Fix for "bed fill" discarding selected instance transformation.
fixes #5621
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1 changed files with 7 additions and 2 deletions
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@ -73,9 +73,14 @@ void FillBedJob::prepare()
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// This is the maximum number of items, the real number will always be close but less.
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int needed_items = (bed_area - fixed_area) / poly_area;
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ModelInstance *mi = model_object->instances[0];
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int sel_id = m_plater->get_selection().get_instance_idx();
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// if the selection is not a single instance, choose the first as template
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sel_id = std::max(sel_id, 0);
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ModelInstance *mi = model_object->instances[sel_id];
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ArrangePolygon template_ap = get_arrange_poly(PtrWrapper{mi}, m_plater);
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for (int i = 0; i < needed_items; ++i) {
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ArrangePolygon ap;
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ArrangePolygon ap = template_ap;
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ap.poly = m_selected.front().poly;
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ap.bed_idx = arrangement::UNARRANGED;
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ap.setter = [this, mi](const ArrangePolygon &p) {
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