Save and load window size. Add fps average output.
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8126cdd507
commit
bb8a6b898f
1 changed files with 15 additions and 2 deletions
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@ -218,6 +218,8 @@ class MyFrame: public wxFrame
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uqptr<SLAJob> m_ui_job;
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double m_fps_avg = 0.;
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public:
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, const Slic3r::GL::CSGSettings &settings);
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@ -234,6 +236,11 @@ public:
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std::string model_name;
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std::getline(stream, model_name);
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load_model(model_name);
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int w, h;
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stream >> w >> h;
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SetSize(w, h);
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m_mouse.load(stream);
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m_mouse.play();
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}
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@ -243,6 +250,8 @@ public:
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const Canvas * canvas() const { return m_canvas.get(); }
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void bind_canvas_events(MouseInput &msinput);
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double get_fps_average() const { return m_fps_avg; }
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};
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static const std::vector<wxString> CSG_ALGS = {"Auto", "Goldfeather", "SCS"};
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@ -308,6 +317,7 @@ public:
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m_frame->Show( true );
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m_frame->play_back_mouse(fname.ToStdString());
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m_frame->Close( true );
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std::cout << m_frame->get_fps_average() << std::endl;
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} else m_frame->Show( true );
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@ -416,8 +426,9 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
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auto fpstext = new wxStaticText(control_panel, wxID_ANY, "");
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console_sizer->Add(fpstext, 0, wxALL, 5);
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m_canvas->get_ocsg_display()->get_fps_counter().add_listener([fpstext](double fps) {
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m_canvas->get_ocsg_display()->get_fps_counter().add_listener([this, fpstext](double fps) {
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fpstext->SetLabel(wxString::Format("fps: %.2f", fps) );
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m_fps_avg = 0.9 * m_fps_avg + 0.1 * fps;
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});
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auto record_btn = new wxToggleButton(control_panel, wxID_ANY, "Record");
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@ -533,6 +544,8 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
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if (stream.good()) {
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stream << m_ui_job->get_project_fname() << "\n";
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wxSize winsize = GetSize();
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stream << winsize.x << " " << winsize.y << "\n";
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m_mouse.save(stream);
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}
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}
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