Skeining algorithm totally rewritten
This commit is contained in:
parent
3274f3978b
commit
ad27f25c71
@ -55,6 +55,7 @@ our $flow_width;
|
|||||||
# print options
|
# print options
|
||||||
our $perimeter_offsets = 3;
|
our $perimeter_offsets = 3;
|
||||||
our $solid_layers = 3;
|
our $solid_layers = 3;
|
||||||
|
our $bridge_overlap = 2; # mm
|
||||||
our $fill_type = 'rectilinear';
|
our $fill_type = 'rectilinear';
|
||||||
our $fill_density = 0.4; # 1 = 100%
|
our $fill_density = 0.4; # 1 = 100%
|
||||||
our $fill_angle = 0;
|
our $fill_angle = 0;
|
||||||
|
@ -5,7 +5,7 @@ use warnings;
|
|||||||
require Exporter;
|
require Exporter;
|
||||||
our @ISA = qw(Exporter);
|
our @ISA = qw(Exporter);
|
||||||
our @EXPORT_OK = qw(
|
our @EXPORT_OK = qw(
|
||||||
epsilon slope line_atan lines_parallel three_points_aligned
|
PI epsilon slope line_atan lines_parallel three_points_aligned
|
||||||
line_point_belongs_to_segment points_coincide distance_between_points
|
line_point_belongs_to_segment points_coincide distance_between_points
|
||||||
line_length midpoint point_in_polygon point_in_segment segment_in_segment
|
line_length midpoint point_in_polygon point_in_segment segment_in_segment
|
||||||
point_is_on_left_of_segment polyline_lines polygon_lines nearest_point
|
point_is_on_left_of_segment polyline_lines polygon_lines nearest_point
|
||||||
@ -14,10 +14,10 @@ our @EXPORT_OK = qw(
|
|||||||
rotate_points move_points remove_coinciding_points clip_segment_polygon
|
rotate_points move_points remove_coinciding_points clip_segment_polygon
|
||||||
sum_vectors multiply_vector subtract_vectors dot perp polygon_points_visibility
|
sum_vectors multiply_vector subtract_vectors dot perp polygon_points_visibility
|
||||||
line_intersection bounding_box bounding_box_intersect
|
line_intersection bounding_box bounding_box_intersect
|
||||||
clip_segment_complex_polygon longest_segment
|
clip_segment_complex_polygon longest_segment angle3points
|
||||||
);
|
);
|
||||||
|
|
||||||
use Slic3r::Geometry::DouglasPeucker;
|
use Slic3r::Geometry::DouglasPeucker ();
|
||||||
use XXX;
|
use XXX;
|
||||||
|
|
||||||
use constant PI => 4 * atan2(1, 1);
|
use constant PI => 4 * atan2(1, 1);
|
||||||
@ -564,4 +564,15 @@ sub clip_segment_complex_polygon {
|
|||||||
return [@lines];
|
return [@lines];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sub angle3points {
|
||||||
|
my ($p1, $p2, $p3) = @_;
|
||||||
|
# p1 is the center
|
||||||
|
|
||||||
|
my $angle = atan2($p2->[X] - $p1->[X], $p2->[Y] - $p1->[Y])
|
||||||
|
- atan2($p3->[X] - $p1->[X], $p3->[Y] - $p1->[Y]);
|
||||||
|
|
||||||
|
# we only want to return only positive angles
|
||||||
|
return $angle <= 0 ? $angle + 2*PI() : $angle;
|
||||||
|
}
|
||||||
|
|
||||||
1;
|
1;
|
||||||
|
@ -160,7 +160,7 @@ sub angle3points # Angle between three points in radians
|
|||||||
{
|
{
|
||||||
my $p1 = shift ;
|
my $p1 = shift ;
|
||||||
my $p2 = shift ;
|
my $p2 = shift ;
|
||||||
return( sprintf("%0.6f",atan2( (@$p2[1] - @$p1[1]),( @$p2[0] - @$p1[0] ))) ) ;
|
return atan2( (@$p2[1] - @$p1[1]),( @$p2[0] - @$p1[0] ));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,9 +3,12 @@ use Moo;
|
|||||||
|
|
||||||
use Math::Clipper ':all';
|
use Math::Clipper ':all';
|
||||||
use Math::ConvexHull qw(convex_hull);
|
use Math::ConvexHull qw(convex_hull);
|
||||||
|
use Slic3r::Geometry qw(polygon_lines points_coincide angle3points polyline_lines);
|
||||||
use XXX;
|
use XXX;
|
||||||
|
|
||||||
use constant PI => 4 * atan2(1, 1);
|
use constant PI => 4 * atan2(1, 1);
|
||||||
|
use constant A => 0;
|
||||||
|
use constant B => 1;
|
||||||
|
|
||||||
# a sequential number of layer, starting at 0
|
# a sequential number of layer, starting at 0
|
||||||
has 'id' => (
|
has 'id' => (
|
||||||
@ -100,6 +103,7 @@ sub add_line {
|
|||||||
my ($line) = @_;
|
my ($line) = @_;
|
||||||
|
|
||||||
$line = Slic3r::Line->cast($line);
|
$line = Slic3r::Line->cast($line);
|
||||||
|
return if $line->a->coincides_with($line->b);
|
||||||
|
|
||||||
push @{ $self->lines }, $line;
|
push @{ $self->lines }, $line;
|
||||||
return $line;
|
return $line;
|
||||||
@ -118,141 +122,78 @@ sub remove_surface {
|
|||||||
}
|
}
|
||||||
|
|
||||||
# build polylines of lines which do not already belong to a surface
|
# build polylines of lines which do not already belong to a surface
|
||||||
# okay, this code is a mess. will need some refactoring. sorry.
|
|
||||||
sub make_polylines {
|
sub make_polylines {
|
||||||
my $self = shift;
|
my $self = shift;
|
||||||
|
|
||||||
# remove line duplicates
|
my @lines = ();
|
||||||
if (0) {
|
push @lines, map $_->p, @{$self->lines};
|
||||||
# this removes any couple of coinciding Slic3r::Line::FacetEdge
|
|
||||||
my %lines_map = ();
|
|
||||||
foreach my $line (grep $_->isa('Slic3r::Line::FacetEdge'), @{ $self->lines }) {
|
|
||||||
my $ordered_id = $line->ordered_id;
|
|
||||||
if (exists $lines_map{$ordered_id}) {
|
|
||||||
delete $lines_map{$ordered_id};
|
|
||||||
next;
|
|
||||||
}
|
|
||||||
$lines_map{$ordered_id} = $line;
|
|
||||||
}
|
|
||||||
|
|
||||||
@{ $self->lines } = (values(%lines_map), grep !$_->isa('Slic3r::Line::FacetEdge'), @{ $self->lines });
|
|
||||||
}
|
|
||||||
if (1) {
|
|
||||||
# this removes any duplicate, leaving one
|
|
||||||
my %lines_map = map { join(',', sort map $_->id, @{$_->points} ) => "$_" } @{ $self->lines };
|
|
||||||
%lines_map = reverse %lines_map;
|
|
||||||
@{ $self->lines } = grep $lines_map{"$_"}, @{ $self->lines };
|
|
||||||
}
|
|
||||||
|
|
||||||
# now remove lines that are already part of a surface
|
#use Slic3r::SVG;
|
||||||
if (1) {
|
#Slic3r::SVG::output(undef, "lines.svg",
|
||||||
my @lines = @{ $self->lines };
|
# lines => [ map $_->p, grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
|
||||||
@{ $self->lines } = ();
|
# red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
|
||||||
LINE: foreach my $line (@lines) {
|
#);
|
||||||
if (!$line->isa('Slic3r::Line::FacetEdge')) {
|
|
||||||
push @{ $self->lines }, $line;
|
my $get_point_id = sub { sprintf "%d,%d", @{$_[0]} };
|
||||||
next LINE;
|
|
||||||
}
|
|
||||||
foreach my $surface (@{$self->surfaces}) {
|
|
||||||
if ($surface->surface_type eq $line->edge_type && $surface->contour->has_segment($line)) {
|
|
||||||
next LINE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
push @{ $self->lines }, $line;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# make a cache of line endpoints
|
|
||||||
my (%pointmap) = ();
|
my (%pointmap) = ();
|
||||||
foreach my $line (@{ $self->lines }) {
|
foreach my $line (@lines) {
|
||||||
for my $point (@{ $line->points }) {
|
my $point_id = $get_point_id->($line->[A]);
|
||||||
$pointmap{$point->id} ||= [];
|
$pointmap{$point_id} ||= [];
|
||||||
push @{ $pointmap{$point->id} }, $line;
|
push @{ $pointmap{$point_id} }, $line;
|
||||||
}
|
|
||||||
}
|
|
||||||
foreach my $point_id (keys %pointmap) {
|
|
||||||
$pointmap{$point_id} = [
|
|
||||||
sort { $a->isa('Slic3r::Line::FacetEdge') <=> $b->isa('Slic3r::Line::FacetEdge') }
|
|
||||||
@{$pointmap{$point_id}} ];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (0) {
|
my $n = 0;
|
||||||
# defensive programming
|
my @polylines = ();
|
||||||
for (keys %pointmap) {
|
while (my $first_line = shift @lines) {
|
||||||
next if @{$pointmap{$_}} == 2;
|
my @points = @$first_line;
|
||||||
|
my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1;
|
||||||
use Slic3r::SVG;
|
|
||||||
Slic3r::SVG::output(undef, "lines_and_points.svg",
|
|
||||||
lines => [ map $_->p, grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
|
|
||||||
red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
|
|
||||||
points => [ map [split /,/], keys %pointmap ],
|
|
||||||
red_points => [ [split /,/, $_ ] ],
|
|
||||||
);
|
|
||||||
|
|
||||||
YYY $pointmap{$_};
|
|
||||||
|
|
||||||
die sprintf "No point should be endpoint of less or more than 2 lines ($_ => %d)!", scalar(@{$pointmap{$_}});
|
|
||||||
}
|
|
||||||
|
|
||||||
while (my @single_line_points = grep @{$pointmap{$_}} == 1, keys %pointmap) {
|
CYCLE: while (1) {
|
||||||
for my $point_id (@single_line_points) {
|
my $next_lines = $pointmap{ $get_point_id->($points[-1]) }
|
||||||
foreach my $lines (values %pointmap) {
|
or die sprintf "No lines start at point %d,%d. This shouldn't happen", @{$points[-1]};
|
||||||
next unless $pointmap{$point_id}->[0];
|
last CYCLE if !@$next_lines;
|
||||||
@$lines = grep $_ ne $pointmap{$point_id}->[0], @$lines;
|
|
||||||
}
|
my @ordered_next_lines = sort
|
||||||
delete $pointmap{$point_id};
|
{ angle3points($points[-1], $points[-2], $next_lines->[$a][B]) <=> angle3points($points[-1], $points[-2], $next_lines->[$b][B]) }
|
||||||
|
0..$#$next_lines;
|
||||||
|
|
||||||
|
#if (@$next_lines > 1) {
|
||||||
|
# Slic3r::SVG::output(undef, "next_line.svg",
|
||||||
|
# lines => $next_lines,
|
||||||
|
# red_lines => [ polyline_lines([@points]) ],
|
||||||
|
# green_lines => [ $next_lines->[ $ordered_next_lines[0] ] ],
|
||||||
|
# );
|
||||||
|
#}
|
||||||
|
|
||||||
|
my ($next_line) = splice @$next_lines, $ordered_next_lines[0], 1;
|
||||||
|
|
||||||
|
|
||||||
|
push @points, $next_line->[B];
|
||||||
|
|
||||||
|
my $point_id = $get_point_id->($points[-1]);
|
||||||
|
if ($seen_points{$point_id}) {
|
||||||
|
splice @points, 0, $seen_points{$point_id};
|
||||||
|
last CYCLE;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# make a subroutine to remove lines from pointmap
|
|
||||||
my $remove_line = sub {
|
|
||||||
my $line = shift;
|
|
||||||
foreach my $lines ($pointmap{$line->a->id}, $pointmap{$line->b->id}) {
|
|
||||||
@$lines = grep $_ ne $line, @$lines;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
my $polylines = [];
|
|
||||||
|
|
||||||
# loop while we have spare lines
|
|
||||||
while (my ($first_line) = map @$_, values %pointmap) {
|
|
||||||
# add first line to a new polyline
|
|
||||||
my $points = [ $first_line->a, $first_line->b ];
|
|
||||||
$remove_line->($first_line);
|
|
||||||
my $last_point = $first_line->b;
|
|
||||||
|
|
||||||
# loop through connected lines until we return to the first point
|
|
||||||
while (my $next_line = $pointmap{$last_point->id}->[0]) {
|
|
||||||
|
|
||||||
# get next point
|
$seen_points{$point_id} = $#points;
|
||||||
($last_point) = grep $_->id ne $last_point->id, @{$next_line->points};
|
|
||||||
|
|
||||||
# add point to polyline
|
|
||||||
push @$points, $last_point;
|
|
||||||
$remove_line->($next_line);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# remove last point as it coincides with first one
|
if (@points < 4 || !points_coincide($points[0], $points[-1])) {
|
||||||
pop @$points;
|
|
||||||
|
|
||||||
if (@$points == 1 && $first_line->isa('Slic3r::Line::FacetEdge')) {
|
|
||||||
Slic3r::debugf "Skipping spare facet edge";
|
|
||||||
next;
|
next;
|
||||||
}
|
}
|
||||||
|
|
||||||
die sprintf "Invalid polyline with only %d points\n", scalar(@$points) if @$points < 3;
|
pop @points;
|
||||||
|
Slic3r::debugf "Discovered polyline of %d points\n", scalar(@points);
|
||||||
Slic3r::debugf "Discovered polyline of %d points (%s)\n", scalar @$points,
|
push @polylines, [@points];
|
||||||
join ' - ', map $_->id, @$points;
|
|
||||||
push @$polylines, Slic3r::Polyline::Closed->new(points => $points);
|
|
||||||
|
|
||||||
# actually this is not needed, as Math::Clipper used in make_surfaces() also cleans contours
|
|
||||||
$polylines->[-1]->merge_continuous_lines;
|
|
||||||
#$polylines->[-1]->cleanup; # not proven to be actually useful
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return $polylines;
|
#Slic3r::SVG::output(undef, "polylines.svg",
|
||||||
|
# polylines => [ @polylines ],
|
||||||
|
#);
|
||||||
|
|
||||||
|
return [ map Slic3r::Polyline::Closed->cast($_), @polylines ];
|
||||||
}
|
}
|
||||||
|
|
||||||
sub make_surfaces {
|
sub make_surfaces {
|
||||||
@ -336,7 +277,7 @@ sub merge_contiguous_surfaces {
|
|||||||
Slic3r::debugf "Initial surfaces (%d):\n", scalar @{ $self->surfaces };
|
Slic3r::debugf "Initial surfaces (%d):\n", scalar @{ $self->surfaces };
|
||||||
Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,
|
Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,
|
||||||
($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces };
|
($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces };
|
||||||
#Slic3r::SVG::output_polygons($main::print, "polygons-before.svg", [ map $_->contour->p, @{$self->surfaces} ]);
|
#Slic3r::SVG::output_polygons(undef, "polygons-before.svg", [ map $_->contour->p, @{$self->surfaces} ]);
|
||||||
}
|
}
|
||||||
|
|
||||||
my %resulting_surfaces = ();
|
my %resulting_surfaces = ();
|
||||||
@ -487,12 +428,13 @@ sub process_bridges {
|
|||||||
|
|
||||||
# now connect the first point to the last of each polyline
|
# now connect the first point to the last of each polyline
|
||||||
@supported_polylines = map [ $_->[0]->[0], $_->[-1]->[-1] ], @supported_polylines;
|
@supported_polylines = map [ $_->[0]->[0], $_->[-1]->[-1] ], @supported_polylines;
|
||||||
|
# @supported_polylines becomes actually an array of lines
|
||||||
|
|
||||||
# if we got more than two supports, get the longest two
|
# if we got more than two supports, get the longest two
|
||||||
if (@supported_polylines > 2) {
|
if (@supported_polylines > 2) {
|
||||||
my %lengths = map { "$_" => Slic3r::Geometry::line_length($_) }, @supported_polylines;
|
my %lengths = map { $_ => Slic3r::Geometry::line_length($_) } @supported_polylines;
|
||||||
@supported_polylines = sort { $lengths{"$a"} <=> $lengths{"$b"} } @supported_polylines;
|
@supported_polylines = sort { $lengths{"$a"} <=> $lengths{"$b"} } @supported_polylines;
|
||||||
@supported_polylines = @supported_polylines[0,1];
|
@supported_polylines = @supported_polylines[-2,-1];
|
||||||
}
|
}
|
||||||
|
|
||||||
# connect the midpoints, that will give the the optimal infill direction
|
# connect the midpoints, that will give the the optimal infill direction
|
||||||
@ -517,8 +459,8 @@ sub process_bridges {
|
|||||||
|
|
||||||
# now, extend our bridge by taking a portion of supporting surfaces
|
# now, extend our bridge by taking a portion of supporting surfaces
|
||||||
{
|
{
|
||||||
# offset the bridge by 5mm
|
# offset the bridge by the specified amount of mm
|
||||||
my $bridge_offset = ${ offset([$surface_p], 5 / $Slic3r::resolution, $Slic3r::resolution * 100, JT_MITER, 2) }[0];
|
my $bridge_offset = ${ offset([$surface_p], $Slic3r::bridge_overlap / $Slic3r::resolution, $Slic3r::resolution * 100, JT_MITER, 2) }[0];
|
||||||
|
|
||||||
# calculate the new bridge
|
# calculate the new bridge
|
||||||
my $clipper = Math::Clipper->new;
|
my $clipper = Math::Clipper->new;
|
||||||
|
@ -3,6 +3,7 @@ use Moo;
|
|||||||
|
|
||||||
use CAD::Format::STL;
|
use CAD::Format::STL;
|
||||||
use Math::Clipper qw(integerize_coordinate_sets is_counter_clockwise);
|
use Math::Clipper qw(integerize_coordinate_sets is_counter_clockwise);
|
||||||
|
use Slic3r::Geometry qw(three_points_aligned longest_segment);
|
||||||
use XXX;
|
use XXX;
|
||||||
|
|
||||||
use constant X => 0;
|
use constant X => 0;
|
||||||
@ -82,7 +83,7 @@ sub parse_file {
|
|||||||
|
|
||||||
# round Z coordinates to the nearest multiple of layer height
|
# round Z coordinates to the nearest multiple of layer height
|
||||||
# XY will be rounded automatically to integers with coercion
|
# XY will be rounded automatically to integers with coercion
|
||||||
$vertex->[Z] = sprintf('%.0f', $vertex->[Z] * $Slic3r::resolution / $Slic3r::layer_height)
|
$vertex->[Z] = int($vertex->[Z] * $Slic3r::resolution / $Slic3r::layer_height)
|
||||||
* $Slic3r::layer_height / $Slic3r::resolution;
|
* $Slic3r::layer_height / $Slic3r::resolution;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -118,12 +119,38 @@ sub _facet {
|
|||||||
|
|
||||||
Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;
|
Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;
|
||||||
|
|
||||||
|
# reorder vertices so that the first one is the one with lowest Z
|
||||||
|
# this is needed to get all intersection lines in a consistent order
|
||||||
|
# (external on the right of the line)
|
||||||
|
{
|
||||||
|
my @z_order = sort { $vertices[$a][Z] <=> $vertices[$b][Z] } 0..2;
|
||||||
|
@vertices = (splice(@vertices, $z_order[0]), splice(@vertices, 0, $z_order[0]));
|
||||||
|
}
|
||||||
|
|
||||||
# is the facet horizontal?
|
# is the facet horizontal?
|
||||||
# (note that we can have $min_z == $max_z && $min_layer != $max_layer
|
# (note that we can have $min_z == $max_z && $min_layer != $max_layer
|
||||||
# if $min_z % $layer_height != 0)
|
# if $min_z % $layer_height != 0)
|
||||||
if ($min_z == $max_z) {
|
if ($min_z == $max_z) {
|
||||||
Slic3r::debugf "Facet is horizontal\n";
|
|
||||||
my $layer = $print->layer($min_layer);
|
my $layer = $print->layer($min_layer);
|
||||||
|
|
||||||
|
# if all vertices are aligned, then facet is not horizontal but vertical
|
||||||
|
# with a height less than layer height: that's why it was squashed on a
|
||||||
|
# single layer
|
||||||
|
##local $Slic3r::Geometry::parallel_degrees_limit = 1;
|
||||||
|
##if (three_points_aligned(@vertices)) {
|
||||||
|
if (0 && abs($normal->[Z]) == 0) {
|
||||||
|
Slic3r::debugf "Facet is vertical with a height less than layer height\n";
|
||||||
|
|
||||||
|
my ($p1, $p2, $p3) = @vertices;
|
||||||
|
$layer->add_line(Slic3r::Line::FacetEdge->cast(
|
||||||
|
$_,
|
||||||
|
edge_type => 'bottom',
|
||||||
|
)) for ([$p1, $p2], [$p2, $p3], [$p1, $p3], [$p2, $p1], [$p3, $p2], [$p3, $p1]);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Slic3r::debugf "Facet is horizontal\n";
|
||||||
my $surface = $layer->add_surface(@vertices);
|
my $surface = $layer->add_surface(@vertices);
|
||||||
|
|
||||||
# to determine whether the surface is a top or bottom let's recompute
|
# to determine whether the surface is a top or bottom let's recompute
|
||||||
@ -147,6 +174,7 @@ sub _facet {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if ($layer->id == 0 && !$clockwise) {
|
if ($layer->id == 0 && !$clockwise) {
|
||||||
|
YYY $normal;
|
||||||
die "Right-hand rule gives bad result for facets on base layer!\n";
|
die "Right-hand rule gives bad result for facets on base layer!\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -180,11 +208,13 @@ sub intersect_facet {
|
|||||||
|
|
||||||
if ($a->[Z] == $b->[Z] && $a->[Z] == $z) {
|
if ($a->[Z] == $b->[Z] && $a->[Z] == $z) {
|
||||||
# edge is horizontal and belongs to the current layer
|
# edge is horizontal and belongs to the current layer
|
||||||
|
my $edge_type = (grep $_->[Z] > $z, @$vertices) ? 'bottom' : 'top';
|
||||||
|
($a, $b) = ($b, $a) if $edge_type eq 'bottom';
|
||||||
push @lines, Slic3r::Line::FacetEdge->cast(
|
push @lines, Slic3r::Line::FacetEdge->cast(
|
||||||
[ [$a->[X], $a->[Y]], [$b->[X], $b->[Y]] ],
|
[ [$a->[X], $a->[Y]], [$b->[X], $b->[Y]] ],
|
||||||
edge_type => (grep $_->[Z] > $z, @$vertices) ? 'bottom' : 'top',
|
edge_type => $edge_type,
|
||||||
);
|
);
|
||||||
#print "Horizontal!\n";
|
#print "Horizontal edge!\n";
|
||||||
|
|
||||||
} elsif (($a->[Z] < $z && $b->[Z] > $z) || ($b->[Z] < $z && $a->[Z] > $z)) {
|
} elsif (($a->[Z] < $z && $b->[Z] > $z) || ($b->[Z] < $z && $a->[Z] > $z)) {
|
||||||
# edge intersects the current layer; calculate intersection
|
# edge intersects the current layer; calculate intersection
|
||||||
|
@ -14,7 +14,24 @@ sub factor {
|
|||||||
sub svg {
|
sub svg {
|
||||||
my ($print) = @_;
|
my ($print) = @_;
|
||||||
$print ||= Slic3r::Print->new(x_length => 200 / $Slic3r::resolution, y_length => 200 / $Slic3r::resolution);
|
$print ||= Slic3r::Print->new(x_length => 200 / $Slic3r::resolution, y_length => 200 / $Slic3r::resolution);
|
||||||
return SVG->new(width => $print->max_length * factor(), height => $print->max_length * factor());
|
my $svg = SVG->new(width => $print->max_length * factor(), height => $print->max_length * factor());
|
||||||
|
|
||||||
|
my $marker_end = $svg->marker(
|
||||||
|
id => "endArrow",
|
||||||
|
viewBox => "0 0 10 10",
|
||||||
|
refX => "1",
|
||||||
|
refY => "5",
|
||||||
|
markerUnits => "strokeWidth",
|
||||||
|
orient => "auto",
|
||||||
|
markerWidth => "10",
|
||||||
|
markerHeight => "8",
|
||||||
|
);
|
||||||
|
$marker_end->polyline(
|
||||||
|
points => "0,0 10,5 0,10 1,5",
|
||||||
|
fill => "darkblue",
|
||||||
|
);
|
||||||
|
|
||||||
|
return $svg;
|
||||||
}
|
}
|
||||||
|
|
||||||
sub output {
|
sub output {
|
||||||
@ -40,6 +57,7 @@ sub output {
|
|||||||
);
|
);
|
||||||
$g->$method(
|
$g->$method(
|
||||||
%$path,
|
%$path,
|
||||||
|
'marker-end' => "url(#endArrow)",
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -65,9 +83,9 @@ sub output {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach my $type (qw(lines red_lines)) {
|
foreach my $type (qw(lines red_lines green_lines)) {
|
||||||
if ($things{$type}) {
|
if ($things{$type}) {
|
||||||
my ($colour) = $type eq 'lines' ? ('black') : ('red');
|
my ($colour) = $type =~ /^(red|green)_/;
|
||||||
my $g = $svg->group(
|
my $g = $svg->group(
|
||||||
style => {
|
style => {
|
||||||
'stroke-width' => 2,
|
'stroke-width' => 2,
|
||||||
@ -80,8 +98,9 @@ sub output {
|
|||||||
x2 => $line->[1][X] * factor(),
|
x2 => $line->[1][X] * factor(),
|
||||||
y2 => $line->[1][Y] * factor(),
|
y2 => $line->[1][Y] * factor(),
|
||||||
style => {
|
style => {
|
||||||
'stroke' => $colour,
|
'stroke' => $colour || 'black',
|
||||||
},
|
},
|
||||||
|
'marker-end' => "url(#endArrow)",
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
47
t/geometry.t
47
t/geometry.t
@ -2,7 +2,7 @@ use Test::More;
|
|||||||
use strict;
|
use strict;
|
||||||
use warnings;
|
use warnings;
|
||||||
|
|
||||||
plan tests => 6;
|
plan tests => 15;
|
||||||
|
|
||||||
BEGIN {
|
BEGIN {
|
||||||
use FindBin;
|
use FindBin;
|
||||||
@ -10,6 +10,7 @@ BEGIN {
|
|||||||
}
|
}
|
||||||
|
|
||||||
use Slic3r;
|
use Slic3r;
|
||||||
|
use Slic3r::Geometry qw(PI);
|
||||||
|
|
||||||
#==========================================================
|
#==========================================================
|
||||||
|
|
||||||
@ -43,15 +44,19 @@ is_deeply Slic3r::Geometry::polygon_segment_having_point($polyline, $point),
|
|||||||
|
|
||||||
#==========================================================
|
#==========================================================
|
||||||
|
|
||||||
$point = [ 736310778.185108, 5017423926.8924 ];
|
{
|
||||||
my $line = [ [627484000, 3695776000], [750000000, 3720147000] ];
|
my $point = [ 736310778.185108, 5017423926.8924 ];
|
||||||
is Slic3r::Geometry::point_in_segment($point, $line), 0, 'point_in_segment';
|
my $line = [ [627484000, 3695776000], [750000000, 3720147000] ];
|
||||||
|
is Slic3r::Geometry::point_in_segment($point, $line), 0, 'point_in_segment';
|
||||||
|
}
|
||||||
|
|
||||||
#==========================================================
|
#==========================================================
|
||||||
|
|
||||||
$point = [ 736310778.185108, 5017423926.8924 ];
|
{
|
||||||
my $line = [ [627484000, 3695776000], [750000000, 3720147000] ];
|
my $point = [ 736310778.185108, 5017423926.8924 ];
|
||||||
is Slic3r::Geometry::point_in_segment($point, $line), 0, 'point_in_segment';
|
my $line = [ [627484000, 3695776000], [750000000, 3720147000] ];
|
||||||
|
is Slic3r::Geometry::point_in_segment($point, $line), 0, 'point_in_segment';
|
||||||
|
}
|
||||||
|
|
||||||
#==========================================================
|
#==========================================================
|
||||||
|
|
||||||
@ -81,3 +86,31 @@ my $points = [
|
|||||||
is Slic3r::Geometry::can_connect_points(@$points, $polygons), 0, 'can_connect_points';
|
is Slic3r::Geometry::can_connect_points(@$points, $polygons), 0, 'can_connect_points';
|
||||||
|
|
||||||
#==========================================================
|
#==========================================================
|
||||||
|
|
||||||
|
{
|
||||||
|
my $p1 = [10, 10];
|
||||||
|
my $p2 = [10, 20];
|
||||||
|
my $p3 = [10, 30];
|
||||||
|
my $p4 = [20, 20];
|
||||||
|
my $p5 = [0, 20];
|
||||||
|
|
||||||
|
is Slic3r::Geometry::angle3points($p2, $p3, $p1), PI(), 'angle3points';
|
||||||
|
is Slic3r::Geometry::angle3points($p2, $p1, $p3), PI(), 'angle3points';
|
||||||
|
is Slic3r::Geometry::angle3points($p2, $p3, $p4), PI()/2*3, 'angle3points';
|
||||||
|
is Slic3r::Geometry::angle3points($p2, $p4, $p3), PI()/2, 'angle3points';
|
||||||
|
is Slic3r::Geometry::angle3points($p2, $p1, $p4), PI()/2, 'angle3points';
|
||||||
|
is Slic3r::Geometry::angle3points($p2, $p1, $p5), PI()/2*3, 'angle3points';
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
my $p1 = [30, 30];
|
||||||
|
my $p2 = [20, 20];
|
||||||
|
my $p3 = [10, 10];
|
||||||
|
my $p4 = [30, 10];
|
||||||
|
|
||||||
|
is Slic3r::Geometry::angle3points($p2, $p1, $p3), PI(), 'angle3points';
|
||||||
|
is Slic3r::Geometry::angle3points($p2, $p1, $p4), PI()/2*3, 'angle3points';
|
||||||
|
is Slic3r::Geometry::angle3points($p2, $p1, $p1), 2*PI(), 'angle3points';
|
||||||
|
}
|
||||||
|
|
||||||
|
#==========================================================
|
||||||
|
6
t/stl.t
6
t/stl.t
@ -21,12 +21,12 @@ is_deeply lines(20, 20, 20), [
|
|||||||
[ $points[2], $points[0] ],
|
[ $points[2], $points[0] ],
|
||||||
], 'horizontal';
|
], 'horizontal';
|
||||||
|
|
||||||
is_deeply lines(22, 20, 20), [ [ $points[1], $points[2] ] ], 'lower edge on layer';
|
is_deeply lines(22, 20, 20), [ [ $points[2], $points[1] ] ], 'lower edge on layer';
|
||||||
is_deeply lines(20, 20, 10), [ [ $points[0], $points[1] ] ], 'upper edge on layer';
|
is_deeply lines(20, 20, 10), [ [ $points[0], $points[1] ] ], 'upper edge on layer';
|
||||||
is_deeply lines(20, 15, 10), [ ], 'upper vertex on layer';
|
is_deeply lines(20, 15, 10), [ ], 'upper vertex on layer';
|
||||||
is_deeply lines(28, 20, 30), [ ], 'lower vertex on layer';
|
is_deeply lines(28, 20, 30), [ ], 'lower vertex on layer';
|
||||||
is_deeply lines(24, 10, 16), [ [ [4, 4], [2, 6] ] ], 'two edges intersect';
|
is_deeply lines(24, 10, 16), [ [ [2, 6], [4, 4] ] ], 'two edges intersect';
|
||||||
is_deeply lines(24, 10, 20), [ [ [4, 4], [1, 9] ] ], 'one vertex on plane and one edge intersects';
|
is_deeply lines(24, 10, 20), [ [ [1, 9], [4, 4] ] ], 'one vertex on plane and one edge intersects';
|
||||||
|
|
||||||
my @lower = $stl->intersect_facet(vertices(22, 20, 20), $z, $dz);
|
my @lower = $stl->intersect_facet(vertices(22, 20, 20), $z, $dz);
|
||||||
my @upper = $stl->intersect_facet(vertices(20, 20, 10), $z, $dz);
|
my @upper = $stl->intersect_facet(vertices(20, 20, 10), $z, $dz);
|
||||||
|
Loading…
Reference in New Issue
Block a user