Merge remote-tracking branch 'origin/dev' into feature_arrange_with_libnest2d

This commit is contained in:
tamasmeszaros 2018-09-13 12:10:59 +02:00
commit bef19fe6da
15 changed files with 517 additions and 146 deletions

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@ -153,16 +153,15 @@ sub new {
};
# callback to react to gizmo rotate
# omitting last three parameters means rotation around Z
# otherwise they are the components of the rotation axis vector
my $on_gizmo_rotate = sub {
my ($angle) = @_;
$self->rotate(rad2deg($angle), Z, 'absolute');
};
# callback to react to gizmo flatten
my $on_gizmo_flatten = sub {
my ($angle, $axis_x, $axis_y, $axis_z) = @_;
if (!defined $axis_x) {
$self->rotate(rad2deg($angle), Z, 'absolute');
}
else {
$self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0;
}
$self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0;
};
# callback to update object's geometry info while using gizmos
@ -263,6 +262,7 @@ sub new {
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
Slic3r::GUI::_3DScene::register_on_gizmo_flatten_callback($self->{canvas3D}, $on_gizmo_flatten);
Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add);
Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete);
@ -879,6 +879,15 @@ sub load_files {
$model->convert_multipart_object(scalar(@$nozzle_dmrs)) if $dialog->ShowModal() == wxID_YES;
}
# objects imported from 3mf require a call to center_around_origin to have gizmos working properly and this call
# need to be done after looks_like_multipart_object detection
if ($input_file =~ /.3[mM][fF]$/)
{
foreach my $model_object (@{$model->objects}) {
$model_object->center_around_origin; # also aligns object to Z = 0
}
}
if ($one_by_one) {
push @obj_idx, $self->load_model_objects(@{$model->objects});
} else {

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@ -601,8 +601,6 @@ namespace Slic3r {
if (!_generate_volumes(*object.second, obj_geometry->second, *volumes_ptr))
return false;
object.second->center_around_origin();
}
// fixes the min z of the model if negative

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@ -301,7 +301,7 @@ namespace Slic3r {
if (((_mode == Normal) && (gcode_line == Normal_First_M73_Output_Placeholder_Tag)) ||
((_mode == Silent) && (gcode_line == Silent_First_M73_Output_Placeholder_Tag)))
{
sprintf(time_line, time_mask.c_str(), std::to_string(0), _get_time_minutes(_time).c_str());
sprintf(time_line, time_mask.c_str(), "0", _get_time_minutes(_time).c_str());
gcode_line = time_line;
}
else

View File

@ -313,6 +313,14 @@ void GLVolume::set_select_group_id(const std::string& select_by)
select_group_id = composite_id;
}
void GLVolume::set_drag_group_id(const std::string& drag_by)
{
if (drag_by == "object")
drag_group_id = object_idx() * 1000;
else if (drag_by == "instance")
drag_group_id = object_idx() * 1000 + instance_idx();
}
const Transform3f& GLVolume::world_matrix() const
{
if (m_world_matrix_dirty)
@ -666,11 +674,7 @@ std::vector<int> GLVolumeCollection::load_object(
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.composite_id = obj_idx * 1000000 + volume_idx * 1000 + instance_idx;
v.set_select_group_id(select_by);
if (drag_by == "object")
v.drag_group_id = obj_idx * 1000;
else if (drag_by == "instance")
v.drag_group_id = obj_idx * 1000 + instance_idx;
v.set_drag_group_id(drag_by);
if (!model_volume->modifier)
{
v.set_convex_hull(model_volume->get_convex_hull());
@ -963,6 +967,15 @@ void GLVolumeCollection::set_select_by(const std::string& select_by)
}
}
void GLVolumeCollection::set_drag_by(const std::string& drag_by)
{
for (GLVolume *vol : this->volumes)
{
if (vol != nullptr)
vol->set_drag_group_id(drag_by);
}
}
std::vector<double> GLVolumeCollection::get_current_print_zs(bool active_only) const
{
// Collect layer top positions of all volumes.
@ -2044,6 +2057,11 @@ void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callb
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
}
void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
}
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);

View File

@ -338,6 +338,7 @@ public:
void set_convex_hull(const TriangleMesh& convex_hull);
void set_select_group_id(const std::string& select_by);
void set_drag_group_id(const std::string& drag_by);
int object_idx() const { return this->composite_id / 1000000; }
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
@ -449,6 +450,7 @@ public:
void update_colors_by_extruder(const DynamicPrintConfig* config);
void set_select_by(const std::string& select_by);
void set_drag_by(const std::string& drag_by);
// Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection
std::vector<double> get_current_print_zs(bool active_only) const;
@ -556,6 +558,7 @@ public:
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
static void register_action_add_callback(wxGLCanvas* canvas, void* callback);

View File

@ -1123,7 +1123,6 @@ const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayTexturesScale;
GLCanvas3D::Gizmos::Gizmos()
: m_enabled(false)
, m_current(Undefined)
, m_dragging(false)
{
}
@ -1134,13 +1133,35 @@ GLCanvas3D::Gizmos::~Gizmos()
bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
{
GLGizmoBase* gizmo = new GLGizmoScale3D(parent);
GLGizmoBase* gizmo = new GLGizmoMove3D(parent);
if (gizmo == nullptr)
return false;
if (!gizmo->init())
return false;
// temporary disable z grabber
gizmo->disable_grabber(2);
m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
gizmo = new GLGizmoScale3D(parent);
if (gizmo == nullptr)
return false;
if (!gizmo->init())
return false;
// temporary disable x grabbers
gizmo->disable_grabber(0);
gizmo->disable_grabber(1);
// temporary disable y grabbers
gizmo->disable_grabber(2);
gizmo->disable_grabber(3);
// temporary disable z grabbers
gizmo->disable_grabber(4);
gizmo->disable_grabber(5);
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
gizmo = new GLGizmoRotate3D(parent);
@ -1156,6 +1177,10 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
return false;
}
// temporary disable x and y grabbers
gizmo->disable_grabber(0);
gizmo->disable_grabber(1);
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
gizmo = new GLGizmoFlatten(parent);
@ -1336,12 +1361,12 @@ bool GLCanvas3D::Gizmos::is_running() const
bool GLCanvas3D::Gizmos::is_dragging() const
{
return m_dragging;
GLGizmoBase* curr = _get_current();
return (curr != nullptr) ? curr->is_dragging() : false;
}
void GLCanvas3D::Gizmos::start_dragging(const BoundingBoxf3& box)
{
m_dragging = true;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->start_dragging(box);
@ -1349,12 +1374,30 @@ void GLCanvas3D::Gizmos::start_dragging(const BoundingBoxf3& box)
void GLCanvas3D::Gizmos::stop_dragging()
{
m_dragging = false;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->stop_dragging();
}
Vec3d GLCanvas3D::Gizmos::get_position() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Move);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoMove3D*>(it->second)->get_position() : Vec3d::Zero();
}
void GLCanvas3D::Gizmos::set_position(const Vec3d& position)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Move);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoMove3D*>(it->second)->set_position(position);
}
float GLCanvas3D::Gizmos::get_scale() const
{
if (!m_enabled)
@ -2143,6 +2186,7 @@ void GLCanvas3D::set_select_by(const std::string& value)
void GLCanvas3D::set_drag_by(const std::string& value)
{
m_drag_by = value;
m_volumes.set_drag_by(value);
}
const std::string& GLCanvas3D::get_select_by() const
@ -2150,6 +2194,11 @@ const std::string& GLCanvas3D::get_select_by() const
return m_select_by;
}
const std::string& GLCanvas3D::get_drag_by() const
{
return m_drag_by;
}
float GLCanvas3D::get_camera_zoom() const
{
return m_camera.zoom;
@ -2326,6 +2375,7 @@ void GLCanvas3D::update_gizmos_data()
ModelInstance* model_instance = model_object->instances[0];
if (model_instance != nullptr)
{
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
m_gizmos.set_scale(model_instance->scaling_factor);
m_gizmos.set_angle_z(model_instance->rotation);
m_gizmos.set_flattening_data(model_object);
@ -2334,6 +2384,7 @@ void GLCanvas3D::update_gizmos_data()
}
else
{
m_gizmos.set_position(Vec3d::Zero());
m_gizmos.set_scale(1.0f);
m_gizmos.set_angle_z(0.0f);
m_gizmos.set_flattening_data(nullptr);
@ -2699,6 +2750,12 @@ void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
m_on_gizmo_rotate_callback.register_callback(callback);
}
void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_flatten_callback.register_callback(callback);
}
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
{
if (callback != nullptr)
@ -3016,7 +3073,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (normal(0) != 0.0 || normal(1) != 0.0 || normal(2) != 0.0) {
Vec3d axis = normal(2) > 0.999 ? Vec3d::UnitX() : normal.cross(-Vec3d::UnitZ()).normalized();
float angle = acos(clamp(-1.0, 1.0, -normal(2)));
m_on_gizmo_rotate_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
m_on_gizmo_flatten_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
}
}
@ -3175,6 +3232,18 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
switch (m_gizmos.get_current_type())
{
case Gizmos::Move:
{
// Apply new temporary offset
GLVolume* volume = m_volumes.volumes[m_mouse.drag.gizmo_volume_idx];
Vec3d offset = m_gizmos.get_position() - volume->get_offset();
for (GLVolume* v : volumes)
{
v->set_offset(v->get_offset() + offset);
}
update_position_values(volume->get_offset());
break;
}
case Gizmos::Scale:
{
// Apply new temporary scale factor
@ -3182,8 +3251,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
for (GLVolume* v : volumes)
{
v->set_scaling_factor((double)scale_factor);
update_scale_values((double)scale_factor);
}
update_scale_values((double)scale_factor);
break;
}
case Gizmos::Rotate:
@ -3193,8 +3262,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
for (GLVolume* v : volumes)
{
v->set_rotation((double)angle_z);
update_rotation_value((double)angle_z, Z);
}
update_rotation_value((double)angle_z, Z);
break;
}
default:
@ -3304,6 +3373,27 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
switch (m_gizmos.get_current_type())
{
case Gizmos::Move:
{
// get all volumes belonging to the same group, if any
std::vector<int> volume_idxs;
int vol_id = m_mouse.drag.gizmo_volume_idx;
int group_id = m_volumes.volumes[vol_id]->select_group_id;
if (group_id == -1)
volume_idxs.push_back(vol_id);
else
{
for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
{
if (m_volumes.volumes[i]->select_group_id == group_id)
volume_idxs.push_back(i);
}
}
_on_move(volume_idxs);
break;
}
case Gizmos::Scale:
{
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
@ -3759,6 +3849,7 @@ void GLCanvas3D::_deregister_callbacks()
m_on_enable_action_buttons_callback.deregister_callback();
m_on_gizmo_scale_uniformly_callback.deregister_callback();
m_on_gizmo_rotate_callback.deregister_callback();
m_on_gizmo_flatten_callback.deregister_callback();
m_on_update_geometry_info_callback.deregister_callback();
m_action_add_callback.deregister_callback();

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@ -105,7 +105,6 @@ class GLCanvas3D
void reset() { first_volumes.clear(); }
};
public:
struct Camera
{
enum EType : unsigned char
@ -336,6 +335,7 @@ public:
enum EType : unsigned char
{
Undefined,
Move,
Scale,
Rotate,
Flatten,
@ -347,7 +347,6 @@ public:
typedef std::map<EType, GLGizmoBase*> GizmosMap;
GizmosMap m_gizmos;
EType m_current;
bool m_dragging;
public:
Gizmos();
@ -376,6 +375,9 @@ public:
void start_dragging(const BoundingBoxf3& box);
void stop_dragging();
Vec3d get_position() const;
void set_position(const Vec3d& position);
float get_scale() const;
void set_scale(float scale);
@ -438,7 +440,6 @@ public:
void render(const GLCanvas3D& canvas) const;
};
private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
LegendTexture m_legend_texture;
@ -501,6 +502,7 @@ private:
PerlCallback m_on_enable_action_buttons_callback;
PerlCallback m_on_gizmo_scale_uniformly_callback;
PerlCallback m_on_gizmo_rotate_callback;
PerlCallback m_on_gizmo_flatten_callback;
PerlCallback m_on_update_geometry_info_callback;
PerlCallback m_action_add_callback;
@ -557,6 +559,7 @@ public:
void set_drag_by(const std::string& value);
const std::string& get_select_by() const;
const std::string& get_drag_by() const;
float get_camera_zoom() const;
@ -623,6 +626,7 @@ public:
void register_on_enable_action_buttons_callback(void* callback);
void register_on_gizmo_scale_uniformly_callback(void* callback);
void register_on_gizmo_rotate_callback(void* callback);
void register_on_gizmo_flatten_callback(void* callback);
void register_on_update_geometry_info_callback(void* callback);
void register_action_add_callback(void* callback);

View File

@ -700,6 +700,13 @@ void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, vo
it->second->register_on_gizmo_rotate_callback(callback);
}
void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_flatten_callback(callback);
}
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);

View File

@ -163,6 +163,7 @@ public:
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
void register_action_add_callback(wxGLCanvas* canvas, void* callback);

View File

@ -20,103 +20,105 @@ static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f
namespace Slic3r {
namespace GUI {
// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
}
// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
}
// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
}
// return an index:
// 0 for plane XY
// 1 for plane XZ
// 2 for plane YZ
// which indicates which plane is best suited for intersecting the given unit vector
// giving precedence to the plane with the given index
unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
{
unsigned int ret = preferred_plane;
// 1st checks if the given vector is not parallel to the given preferred plane
double dot_to_normal = 0.0;
switch (ret)
{
Transform3d m = Transform3d::Identity();
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
case 0: // plane xy
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
break;
}
case 1: // plane xz
{
dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
break;
}
case 2: // plane yz
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
break;
}
default:
{
break;
}
}
// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
// if almost parallel, select the plane whose normal direction is closest to the given vector direction,
// otherwise return the given preferred plane index
if (dot_to_normal < 0.1)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
typedef std::map<double, unsigned int> ProjsMap;
ProjsMap projs_map;
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
ret = projs_map.rbegin()->second;
}
// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
}
// return an index:
// 0 for plane XY
// 1 for plane XZ
// 2 for plane YZ
// which indicates which plane is best suited for intersecting the given unit vector
// giving precedence to the plane with the given index
unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
{
unsigned int ret = preferred_plane;
// 1st checks if the given vector is not parallel to the given preferred plane
double dot_to_normal = 0.0;
switch (ret)
{
case 0: // plane xy
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
break;
}
case 1: // plane xz
{
dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
break;
}
case 2: // plane yz
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
break;
}
default:
{
break;
}
}
// if almost parallel, select the plane whose normal direction is closest to the given vector direction,
// otherwise return the given preferred plane index
if (dot_to_normal < 0.1)
{
typedef std::map<double, unsigned int> ProjsMap;
ProjsMap projs_map;
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
ret = projs_map.rbegin()->second;
}
return ret;
}
return ret;
}
const float GLGizmoBase::Grabber::HalfSize = 2.0f;
const float GLGizmoBase::Grabber::SizeFactor = 0.025f;
const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
GLGizmoBase::Grabber::Grabber()
: center(Vec3d::Zero())
, angles(Vec3d::Zero())
, dragging(false)
, enabled(true)
{
color[0] = 1.0f;
color[1] = 1.0f;
color[2] = 1.0f;
}
void GLGizmoBase::Grabber::render(bool hover) const
void GLGizmoBase::Grabber::render(bool hover, const BoundingBoxf3& box) const
{
float render_color[3];
if (hover)
@ -128,12 +130,15 @@ void GLGizmoBase::Grabber::render(bool hover) const
else
::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float));
render(render_color, true);
render(box, render_color, true);
}
void GLGizmoBase::Grabber::render(const float* render_color, bool use_lighting) const
void GLGizmoBase::Grabber::render(const BoundingBoxf3& box, const float* render_color, bool use_lighting) const
{
float half_size = dragging ? HalfSize * DraggingScaleFactor : HalfSize;
float max_size = (float)box.max_size();
float half_size = dragging ? max_size * SizeFactor * DraggingScaleFactor : max_size * SizeFactor;
half_size = std::max(half_size, MinHalfSize);
if (use_lighting)
::glEnable(GL_LIGHTING);
@ -234,6 +239,22 @@ void GLGizmoBase::set_highlight_color(const float* color)
::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float));
}
void GLGizmoBase::enable_grabber(unsigned int id)
{
if ((0 <= id) && (id < (unsigned int)m_grabbers.size()))
m_grabbers[id].enabled = true;
on_enable_grabber(id);
}
void GLGizmoBase::disable_grabber(unsigned int id)
{
if ((0 <= id) && (id < (unsigned int)m_grabbers.size()))
m_grabbers[id].enabled = false;
on_disable_grabber(id);
}
void GLGizmoBase::start_dragging(const BoundingBoxf3& box)
{
m_dragging = true;
@ -274,22 +295,26 @@ float GLGizmoBase::picking_color_component(unsigned int id) const
return (float)color / 255.0f;
}
void GLGizmoBase::render_grabbers() const
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
{
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].render(m_hover_id == i);
if (m_grabbers[i].enabled)
m_grabbers[i].render((m_hover_id == i), box);
}
}
void GLGizmoBase::render_grabbers_for_picking() const
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
m_grabbers[i].render_for_picking();
if (m_grabbers[i].enabled)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
m_grabbers[i].render_for_picking(box);
}
}
}
@ -386,6 +411,9 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray)
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{
if (!m_grabbers[0].enabled)
return;
if (m_dragging)
set_tooltip(format(m_angle * 180.0f / (float)PI, 4));
else
@ -416,7 +444,7 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
if (m_hover_id != -1)
render_angle();
render_grabber();
render_grabber(box);
::glPopMatrix();
}
@ -428,7 +456,7 @@ void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
::glPushMatrix();
transform_to_local();
render_grabbers_for_picking();
render_grabbers_for_picking(box);
::glPopMatrix();
}
@ -520,7 +548,7 @@ void GLGizmoRotate::render_angle() const
::glEnd();
}
void GLGizmoRotate::render_grabber() const
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
{
double grabber_radius = (double)(m_radius + GrabberOffset);
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
@ -534,7 +562,7 @@ void GLGizmoRotate::render_grabber() const
::glEnd();
::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float));
render_grabbers();
render_grabbers(box);
}
void GLGizmoRotate::transform_to_local() const
@ -665,6 +693,7 @@ void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
}
const float GLGizmoScale3D::Offset = 5.0f;
const Vec3d GLGizmoScale3D::OffsetVec = (double)GLGizmoScale3D::Offset * Vec3d::Ones();
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
: GLGizmoBase(parent)
@ -714,7 +743,7 @@ void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box)
{
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_show_starting_box = true;
m_starting_box = box;
m_starting_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
}
}
@ -748,9 +777,7 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
::glEnable(GL_DEPTH_TEST);
Vec3d offset_vec = (double)Offset * Vec3d::Ones();
m_box = BoundingBoxf3(box.min - offset_vec, box.max + offset_vec);
m_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
const Vec3d& center = m_box.center();
// x axis
@ -789,14 +816,23 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
::glColor3fv(m_base_color);
render_box(m_box);
// draw connections
::glColor3fv(m_grabbers[0].color);
render_grabbers_connection(0, 1);
::glColor3fv(m_grabbers[2].color);
render_grabbers_connection(2, 3);
::glColor3fv(m_grabbers[4].color);
render_grabbers_connection(4, 5);
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
{
::glColor3fv(m_grabbers[0].color);
render_grabbers_connection(0, 1);
}
if (m_grabbers[2].enabled && m_grabbers[3].enabled)
{
::glColor3fv(m_grabbers[2].color);
render_grabbers_connection(2, 3);
}
if (m_grabbers[4].enabled && m_grabbers[5].enabled)
{
::glColor3fv(m_grabbers[4].color);
render_grabbers_connection(4, 5);
}
// draw grabbers
render_grabbers();
render_grabbers(m_box);
}
else if ((m_hover_id == 0) || (m_hover_id == 1))
{
@ -813,8 +849,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
::glColor3fv(m_grabbers[0].color);
render_grabbers_connection(0, 1);
// draw grabbers
m_grabbers[0].render(true);
m_grabbers[1].render(true);
m_grabbers[0].render(true, m_box);
m_grabbers[1].render(true, m_box);
}
else if ((m_hover_id == 2) || (m_hover_id == 3))
{
@ -831,8 +867,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
::glColor3fv(m_grabbers[2].color);
render_grabbers_connection(2, 3);
// draw grabbers
m_grabbers[2].render(true);
m_grabbers[3].render(true);
m_grabbers[2].render(true, m_box);
m_grabbers[3].render(true, m_box);
}
else if ((m_hover_id == 4) || (m_hover_id == 5))
{
@ -849,8 +885,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
::glColor3fv(m_grabbers[4].color);
render_grabbers_connection(4, 5);
// draw grabbers
m_grabbers[4].render(true);
m_grabbers[5].render(true);
m_grabbers[4].render(true, m_box);
m_grabbers[5].render(true, m_box);
}
else if (m_hover_id >= 6)
{
@ -866,7 +902,7 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
// draw grabbers
for (int i = 6; i < 10; ++i)
{
m_grabbers[i].render(true);
m_grabbers[i].render(true, m_box);
}
}
}
@ -875,7 +911,7 @@ void GLGizmoScale3D::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
render_grabbers_for_picking();
render_grabbers_for_picking(box);
}
void GLGizmoScale3D::render_box(const BoundingBoxf3& box) const
@ -989,6 +1025,160 @@ double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3&
return ratio;
}
const double GLGizmoMove3D::Offset = 10.0;
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent)
: GLGizmoBase(parent)
, m_position(Vec3d::Zero())
, m_starting_drag_position(Vec3d::Zero())
, m_starting_box_center(Vec3d::Zero())
{
}
bool GLGizmoMove3D::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "move_off.png";
if (!m_textures[Off].load_from_file(filename, false))
return false;
filename = path + "move_hover.png";
if (!m_textures[Hover].load_from_file(filename, false))
return false;
filename = path + "move_on.png";
if (!m_textures[On].load_from_file(filename, false))
return false;
for (int i = 0; i < 3; ++i)
{
m_grabbers.push_back(Grabber());
}
return true;
}
void GLGizmoMove3D::on_start_dragging(const BoundingBoxf3& box)
{
if (m_hover_id != -1)
{
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_starting_box_center = box.center();
}
}
void GLGizmoMove3D::on_update(const Linef3& mouse_ray)
{
if (m_hover_id == 0)
m_position(0) = 2.0 * m_starting_box_center(0) + calc_displacement(1, mouse_ray) - m_starting_drag_position(0);
else if (m_hover_id == 1)
m_position(1) = 2.0 * m_starting_box_center(1) + calc_displacement(2, mouse_ray) - m_starting_drag_position(1);
else if (m_hover_id == 2)
m_position(2) = 2.0 * m_starting_box_center(2) + calc_displacement(1, mouse_ray) - m_starting_drag_position(2);
}
void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
{
if (m_grabbers[0].dragging)
set_tooltip("X: " + format(m_position(0), 2));
else if (m_grabbers[1].dragging)
set_tooltip("Y: " + format(m_position(1), 2));
else if (m_grabbers[2].dragging)
set_tooltip("Z: " + format(m_position(2), 2));
::glEnable(GL_DEPTH_TEST);
const Vec3d& center = box.center();
// x axis
m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2));
::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
// y axis
m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2));
::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
// z axis
m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset);
::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
if (m_hover_id == -1)
{
// draw axes
for (unsigned int i = 0; i < 3; ++i)
{
if (m_grabbers[i].enabled)
{
::glColor3fv(AXES_COLOR[i]);
::glBegin(GL_LINES);
::glVertex3f(center(0), center(1), center(2));
::glVertex3f((GLfloat)m_grabbers[i].center(0), (GLfloat)m_grabbers[i].center(1), (GLfloat)m_grabbers[i].center(2));
::glEnd();
}
}
// draw grabbers
render_grabbers(box);
}
else
{
// draw axis
::glColor3fv(AXES_COLOR[m_hover_id]);
::glBegin(GL_LINES);
::glVertex3f(center(0), center(1), center(2));
::glVertex3f((GLfloat)m_grabbers[m_hover_id].center(0), (GLfloat)m_grabbers[m_hover_id].center(1), (GLfloat)m_grabbers[m_hover_id].center(2));
::glEnd();
// draw grabber
m_grabbers[m_hover_id].render(true, box);
}
}
void GLGizmoMove3D::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
render_grabbers_for_picking(box);
}
double GLGizmoMove3D::calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const
{
double displacement = 0.0;
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
double len_starting_vec = starting_vec.norm();
if (len_starting_vec == 0.0)
return displacement;
Vec3d starting_vec_dir = starting_vec.normalized();
Vec3d mouse_dir = mouse_ray.unit_vector();
unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id);
switch (plane_id)
{
case 0:
{
displacement = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, m_starting_box_center));
break;
}
case 1:
{
displacement = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, m_starting_box_center));
break;
}
case 2:
{
displacement = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, m_starting_box_center));
break;
}
}
return displacement;
}
GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent)
: GLGizmoBase(parent)

View File

@ -22,21 +22,23 @@ class GLGizmoBase
protected:
struct Grabber
{
static const float HalfSize;
static const float SizeFactor;
static const float MinHalfSize;
static const float DraggingScaleFactor;
Vec3d center;
Vec3d angles;
float color[3];
bool enabled;
bool dragging;
Grabber();
void render(bool hover) const;
void render_for_picking() const { render(color, false); }
void render(bool hover, const BoundingBoxf3& box) const;
void render_for_picking(const BoundingBoxf3& box) const { render(box, color, false); }
private:
void render(const float* render_color, bool use_lighting) const;
void render(const BoundingBoxf3& box, const float* render_color, bool use_lighting) const;
void render_face(float half_size) const;
};
@ -80,9 +82,12 @@ public:
int get_hover_id() const { return m_hover_id; }
void set_hover_id(int id);
void set_highlight_color(const float* color);
void enable_grabber(unsigned int id);
void disable_grabber(unsigned int id);
void start_dragging(const BoundingBoxf3& box);
void stop_dragging();
bool is_dragging() const { return m_dragging; }
@ -96,6 +101,8 @@ protected:
virtual bool on_init() = 0;
virtual void on_set_state() {}
virtual void on_set_hover_id() {}
virtual void on_enable_grabber(unsigned int id) {}
virtual void on_disable_grabber(unsigned int id) {}
virtual void on_start_dragging(const BoundingBoxf3& box) {}
virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray) = 0;
@ -103,8 +110,8 @@ protected:
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
float picking_color_component(unsigned int id) const;
void render_grabbers() const;
void render_grabbers_for_picking() const;
void render_grabbers(const BoundingBoxf3& box) const;
void render_grabbers_for_picking(const BoundingBoxf3& box) const;
void set_tooltip(const std::string& tooltip) const;
std::string format(float value, unsigned int decimals) const;
@ -157,7 +164,7 @@ private:
void render_snap_radii() const;
void render_reference_radius() const;
void render_angle() const;
void render_grabber() const;
void render_grabber(const BoundingBoxf3& box) const;
void transform_to_local() const;
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
@ -196,6 +203,16 @@ protected:
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
}
}
virtual void on_enable_grabber(unsigned int id)
{
if ((0 <= id) && (id < 3))
m_gizmos[id].enable_grabber(0);
}
virtual void on_disable_grabber(unsigned int id)
{
if ((0 <= id) && (id < 3))
m_gizmos[id].disable_grabber(0);
}
virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray)
@ -218,6 +235,7 @@ protected:
class GLGizmoScale3D : public GLGizmoBase
{
static const float Offset;
static const Vec3d OffsetVec;
mutable BoundingBoxf3 m_box;
@ -262,6 +280,31 @@ private:
double calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const;
};
class GLGizmoMove3D : public GLGizmoBase
{
static const double Offset;
Vec3d m_position;
Vec3d m_starting_drag_position;
Vec3d m_starting_box_center;
public:
explicit GLGizmoMove3D(GLCanvas3D& parent);
const Vec3d& get_position() const { return m_position; }
void set_position(const Vec3d& position) { m_position = position; }
protected:
virtual bool on_init();
virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_update(const Linef3& mouse_ray);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
private:
double calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const;
};
class GLGizmoFlatten : public GLGizmoBase
{
// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.

View File

@ -651,6 +651,13 @@ register_on_gizmo_rotate_callback(canvas, callback)
CODE:
_3DScene::register_on_gizmo_rotate_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_gizmo_flatten_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_gizmo_flatten_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_update_geometry_info_callback(canvas, callback)
SV *canvas;