Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
This commit is contained in:
commit
9dd83a3daa
7 changed files with 41 additions and 23 deletions
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@ -16,7 +16,7 @@ struct SlopeDetection
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uniform vec4 uniform_color;
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uniform SlopeDetection slope;
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#if ENABLE_ENVIRONMENT_MAP
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#ifdef ENABLE_ENVIRONMENT_MAP
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uniform sampler2D environment_tex;
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uniform bool use_environment_tex;
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#endif // ENABLE_ENVIRONMENT_MAP
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@ -44,7 +44,7 @@ void main()
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vec3 color = slope.actived ? slope_color() : uniform_color.rgb;
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// if the fragment is outside the print volume -> use darker color
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color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(color, ZERO, 0.3333) : color;
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#if ENABLE_ENVIRONMENT_MAP
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#ifdef ENABLE_ENVIRONMENT_MAP
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if (use_environment_tex)
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gl_FragColor = vec4(0.45 * texture2D(environment_tex, normalize(eye_normal).xy * 0.5 + 0.5).xyz + 0.8 * color * intensity.x, uniform_color.a);
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else
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@ -64,19 +64,30 @@ void Layer::make_slices()
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this->lslices.emplace_back(std::move(slices[i]));
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}
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// Merge typed slices into untyped slices. This method is used to revert the effects of detect_surfaces_type() called for posPrepareInfill.
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void Layer::merge_slices()
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static inline bool layer_needs_raw_backup(const Layer *layer)
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{
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if (m_regions.size() == 1 && (this->id() > 0 || this->object()->config().elefant_foot_compensation.value == 0)) {
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// Optimization, also more robust. Don't merge classified pieces of layerm->slices,
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// but use the non-split islands of a layer. For a single region print, these shall be equal.
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// Don't use this optimization on 1st layer with Elephant foot compensation applied, as this->lslices are uncompensated,
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// while regions are compensated.
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m_regions.front()->slices.set(this->lslices, stInternal);
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} else {
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return ! (layer->regions().size() == 1 && (layer->id() > 0 || layer->object()->config().elefant_foot_compensation.value == 0));
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}
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void Layer::backup_untyped_slices()
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{
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if (layer_needs_raw_backup(this)) {
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for (LayerRegion *layerm : m_regions)
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// without safety offset, artifacts are generated (upstream Slic3r GH #2494)
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layerm->slices.set(union_ex(to_polygons(std::move(layerm->slices.surfaces)), true), stInternal);
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layerm->raw_slices = to_expolygons(layerm->slices.surfaces);
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} else {
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assert(m_regions.size() == 1);
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m_regions.front()->raw_slices.clear();
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}
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}
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void Layer::restore_untyped_slices()
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{
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if (layer_needs_raw_backup(this)) {
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for (LayerRegion *layerm : m_regions)
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layerm->slices.set(layerm->raw_slices, stInternal);
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} else {
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assert(m_regions.size() == 1);
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m_regions.front()->slices.set(this->lslices, stInternal);
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}
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}
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@ -28,6 +28,10 @@ public:
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// collection of surfaces generated by slicing the original geometry
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// divided by type top/bottom/internal
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SurfaceCollection slices;
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// Backed up slices before they are split into top/bottom/internal.
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// Only backed up for multi-region layers or layers with elephant foot compensation.
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//FIXME Review whether not to simplify the code by keeping the raw_slices all the time.
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ExPolygons raw_slices;
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// collection of extrusion paths/loops filling gaps
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// These fills are generated by the perimeter generator.
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@ -125,8 +129,10 @@ public:
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// Test whether whether there are any slices assigned to this layer.
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bool empty() const;
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void make_slices();
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// Merge typed slices into untyped slices. This method is used to revert the effects of detect_surfaces_type() called for posPrepareInfill.
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void merge_slices();
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// Backup and restore raw sliced regions if needed.
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//FIXME Review whether not to simplify the code by keeping the raw_slices all the time.
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void backup_untyped_slices();
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void restore_untyped_slices();
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// Slices merged into islands, to be used by the elephant foot compensation to trim the individual surfaces with the shrunk merged slices.
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ExPolygons merged(float offset) const;
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template <class T> bool any_internal_region_slice_contains(const T &item) const {
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@ -186,7 +186,7 @@ public:
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// returns 0-based indices of extruders used to print the object (without brim, support and other helper extrusions)
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std::vector<unsigned int> object_extruders() const;
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// Called when slicing to SVG (see Print.pm sub export_svg), and used by perimeters.t
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// Called by make_perimeters()
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void slice();
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// Helpers to slice support enforcer / blocker meshes by the support generator.
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@ -97,6 +97,7 @@ PrintBase::ApplyStatus PrintObject::set_instances(PrintInstances &&instances)
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return status;
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}
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// Called by make_perimeters()
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// 1) Decides Z positions of the layers,
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// 2) Initializes layers and their regions
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// 3) Slices the object meshes
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@ -104,8 +105,6 @@ PrintBase::ApplyStatus PrintObject::set_instances(PrintInstances &&instances)
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// 5) Applies size compensation (offsets the slices in XY plane)
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// 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
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// Resulting expolygons of layer regions are marked as Internal.
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//
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// this should be idempotent
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void PrintObject::slice()
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{
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if (! this->set_started(posSlice))
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@ -125,7 +124,7 @@ void PrintObject::slice()
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// Simplify slices if required.
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if (m_print->config().resolution)
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this->simplify_slices(scale_(this->print()->config().resolution));
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// Update bounding boxes
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// Update bounding boxes, back up raw slices of complex models.
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, m_layers.size()),
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[this](const tbb::blocked_range<size_t>& range) {
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@ -136,6 +135,7 @@ void PrintObject::slice()
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layer.lslices_bboxes.reserve(layer.lslices.size());
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for (const ExPolygon &expoly : layer.lslices)
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layer.lslices_bboxes.emplace_back(get_extents(expoly));
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layer.backup_untyped_slices();
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}
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});
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if (m_layers.empty())
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@ -157,10 +157,10 @@ void PrintObject::make_perimeters()
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m_print->set_status(20, L("Generating perimeters"));
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BOOST_LOG_TRIVIAL(info) << "Generating perimeters..." << log_memory_info();
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// merge slices if they were split into types
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// Revert the typed slices into untyped slices.
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if (m_typed_slices) {
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for (Layer *layer : m_layers) {
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layer->merge_slices();
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layer->restore_untyped_slices();
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m_print->throw_if_canceled();
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}
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m_typed_slices = false;
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@ -61,7 +61,7 @@ bool GLShaderProgram::init_from_files(const std::string& name, const ShaderFilen
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for (std::string_view def : defines)
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// Our shaders are stored with "\r\n", thus replicate the same here for consistency. Likely "\n" would suffice,
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// but we don't know all the OpenGL shader compilers around.
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defines_program += format("#define %s 1\r\n", def);
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defines_program += format("#define %s\r\n", def);
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ShaderSources sources = {};
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for (size_t i = 0; i < static_cast<size_t>(EShaderType::Count); ++i) {
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@ -70,7 +70,8 @@
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%code%{ RETVAL = dynamic_cast<SupportLayer*>(THIS); %};
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void make_slices();
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void merge_slices();
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void backup_untyped_slices();
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void restore_untyped_slices();
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void make_perimeters();
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void make_fills();
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