Fixed a possible crash when closing the MMU painting gizmo cause by a non-virtual destructor.
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7377fc34ac
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b2677f513c
2 changed files with 4 additions and 1 deletions
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@ -11,6 +11,7 @@ public:
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: TriangleSelectorGUI(mesh), m_colors(colors) {
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: TriangleSelectorGUI(mesh), m_colors(colors) {
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m_iva_colors = std::vector<GLIndexedVertexArray>(colors.size());
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m_iva_colors = std::vector<GLIndexedVertexArray>(colors.size());
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}
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}
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~TriangleSelectorMmuGui() override = default;
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// Render current selection. Transformation matrices are supposed
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// Render current selection. Transformation matrices are supposed
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// to be already set.
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// to be already set.
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@ -26,6 +27,7 @@ class GLGizmoMmuSegmentation : public GLGizmoPainterBase
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public:
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public:
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GLGizmoMmuSegmentation(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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GLGizmoMmuSegmentation(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
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: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
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~GLGizmoMmuSegmentation() override = default;
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void render_painter_gizmo() const override;
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void render_painter_gizmo() const override;
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@ -31,6 +31,7 @@ class TriangleSelectorGUI : public TriangleSelector {
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public:
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public:
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explicit TriangleSelectorGUI(const TriangleMesh& mesh)
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explicit TriangleSelectorGUI(const TriangleMesh& mesh)
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: TriangleSelector(mesh) {}
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: TriangleSelector(mesh) {}
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virtual ~TriangleSelectorGUI() = default;
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// Render current selection. Transformation matrices are supposed
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// Render current selection. Transformation matrices are supposed
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// to be already set.
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// to be already set.
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@ -64,7 +65,7 @@ private:
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public:
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public:
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GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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~GLGizmoPainterBase() override {}
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~GLGizmoPainterBase() override = default;
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virtual void set_painter_gizmo_data(const Selection& selection);
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virtual void set_painter_gizmo_data(const Selection& selection);
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virtual bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
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virtual bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
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