Rectilinear fill

This commit is contained in:
Alessandro Ranellucci 2011-09-05 12:21:27 +02:00
parent 428006264d
commit 9e111d0a6d
11 changed files with 317 additions and 33 deletions

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@ -28,20 +28,26 @@ Also, http://xkcd.com/224/
## What's its current status?
Slic3r can now successfully parse and analyze an STL file by slicing it in
layers and representing internally the following features:
Slic3r is able to:
* holes in surfaces;
* external top/bottom surfaces.
* read binary and ASCII STL files;
* generate multiple perimeters (skins);
* generate rectilinear feed (100% solid for external surfaces or with customizable less density for inner surfaces);
* use relative or absolute extrusion commands;
* center print around bed center point;
* output relevant GCODE.
This kind of abstraction will allow to implement particular logic and allow the
user to specify custom options.
Roadmap include the following goals:
It is also able to generate perimeters and to produce working GCODE.
To reach a minimum level of usability, I need to implement an algorithm to generate
surface fill.
Future goals include support material, options to control bridges, skirt, cool.
* set up a command line interface and hide debug messages;
* output some statistics;
* allow the user to customize initial and final GCODE commands;
* option for filling multiple solid layers near external surfaces;
* support material for internal perimeters;
* ability to infill in the direction of bridges;
* skirt;
* cool;
* nice packaging for cross-platform deployment.
## Is it usable already?