Fix add depth test for rendering dragged text

This commit is contained in:
Filip Sykala 2022-01-03 15:21:38 +01:00
parent d0b5417a13
commit bd0ebeaac9

View file

@ -275,7 +275,11 @@ void GLGizmoEmboss::on_render() {
shader->start_using();
// dragging object must be selected so draw it with selected color
shader->set_uniform("uniform_color", GLVolume::SELECTED_COLOR);
gl_volume.indexed_vertex_array.render();
glsafe(::glEnable(GL_DEPTH_TEST));
gl_volume.indexed_vertex_array.render();
glsafe(::glDisable(GL_DEPTH_TEST));
shader->stop_using();
glsafe(::glPopMatrix());
}