar();
~ProgressStatusBar() override;
int get_progress() const;
// if the argument is less than 0 it shows the last state or
// pulses if no state was set before.
void set_progress(int);
int get_range() const;
void set_range(int = 100);
void set_progress(int) override;
int get_range() const override;
void set_range(int = 100) override;
void show_progress(bool);
void start_busy(int = 100);
void stop_busy();
inline bool is_busy() const { return m_busy; }
void set_cancel_callback(CancelFn = CancelFn());
void set_cancel_callback(CancelFn = CancelFn()) override;
inline void reset_cancel_callback() { set_cancel_callback(); }
void run(int rate);
void embed(wxFrame *frame = nullptr);
void set_status_text(const wxString& txt);
void set_status_text(const std::string& txt);
void set_status_text(const char *txt);
void set_status_text(const char *txt) override;
wxString get_status_text() const;
void set_font(const wxFont &font);
// Temporary methods to satisfy Perl side
void show_cancel_button();