Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Scale
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@ -2,6 +2,9 @@
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#include "GLGizmoScale.hpp"
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#include "GLGizmoScale.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#include "slic3r/GUI/Plater.hpp"
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#include <GL/glew.h>
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#include <GL/glew.h>
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@ -215,11 +218,11 @@ void GLGizmoScale3D::on_render()
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m_box = selection.get_bounding_box();
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m_box = selection.get_bounding_box();
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const Vec3d& center = m_box.center();
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const Vec3d& center = m_box.center();
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Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
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const Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
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Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
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const Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
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Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
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const Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
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bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
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const bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
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// x axis
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// x axis
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m_grabbers[0].center = m_transform * Vec3d(m_box.min.x(), center.y(), center.z()) - offset_x;
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m_grabbers[0].center = m_transform * Vec3d(m_box.min.x(), center.y(), center.z()) - offset_x;
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@ -257,14 +260,22 @@ void GLGizmoScale3D::on_render()
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const BoundingBoxf3& selection_box = selection.get_bounding_box();
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const BoundingBoxf3& selection_box = selection.get_bounding_box();
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float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
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const float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
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if (m_hover_id == -1) {
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if (m_hover_id == -1) {
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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// draw connections
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// draw connections
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
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shader->set_uniform("projection_view_model_matrix", matrix);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (m_grabbers[0].enabled && m_grabbers[1].enabled)
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if (m_grabbers[0].enabled && m_grabbers[1].enabled)
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render_grabbers_connection(0, 1, m_grabbers[0].color);
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render_grabbers_connection(0, 1, m_grabbers[0].color);
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if (m_grabbers[2].enabled && m_grabbers[3].enabled)
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if (m_grabbers[2].enabled && m_grabbers[3].enabled)
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@ -304,9 +315,17 @@ void GLGizmoScale3D::on_render()
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else if (m_hover_id == 0 || m_hover_id == 1) {
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else if (m_hover_id == 0 || m_hover_id == 1) {
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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// draw connections
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// draw connections
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
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shader->set_uniform("projection_view_model_matrix", matrix);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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render_grabbers_connection(0, 1, m_grabbers[0].color);
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render_grabbers_connection(0, 1, m_grabbers[0].color);
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shader->stop_using();
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shader->stop_using();
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}
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}
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@ -332,9 +351,17 @@ void GLGizmoScale3D::on_render()
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else if (m_hover_id == 2 || m_hover_id == 3) {
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else if (m_hover_id == 2 || m_hover_id == 3) {
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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// draw connections
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// draw connections
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
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shader->set_uniform("projection_view_model_matrix", matrix);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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render_grabbers_connection(2, 3, m_grabbers[2].color);
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render_grabbers_connection(2, 3, m_grabbers[2].color);
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shader->stop_using();
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shader->stop_using();
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}
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}
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@ -360,9 +387,17 @@ void GLGizmoScale3D::on_render()
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else if (m_hover_id == 4 || m_hover_id == 5) {
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else if (m_hover_id == 4 || m_hover_id == 5) {
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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// draw connections
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// draw connections
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
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shader->set_uniform("projection_view_model_matrix", matrix);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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render_grabbers_connection(4, 5, m_grabbers[4].color);
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render_grabbers_connection(4, 5, m_grabbers[4].color);
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shader->stop_using();
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shader->stop_using();
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}
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}
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@ -388,9 +423,17 @@ void GLGizmoScale3D::on_render()
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else if (m_hover_id >= 6) {
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else if (m_hover_id >= 6) {
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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// draw connections
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// draw connections
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
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shader->set_uniform("projection_view_model_matrix", matrix);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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render_grabbers_connection(6, 7, m_drag_color);
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render_grabbers_connection(6, 7, m_drag_color);
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render_grabbers_connection(7, 8, m_drag_color);
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render_grabbers_connection(7, 8, m_drag_color);
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render_grabbers_connection(8, 9, m_drag_color);
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render_grabbers_connection(8, 9, m_drag_color);
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