Fixed build on Linux and Mac

This commit is contained in:
Enrico Turri 2019-03-19 15:33:09 +01:00
parent 80c1a8d8e4
commit b57f6c9fe0
2 changed files with 2 additions and 2 deletions

View file

@ -367,7 +367,7 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
if (selection.is_single_full_instance() || selection.requires_local_axes())
transformation_type.set_independent();
if (selection.is_single_full_instance()) {
//FIXME GLCanvas3D::Selection::rotate() does not process absoulte rotations correctly: It does not recognize the axis index, which was changed.
//FIXME Selection::rotate() does not process absoulte rotations correctly: It does not recognize the axis index, which was changed.
// transformation_type.set_absolute();
transformation_type.set_local();
}