Perl version of preview removed from Slic3r
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abdaaf6ede
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@ -299,7 +299,6 @@ sub new {
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#======================================================================================================================================
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D},
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sub {
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Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D});
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$self->{preview_iface}->set_viewport_from_scene($self->{canvas3D});
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});
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# Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
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@ -313,15 +312,13 @@ sub new {
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#======================================================================================================================================
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$self->{preview_iface} = Slic3r::GUI::create_preview_iface($self->{preview_notebook}, $self->{config}, $self->{print}, $self->{gcode_preview_data});
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$self->{preview_page_idx} = $self->{preview_notebook}->GetPageCount-1;
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#======================================================================================================================================
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$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
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Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
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Slic3r::GUI::_3DScene::enable_dynamic_background($self->{preview3D}->canvas, 1);
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
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#======================================================================================================================================
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$self->{preview_iface}->register_on_viewport_changed_callback(sub { $self->{preview_iface}->set_viewport_into_scene($self->{canvas3D}); });
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# $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
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# Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
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# Slic3r::GUI::_3DScene::enable_dynamic_background($self->{preview3D}->canvas, 1);
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# Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
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# $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
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#======================================================================================================================================
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$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
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$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
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}
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@ -329,19 +326,19 @@ sub new {
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my $preview = $self->{preview_notebook}->GetCurrentPage;
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#======================================================================================================================================
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my $page_id = $self->{preview_notebook}->GetSelection;
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if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D}) && ($page_id != $self->{preview_page_idx})) {
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if (($preview != $self->{canvas3D}) && ($page_id != $self->{preview_page_idx})) {
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# if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) {
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#======================================================================================================================================
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$preview->OnActivate if $preview->can('OnActivate');
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} elsif ($preview == $self->{preview3D}) {
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$self->{preview3D}->reload_print;
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# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
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Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
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#======================================================================================================================================
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} elsif ($page_id == $self->{preview_page_idx}) {
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$self->{preview_iface}->reload_print;
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# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
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$self->{preview_iface}->set_canvas_as_dirty;
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# } elsif ($preview == $self->{preview3D}) {
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# $self->{preview3D}->reload_print;
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# # sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
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# Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
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#======================================================================================================================================
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} elsif ($preview == $self->{canvas3D}) {
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if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
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@ -486,7 +483,7 @@ sub new {
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$_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self))
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for grep defined($_),
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#======================================================================================================================================
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$self, $self->{canvas3D}, $self->{preview3D}, $self->{preview_iface}, $self->{list};
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$self, $self->{canvas3D}, $self->{preview_iface}, $self->{list};
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# $self, $self->{canvas3D}, $self->{preview3D}, $self->{list};
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#======================================================================================================================================
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# $self, $self->{canvas}, $self->{canvas3D}, $self->{preview3D};
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@ -515,11 +512,11 @@ sub new {
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Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape);
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Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D});
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}
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if ($self->{preview3D}) {
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Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape);
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}
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#======================================================================================================================================
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$self->{preview_iface}->set_bed_shape($self->{config}->bed_shape) if ($self->{preview_iface});
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# if ($self->{preview3D}) {
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# Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape);
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# }
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#======================================================================================================================================
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$self->update;
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@ -1035,9 +1032,9 @@ sub remove {
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$self->stop_background_process;
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# Prevent toolpaths preview from rendering while we modify the Print object
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$self->{preview3D}->enabled(0) if $self->{preview3D};
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#======================================================================================================================================
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$self->{preview_iface}->set_enabled(0) if $self->{preview_iface};
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# $self->{preview3D}->enabled(0) if $self->{preview3D};
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#======================================================================================================================================
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# If no object index is supplied, remove the selected one.
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@ -1063,9 +1060,9 @@ sub reset {
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$self->stop_background_process;
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# Prevent toolpaths preview from rendering while we modify the Print object
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$self->{preview3D}->enabled(0) if $self->{preview3D};
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#======================================================================================================================================
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$self->{preview_iface}->set_enabled(0) if $self->{preview_iface};
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# $self->{preview3D}->enabled(0) if $self->{preview3D};
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#======================================================================================================================================
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@{$self->{objects}} = ();
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@ -1427,9 +1424,9 @@ sub async_apply_config {
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# Reset preview canvases. If the print has been invalidated, the preview canvases will be cleared.
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# Otherwise they will be just refreshed.
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$self->{gcode_preview_data}->reset;
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$self->{preview3D}->reload_print if $self->{preview3D};
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#======================================================================================================================================
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$self->{preview_iface}->reload_print if $self->{preview_iface};
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# $self->{preview3D}->reload_print if $self->{preview3D};
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#======================================================================================================================================
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# We also need to reload 3D scene because of the wipe tower preview box
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if ($self->{config}->wipe_tower) {
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@ -1465,9 +1462,9 @@ sub start_background_process {
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sub stop_background_process {
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my ($self) = @_;
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$self->{background_slicing_process}->stop();
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$self->{preview3D}->reload_print if $self->{preview3D};
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#======================================================================================================================================
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$self->{preview_iface}->reload_print if $self->{preview_iface};
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# $self->{preview3D}->reload_print if $self->{preview3D};
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#======================================================================================================================================
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}
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@ -1574,9 +1571,9 @@ sub export_gcode {
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# This message should be called by the background process synchronously.
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sub on_update_print_preview {
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my ($self) = @_;
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$self->{preview3D}->reload_print if $self->{preview3D};
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#======================================================================================================================================
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$self->{preview_iface}->reload_print if $self->{preview_iface};
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# $self->{preview3D}->reload_print if $self->{preview3D};
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#======================================================================================================================================
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# in case this was MM print, wipe tower bounding box on 3D tab might need redrawing with exact depth:
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@ -1658,9 +1655,9 @@ sub on_process_completed {
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$self->object_list_changed;
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# refresh preview
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$self->{preview3D}->reload_print if $self->{preview3D};
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#======================================================================================================================================
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$self->{preview_iface}->reload_print if $self->{preview_iface};
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# $self->{preview3D}->reload_print if $self->{preview3D};
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#======================================================================================================================================
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}
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@ -1929,11 +1926,11 @@ sub update {
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
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Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
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$self->{preview3D}->reset_gcode_preview_data if $self->{preview3D};
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$self->{preview3D}->reload_print if $self->{preview3D};
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#======================================================================================================================================
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$self->{preview_iface}->reset_gcode_preview_data if $self->{preview_iface};
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$self->{preview_iface}->reload_print if $self->{preview_iface};
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# $self->{preview3D}->reset_gcode_preview_data if $self->{preview3D};
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# $self->{preview3D}->reload_print if $self->{preview3D};
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#======================================================================================================================================
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$self->schedule_background_process;
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$self->Thaw;
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@ -2010,9 +2007,9 @@ sub on_config_change {
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if ($opt_key eq 'bed_shape') {
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# $self->{canvas}->update_bed_size;
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Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
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Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
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#======================================================================================================================================
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$self->{preview_iface}->set_bed_shape($self->{config}->bed_shape) if ($self->{preview_iface});
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# Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
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#======================================================================================================================================
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$update_scheduled = 1;
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} elsif ($opt_key =~ '^wipe_tower' || $opt_key eq 'single_extruder_multi_material') {
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@ -2048,18 +2045,18 @@ sub on_config_change {
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} elsif ($opt_key eq 'extruder_colour') {
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$update_scheduled = 1;
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my $extruder_colors = $config->get('extruder_colour');
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$self->{preview3D}->set_number_extruders(scalar(@{$extruder_colors}));
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#======================================================================================================================================
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$self->{preview_iface}->set_number_extruders(scalar(@{$extruder_colors}));
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# $self->{preview3D}->set_number_extruders(scalar(@{$extruder_colors}));
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#======================================================================================================================================
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} elsif ($opt_key eq 'max_print_height') {
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$update_scheduled = 1;
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} elsif ($opt_key eq 'printer_model') {
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# update to force bed selection (for texturing)
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Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
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Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
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#======================================================================================================================================
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$self->{preview_iface}->set_bed_shape($self->{config}->bed_shape) if ($self->{preview_iface});
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# Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
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#======================================================================================================================================
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$update_scheduled = 1;
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}
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@ -2511,23 +2508,18 @@ sub select_view {
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my ($self, $direction) = @_;
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my $idx_page = $self->{preview_notebook}->GetSelection;
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my $page = ($idx_page == &Wx::wxNOT_FOUND) ? L('3D') : $self->{preview_notebook}->GetPageText($idx_page);
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#======================================================================================================================================
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if (($page eq L('Preview')) || ($page eq L('_Preview_'))) {
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#======================================================================================================================================
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if ($page eq L('Preview')) {
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Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction);
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Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas);
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#======================================================================================================================================
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} else {
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$self->{preview_iface}->select_view($direction);
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$self->{preview_iface}->set_viewport_into_scene($self->{canvas3D});
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}
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# Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction);
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# Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas);
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#======================================================================================================================================
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} else {
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Slic3r::GUI::_3DScene::select_view($self->{canvas3D}, $direction);
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Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D});
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#======================================================================================================================================
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$self->{preview_iface}->set_viewport_from_scene($self->{canvas3D});
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# Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D});
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#======================================================================================================================================
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}
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}
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@ -42,7 +42,7 @@ Preview::Preview(wxNotebook* notebook, DynamicPrintConfig* config, Print* print,
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{
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if (init(notebook, config, print, gcode_preview_data))
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{
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notebook->AddPage(this, _(L("_Preview_")));
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notebook->AddPage(this, _(L("Preview")));
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show_hide_ui_elements("none");
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load_print();
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}
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