Fixed build on Linux and Mac
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@ -448,7 +448,7 @@ private:
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void set_flattening_data(const ModelObject* model_object);
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void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection);
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void set_sla_support_data(ModelObject* model_object, const Selection& selection);
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bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false);
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void delete_current_grabber(bool delete_all = false);
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@ -367,7 +367,7 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
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if (selection.is_single_full_instance() || selection.requires_local_axes())
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transformation_type.set_independent();
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if (selection.is_single_full_instance()) {
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//FIXME GLCanvas3D::Selection::rotate() does not process absoulte rotations correctly: It does not recognize the axis index, which was changed.
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//FIXME Selection::rotate() does not process absoulte rotations correctly: It does not recognize the axis index, which was changed.
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// transformation_type.set_absolute();
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transformation_type.set_local();
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}
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