Added method int GLCanvas3D::get_in_object_volume_id(int scene_vol_idx) const
This commit is contained in:
parent
bef19fe6da
commit
b779c6492e
@ -2164,6 +2164,11 @@ int _3DScene::get_first_volume_id(wxGLCanvas* canvas, int obj_idx)
|
|||||||
return s_canvas_mgr.get_first_volume_id(canvas, obj_idx);
|
return s_canvas_mgr.get_first_volume_id(canvas, obj_idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int _3DScene::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx)
|
||||||
|
{
|
||||||
|
return s_canvas_mgr.get_in_object_volume_id(canvas, scene_vol_idx);
|
||||||
|
}
|
||||||
|
|
||||||
void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
|
void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
|
||||||
{
|
{
|
||||||
s_canvas_mgr.reload_scene(canvas, force);
|
s_canvas_mgr.reload_scene(canvas, force);
|
||||||
|
@ -577,6 +577,7 @@ public:
|
|||||||
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
|
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
|
||||||
|
|
||||||
static int get_first_volume_id(wxGLCanvas* canvas, int obj_idx);
|
static int get_first_volume_id(wxGLCanvas* canvas, int obj_idx);
|
||||||
|
static int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx);
|
||||||
|
|
||||||
static void reload_scene(wxGLCanvas* canvas, bool force);
|
static void reload_scene(wxGLCanvas* canvas, bool force);
|
||||||
|
|
||||||
|
@ -2493,6 +2493,11 @@ int GLCanvas3D::get_first_volume_id(int obj_idx) const
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int GLCanvas3D::get_in_object_volume_id(int scene_vol_idx) const
|
||||||
|
{
|
||||||
|
return ((0 <= scene_vol_idx) && (scene_vol_idx < (int)m_volumes.volumes.size())) ? m_volumes.volumes[scene_vol_idx]->volume_idx() : -1;
|
||||||
|
}
|
||||||
|
|
||||||
void GLCanvas3D::reload_scene(bool force)
|
void GLCanvas3D::reload_scene(bool force)
|
||||||
{
|
{
|
||||||
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
|
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
|
||||||
|
@ -603,6 +603,7 @@ public:
|
|||||||
std::vector<int> load_object(const Model& model, int obj_idx);
|
std::vector<int> load_object(const Model& model, int obj_idx);
|
||||||
|
|
||||||
int get_first_volume_id(int obj_idx) const;
|
int get_first_volume_id(int obj_idx) const;
|
||||||
|
int get_in_object_volume_id(int scene_vol_idx) const;
|
||||||
|
|
||||||
void reload_scene(bool force);
|
void reload_scene(bool force);
|
||||||
|
|
||||||
|
@ -548,6 +548,12 @@ int GLCanvas3DManager::get_first_volume_id(wxGLCanvas* canvas, int obj_idx) cons
|
|||||||
return (it != m_canvases.end()) ? it->second->get_first_volume_id(obj_idx) : -1;
|
return (it != m_canvases.end()) ? it->second->get_first_volume_id(obj_idx) : -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int GLCanvas3DManager::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx) const
|
||||||
|
{
|
||||||
|
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||||
|
return (it != m_canvases.end()) ? it->second->get_in_object_volume_id(scene_vol_idx) : -1;
|
||||||
|
}
|
||||||
|
|
||||||
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
|
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
|
||||||
{
|
{
|
||||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||||
|
@ -138,6 +138,7 @@ public:
|
|||||||
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
|
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
|
||||||
|
|
||||||
int get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const;
|
int get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const;
|
||||||
|
int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx) const;
|
||||||
|
|
||||||
void reload_scene(wxGLCanvas* canvas, bool force);
|
void reload_scene(wxGLCanvas* canvas, bool force);
|
||||||
|
|
||||||
|
@ -767,6 +767,15 @@ get_first_volume_id(canvas, obj_idx)
|
|||||||
OUTPUT:
|
OUTPUT:
|
||||||
RETVAL
|
RETVAL
|
||||||
|
|
||||||
|
int
|
||||||
|
get_in_object_volume_id(canvas, scene_vol_idx)
|
||||||
|
SV *canvas;
|
||||||
|
int scene_vol_idx;
|
||||||
|
CODE:
|
||||||
|
RETVAL = _3DScene::get_in_object_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), scene_vol_idx);
|
||||||
|
OUTPUT:
|
||||||
|
RETVAL
|
||||||
|
|
||||||
std::vector<int>
|
std::vector<int>
|
||||||
load_model(canvas, model, obj_idx)
|
load_model(canvas, model, obj_idx)
|
||||||
SV *canvas;
|
SV *canvas;
|
||||||
|
Loading…
Reference in New Issue
Block a user