Tech ENABLE_SEAMS_USING_INSTANCED_MODELS merged into tech ENABLE_SEAMS_USING_MODELS

This commit is contained in:
enricoturri1966 2021-08-27 11:41:34 +02:00
parent dd5beee0bd
commit 9c4eeeaa18
6 changed files with 30 additions and 166 deletions

View File

@ -51,8 +51,6 @@
#define ENABLE_RETRACT_ACCELERATION (1 && ENABLE_2_4_0_ALPHA0)
// Enable rendering seams (and other options) in preview using models
#define ENABLE_SEAMS_USING_MODELS (1 && ENABLE_2_4_0_ALPHA0)
// Enable rendering seams (and other options) in preview using instanced models
#define ENABLE_SEAMS_USING_INSTANCED_MODELS (1 && ENABLE_SEAMS_USING_MODELS)
#endif // _prusaslicer_technologies_h_

View File

@ -95,7 +95,7 @@ void GCodeViewer::VBuffer::reset()
count = 0;
}
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
void GCodeViewer::InstanceVBuffer::Ranges::reset()
{
for (Range& range : ranges) {
@ -113,7 +113,7 @@ void GCodeViewer::InstanceVBuffer::reset()
buffer.clear();
render_ranges.reset();
}
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
void GCodeViewer::IBuffer::reset()
{
@ -159,11 +159,7 @@ bool GCodeViewer::Path::matches(const GCodeProcessor::MoveVertex& move) const
#if ENABLE_SEAMS_USING_MODELS
void GCodeViewer::TBuffer::Model::reset()
{
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
instances.reset();
#else
instances.clear();
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
}
#endif // ENABLE_SEAMS_USING_MODELS
@ -813,11 +809,7 @@ void GCodeViewer::render()
#if ENABLE_SEAMS_USING_MODELS
if (wxGetApp().is_gl_version_greater_or_equal_to(3, 1)) {
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Model;
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
buffer.shader = "gouraud_light_instanced";
#else
buffer.shader = "gouraud_light";
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
buffer.model.model.init_from(diamond(16));
buffer.model.color = option_color(type);
}
@ -870,9 +862,9 @@ void GCodeViewer::render()
#if ENABLE_GCODE_VIEWER_STATISTICS
m_statistics.reset_opengl();
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
m_statistics.total_instances_gpu_size = 0;
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
#endif // ENABLE_GCODE_VIEWER_STATISTICS
// OpenGL data must be initialized after the glContext has been created.
@ -1444,7 +1436,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
};
#if ENABLE_SEAMS_USING_MODELS
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
// format data into the buffers to be rendered as model
auto add_model_instance = [](const GCodeProcessor::MoveVertex& curr, InstanceBuffer& instances, InstanceIdBuffer& instances_ids, size_t move_id) {
// append position
@ -1459,16 +1450,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
// append id
instances_ids.push_back(move_id);
};
#else
auto add_model_instance = [](const GCodeProcessor::MoveVertex& curr, TBuffer::Model::Instances& instances, size_t move_id) {
TBuffer::Model::Instance instance;
instance.position = curr.position;
instance.width = 1.2f * curr.width;
instance.height = 1.2f * curr.height;
instance.s_id = move_id;
instances.emplace_back(instance);
};
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
#if ENABLE_GCODE_VIEWER_STATISTICS
@ -1513,10 +1494,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
std::vector<MultiVertexBuffer> vertices(m_buffers.size());
std::vector<MultiIndexBuffer> indices(m_buffers.size());
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
std::vector<InstanceBuffer> instances(m_buffers.size());
std::vector<InstanceIdBuffer> instances_ids(m_buffers.size());
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
std::vector<float> options_zs;
// toolpaths data -> extract vertices from result
@ -1541,10 +1522,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
const unsigned char id = buffer_id(curr.type);
TBuffer& t_buffer = m_buffers[id];
MultiVertexBuffer& v_multibuffer = vertices[id];
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
InstanceBuffer& inst_buffer = instances[id];
InstanceIdBuffer& inst_id_buffer = instances_ids[id];
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
// ensure there is at least one vertex buffer
if (v_multibuffer.empty())
@ -1571,11 +1552,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
#if ENABLE_SEAMS_USING_MODELS
case TBuffer::ERenderPrimitiveType::Model:
{
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
add_model_instance(curr, inst_buffer, inst_id_buffer, i);
#else
add_model_instance(curr, t_buffer.model.instances, i);
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.instances_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
@ -1752,17 +1729,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
}
}
#if ENABLE_SEAMS_USING_MODELS
#if !ENABLE_SEAMS_USING_INSTANCED_MODELS
for (size_t i = 0; i < m_buffers.size(); ++i) {
TBuffer& t_buffer = m_buffers[i];
if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
t_buffer.model.instances.shrink_to_fit();
}
}
#endif // !ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
// move the wipe toolpaths half height up to render them on proper position
MultiVertexBuffer& wipe_vertices = vertices[buffer_id(EMoveType::Wipe)];
for (VertexBuffer& v_buffer : wipe_vertices) {
@ -1771,15 +1737,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
}
}
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
// send vertices data to gpu, where needed
#else
// send vertices data to gpu
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
for (size_t i = 0; i < m_buffers.size(); ++i) {
TBuffer& t_buffer = m_buffers[i];
#if ENABLE_SEAMS_USING_MODELS
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
const InstanceBuffer& inst_buffer = instances[i];
if (!inst_buffer.empty()) {
@ -1788,9 +1749,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
}
}
else {
#else
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Model) {
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
const MultiVertexBuffer& v_multibuffer = vertices[i];
for (const VertexBuffer& v_buffer : v_multibuffer) {
@ -1827,10 +1785,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
// dismiss vertices data, no more needed
std::vector<MultiVertexBuffer>().swap(vertices);
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
std::vector<InstanceBuffer>().swap(instances);
std::vector<InstanceIdBuffer>().swap(instances_ids);
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
// toolpaths data -> extract indices from result
// paths may have been filled while extracting vertices,
@ -2217,7 +2175,6 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
#if ENABLE_SEAMS_USING_MODELS
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
for (size_t id : buffer.model.instances.s_ids) {
if (id < m_layers.get_endpoints_at(m_layers_z_range[0]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < id)
continue;
@ -2233,23 +2190,6 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
top_layer_endpoints.last = std::max(top_layer_endpoints.last, id);
}
}
#else
for (const TBuffer::Model::Instance& inst : buffer.model.instances) {
if (inst.s_id < m_layers.get_endpoints_at(m_layers_z_range[0]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < inst.s_id)
continue;
global_endpoints.first = std::min(global_endpoints.first, inst.s_id);
global_endpoints.last = std::max(global_endpoints.last, inst.s_id);
if (top_layer_only) {
if (inst.s_id < m_layers.get_endpoints_at(m_layers_z_range[1]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < inst.s_id)
continue;
top_layer_endpoints.first = std::min(top_layer_endpoints.first, inst.s_id);
top_layer_endpoints.last = std::max(top_layer_endpoints.last, inst.s_id);
}
}
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
}
else {
#endif // ENABLE_SEAMS_USING_MODELS
@ -2295,16 +2235,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
sequential_view->current.first = !top_layer_only && keep_sequential_current_first ? std::clamp(sequential_view->current.first, global_endpoints.first, global_endpoints.last) : global_endpoints.first;
sequential_view->current.last = keep_sequential_current_last ? std::clamp(sequential_view->current.last, global_endpoints.first, global_endpoints.last) : global_endpoints.last;
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
// get the world position from the vertex buffer
#else
// get the world position from gpu
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
bool found = false;
for (const TBuffer& buffer : m_buffers) {
#if ENABLE_SEAMS_USING_MODELS
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
for (size_t i = 0; i < buffer.model.instances.s_ids.size(); ++i) {
if (buffer.model.instances.s_ids[i] == m_sequential_view.current.last) {
size_t offset = i * buffer.model.instances.instance_size_floats();
@ -2316,15 +2251,6 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
break;
}
}
#else
for (const TBuffer::Model::Instance& inst : buffer.model.instances) {
if (inst.s_id == m_sequential_view.current.last) {
sequential_view->current_position = inst.position;
found = true;
break;
}
}
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
}
else {
#endif // ENABLE_SEAMS_USING_MODELS
@ -2473,7 +2399,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
#endif
}
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
// second pass: for buffers using instanced models, update the instances render ranges
for (size_t b = 0; b < m_buffers.size(); ++b) {
TBuffer& buffer = const_cast<TBuffer&>(m_buffers[b]);
@ -2513,7 +2439,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
}
}
}
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
// set sequential data to their final value
sequential_view->endpoints = top_layer_only ? top_layer_endpoints : global_endpoints;
@ -2643,13 +2569,9 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
statistics->render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.offsets, size_t);
}
#if ENABLE_SEAMS_USING_MODELS
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.buffer, float);
statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.s_ids, size_t);
statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.render_ranges.ranges, InstanceVBuffer::Ranges::Range);
#else
statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances, TBuffer::Model::Instance);
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
}
statistics->refresh_paths_time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count();
@ -2742,11 +2664,8 @@ void GCodeViewer::render_toolpaths()
#if ENABLE_SEAMS_USING_MODELS
auto render_as_instanced_model = [this]
(TBuffer& buffer, GLShaderProgram & shader) {
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
for (auto& range : buffer.model.instances.render_ranges.ranges) {
if (range.vbo == 0 && range.count > 0) {
std::cout << range.offset * buffer.model.instances.instance_size_bytes() << " + " << range.count * buffer.model.instances.instance_size_bytes() << " = " << buffer.model.instances.buffer.size() * sizeof(float) << "\n";
glsafe(::glGenBuffers(1, &range.vbo));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, range.vbo));
glsafe(::glBufferData(GL_ARRAY_BUFFER, range.count * buffer.model.instances.instance_size_bytes(), (const void*)&buffer.model.instances.buffer[range.offset * buffer.model.instances.instance_size_floats()], GL_STATIC_DRAW));
@ -2762,28 +2681,6 @@ void GCodeViewer::render_toolpaths()
#endif // ENABLE_GCODE_VIEWER_STATISTICS
}
}
#else
for (const TBuffer::Model::Instance& inst : buffer.model.instances) {
bool top_layer_only = get_app_config()->get("seq_top_layer_only") == "1";
bool visible = top_layer_only ?
m_sequential_view.global.first <= inst.s_id && inst.s_id <= m_sequential_view.global.last :
m_sequential_view.current.first <= inst.s_id && inst.s_id <= m_sequential_view.current.last;
if (visible) {
glsafe(::glPushMatrix());
glsafe(::glTranslatef(inst.position.x(), inst.position.y(), inst.position.z() - 0.5f * inst.height));
glsafe(::glScalef(inst.width, inst.width, inst.height));
Color color = (top_layer_only && m_sequential_view.current.last != m_sequential_view.global.last && inst.s_id < m_sequential_view.endpoints.first) ?
Neutral_Color : buffer.model.color;
buffer.model.model.set_color(-1, color);
buffer.model.model.render();
glsafe(::glPopMatrix());
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_models_calls_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
}
}
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
};
#endif // ENABLE_SEAMS_USING_MODELS
@ -3852,11 +3749,7 @@ void GCodeViewer::render_statistics()
add_counter(std::string("Multi GL_TRIANGLES:"), m_statistics.gl_multi_triangles_calls_count);
add_counter(std::string("GL_TRIANGLES:"), m_statistics.gl_triangles_calls_count);
#if ENABLE_SEAMS_USING_MODELS
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
add_counter(std::string("Instanced models:"), m_statistics.gl_instanced_models_calls_count);
#else
add_counter(std::string("Models:"), m_statistics.gl_models_calls_count);
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
}
@ -3874,9 +3767,9 @@ void GCodeViewer::render_statistics()
if (ImGui::CollapsingHeader("GPU memory")) {
add_memory(std::string("Vertices:"), m_statistics.total_vertices_gpu_size);
add_memory(std::string("Indices:"), m_statistics.total_indices_gpu_size);
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
add_memory(std::string("Instances:"), m_statistics.total_instances_gpu_size);
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
ImGui::Separator();
add_memory(std::string("Max VBuffer:"), m_statistics.max_vbuffer_gpu_size);
add_memory(std::string("Max IBuffer:"), m_statistics.max_ibuffer_gpu_size);

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@ -27,10 +27,10 @@ class GCodeViewer
using MultiVertexBuffer = std::vector<VertexBuffer>;
using IndexBuffer = std::vector<IBufferType>;
using MultiIndexBuffer = std::vector<IndexBuffer>;
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
using InstanceBuffer = std::vector<float>;
using InstanceIdBuffer = std::vector<size_t>;
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
static const std::vector<Color> Extrusion_Role_Colors;
static const std::vector<Color> Options_Colors;
@ -104,7 +104,7 @@ class GCodeViewer
void reset();
};
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
// buffer containing instances data used to render a toolpaths using instanced models
// instance record format: 5 floats -> position.x|position.y|position.z|width|height
// which is sent to the shader as -> vec3 (offset) + vec2 (scales) in GLModel::render_instanced()
@ -143,7 +143,7 @@ class GCodeViewer
void reset();
};
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
// ibo buffer containing indices data (for lines/triangles) used to render a specific toolpath type
struct IBuffer
@ -295,24 +295,9 @@ class GCodeViewer
#if ENABLE_SEAMS_USING_MODELS
struct Model
{
#if !ENABLE_SEAMS_USING_INSTANCED_MODELS
struct Instance
{
Vec3f position;
float width;
float height;
size_t s_id;
};
using Instances = std::vector<Instance>;
#endif // !ENABLE_SEAMS_USING_INSTANCED_MODELS
GLModel model;
Color color;
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
InstanceVBuffer instances;
#else
Instances instances;
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
void reset();
};
@ -377,11 +362,7 @@ class GCodeViewer
case ERenderPrimitiveType::Triangle: {
return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
}
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
case ERenderPrimitiveType::Model: { return model.model.is_initialized() && !model.instances.buffer.empty(); }
#else
case ERenderPrimitiveType::Model: { return model.model.is_initialized() && !model.instances.empty(); }
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
default: { return false; }
}
}
@ -538,19 +519,15 @@ class GCodeViewer
int64_t gl_multi_triangles_calls_count{ 0 };
int64_t gl_triangles_calls_count{ 0 };
#if ENABLE_SEAMS_USING_MODELS
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
int64_t gl_instanced_models_calls_count{ 0 };
#else
int64_t gl_models_calls_count{ 0 };
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
// memory
int64_t results_size{ 0 };
int64_t total_vertices_gpu_size{ 0 };
int64_t total_indices_gpu_size{ 0 };
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
int64_t total_instances_gpu_size{ 0 };
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
int64_t max_vbuffer_gpu_size{ 0 };
int64_t max_ibuffer_gpu_size{ 0 };
int64_t paths_size{ 0 };
@ -591,11 +568,7 @@ class GCodeViewer
gl_multi_triangles_calls_count = 0;
gl_triangles_calls_count = 0;
#if ENABLE_SEAMS_USING_MODELS
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
gl_instanced_models_calls_count = 0;
#else
gl_models_calls_count = 0;
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
}
@ -603,9 +576,9 @@ class GCodeViewer
results_size = 0;
total_vertices_gpu_size = 0;
total_indices_gpu_size = 0;
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
total_instances_gpu_size = 0;
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
max_vbuffer_gpu_size = 0;
max_ibuffer_gpu_size = 0;
paths_size = 0;

View File

@ -208,7 +208,7 @@ void GLModel::render() const
}
}
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instances_count) const
{
if (instances_vbo == 0)
@ -285,7 +285,7 @@ void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instance
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
void GLModel::send_to_gpu(RenderData& data, const std::vector<float>& vertices, const std::vector<unsigned int>& indices)
{

View File

@ -72,9 +72,9 @@ namespace GUI {
void reset();
void render() const;
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
void render_instanced(unsigned int instances_vbo, unsigned int instances_count) const;
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
bool is_initialized() const { return !m_render_data.empty(); }

View File

@ -38,17 +38,17 @@ std::pair<bool, std::string> GLShadersManager::init()
// used to render printbed
valid &= append_shader("printbed", { "printbed.vs", "printbed.fs" });
// used to render options in gcode preview
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 1))
valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
else {
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
valid &= append_shader("options_110", { "options_110.vs", "options_110.fs" });
if (GUI::wxGetApp().is_glsl_version_greater_or_equal_to(1, 20))
valid &= append_shader("options_120", { "options_120.vs", "options_120.fs" });
#if ENABLE_SEAMS_USING_INSTANCED_MODELS
#if ENABLE_SEAMS_USING_MODELS
}
#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
#endif // ENABLE_SEAMS_USING_MODELS
// used to render extrusion and travel paths as lines in gcode preview
valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
// used to render objects in 3d editor