Fix discontinuous extrusion lines for adaptive infill
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@ -88,7 +88,7 @@ void FillAdaptive::generate_polylines(
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float rotation_angle = Geometry::deg2rad(120.0);
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < polylines_out.size(); i++)
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{
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Vec3d offset = cube->center - origin;
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Point from_abs(from), to_abs(to);
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@ -177,7 +177,7 @@ std::unique_ptr<FillAdaptive_Internal::Octree> FillAdaptive::build_octree(
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triangleMesh.require_shared_vertices();
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}
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Vec3d rotation = Vec3d(Geometry::deg2rad(225.0), Geometry::deg2rad(215.0), Geometry::deg2rad(30.0));
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Vec3d rotation = Vec3d(Geometry::deg2rad(225.0), Geometry::deg2rad(215.264), Geometry::deg2rad(30.0));
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Transform3d rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation, Vec3d::Ones(), Vec3d::Ones());
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AABBTreeIndirect::Tree3f aabbTree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(triangleMesh.its.vertices, triangleMesh.its.indices);
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