Reworked the ClipperLib / Polygon types to use
the tbb::scallable_allocator to better scale on multiple threads.
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38 changed files with 261 additions and 241 deletions
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@ -110,12 +110,14 @@ struct ExtendedPoint
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float curvature;
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};
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template<bool SCALED_INPUT, bool ADD_INTERSECTIONS, bool PREV_LAYER_BOUNDARY_OFFSET, bool SIGNED_DISTANCE, typename P, typename L>
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std::vector<ExtendedPoint> estimate_points_properties(const std::vector<P> &input_points,
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template<bool SCALED_INPUT, bool ADD_INTERSECTIONS, bool PREV_LAYER_BOUNDARY_OFFSET, bool SIGNED_DISTANCE, typename POINTS, typename L>
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std::vector<ExtendedPoint> estimate_points_properties(const POINTS &input_points,
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const AABBTreeLines::LinesDistancer<L> &unscaled_prev_layer,
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float flow_width,
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float max_line_length = -1.0f)
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{
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using P = typename POINTS::value_type;
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using AABBScalar = typename AABBTreeLines::LinesDistancer<L>::Scalar;
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if (input_points.empty())
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return {};
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