SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
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7 changed files with 41 additions and 38 deletions
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@ -8,16 +8,22 @@ varying vec2 intensity;
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varying vec3 delta_box_min;
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varying vec3 delta_box_max;
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varying float world_z;
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varying vec3 world_pos;
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uniform vec4 uniform_color;
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// x = min z, y = max z;
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uniform vec2 z_range;
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// clipping plane (general orientation):
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uniform vec4 clipping_plane;
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void main()
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{
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if ((world_z < z_range.x) || (z_range.y < world_z))
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if ((world_pos.z < z_range.x) || (z_range.y < world_pos.z))
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discard;
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if (world_pos.x*clipping_plane.x + world_pos.y*clipping_plane.y + world_pos.z*clipping_plane.z + clipping_plane.w < 0.f )
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discard;
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// if the fragment is outside the print volume -> use darker color
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