New polygon_is_convex() function
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@ -5,7 +5,7 @@ use warnings;
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# an ExPolygon is a polygon with holes
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use Math::Geometry::Voronoi;
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use Slic3r::Geometry qw(point_in_polygon X Y A B);
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use Slic3r::Geometry qw(X Y A B point_in_polygon);
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use Slic3r::Geometry::Clipper qw(union_ex JT_MITER);
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# the constructor accepts an array of polygons
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@ -19,7 +19,7 @@ our @EXPORT_OK = qw(
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polygon_remove_acute_vertices polygon_remove_parallel_continuous_edges
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shortest_path collinear scale unscale merge_collinear_lines
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rad2deg_dir bounding_box_center line_intersects_any douglas_peucker
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polyline_remove_short_segments normal triangle_normal
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polyline_remove_short_segments normal triangle_normal polygon_is_convex
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);
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use XXX;
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@ -295,6 +295,15 @@ sub polygon_has_vertex {
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return 0;
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}
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sub polygon_is_convex {
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my ($points) = @_;
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for (my $i = 0; $i <= $#$points; $i++) {
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my $angle = angle3points($points->[$i-1], $points->[$i-2], $points->[$i]);
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return 0 if $angle < PI;
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}
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return 1;
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}
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sub polyline_length {
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my ($polyline) = @_;
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my $length = 0;
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15
t/geometry.t
15
t/geometry.t
@ -2,7 +2,7 @@ use Test::More;
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use strict;
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use warnings;
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plan tests => 17;
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plan tests => 20;
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BEGIN {
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use FindBin;
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@ -12,7 +12,7 @@ BEGIN {
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use Slic3r;
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use Slic3r::Geometry qw(PI polyline_remove_parallel_continuous_edges
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polyline_remove_acute_vertices polygon_remove_acute_vertices
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polygon_remove_parallel_continuous_edges);
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polygon_remove_parallel_continuous_edges polygon_is_convex);
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#==========================================================
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@ -143,4 +143,15 @@ is Slic3r::Geometry::can_connect_points(@$points, $polygons), 0, 'can_connect_po
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is scalar(@$polygon), 6, 'polyline_remove_acute_vertices';
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}
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#==========================================================
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{
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my $cw_square = [ [0,0], [0,10], [10,10], [10,0] ];
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is polygon_is_convex($cw_square), 0, 'cw square is not convex';
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is polygon_is_convex([ reverse @$cw_square ]), 1, 'ccw square is convex';
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my $convex1 = [ [0,0], [10,0], [10,10], [0,10], [0,6], [4,6], [4,4], [0,4] ];
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is polygon_is_convex($convex1), 0, 'concave polygon';
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}
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#==========================================================
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