Hollowing step in SLAPrint process, PrintConfig params added.

This commit is contained in:
tamasmeszaros 2019-11-06 13:38:43 +01:00
parent f913be2d93
commit bdf6f7342e
14 changed files with 311 additions and 65 deletions

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@ -1142,7 +1142,8 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, b
if (keep_upper) { upper->add_volume(*volume); }
if (keep_lower) { lower->add_volume(*volume); }
}
else {
else if (! volume->mesh().empty()) {
TriangleMesh upper_mesh, lower_mesh;
// Transform the mesh by the combined transformation matrix.
@ -1150,7 +1151,9 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, b
TriangleMesh mesh(volume->mesh());
mesh.transform(instance_matrix * volume_matrix, true);
volume->reset_mesh();
mesh.require_shared_vertices();
// Perform cut
TriangleMeshSlicer tms(&mesh);
tms.cut(float(z), &upper_mesh, &lower_mesh);

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@ -2,6 +2,9 @@
#include "OpenVDBUtils.hpp"
#include <openvdb/tools/MeshToVolume.h>
#include <openvdb/tools/VolumeToMesh.h>
#include <openvdb/tools/Filter.h>
#include <boost/log/trivial.hpp>
#include "MTUtils.hpp"
namespace Slic3r {
@ -50,6 +53,11 @@ void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
pos = {p.x(), p.y(), p.z()};
}
// TODO: Do I need to call initialize? Seems to work without it as well but the
// docs say it should be called ones. It does a mutex lock-unlock sequence all
// even if was called previously.
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
const openvdb::math::Transform &tr,
float exteriorBandWidth,
@ -62,11 +70,7 @@ openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
interiorBandWidth, flags);
}
// TODO: Do I need to call initialize? Seems to work without it as well but the
// docs say it should be called ones. It does a mutex lock-unlock sequence all
// even if was called previously.
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
static openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
const openvdb::math::Transform &tr,
float exteriorBandWidth,
float interiorBandWidth,
@ -84,10 +88,10 @@ inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1
inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
template<class Grid>
sla::Contour3D _volumeToMesh(const Grid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
sla::Contour3D __volumeToMesh(const Grid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
openvdb::initialize();
@ -102,20 +106,106 @@ sla::Contour3D _volumeToMesh(const Grid &grid,
ret.points.reserve(points.size());
ret.faces3.reserve(triangles.size());
ret.faces4.reserve(quads.size());
for (auto &v : points) ret.points.emplace_back(to_vec3d(v));
for (auto &v : triangles) ret.faces3.emplace_back(to_vec3i(v));
for (auto &v : quads) ret.faces4.emplace_back(to_vec4i(v));
return ret;
}
sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
template<class Mesh = sla::Contour3D> inline
Mesh _volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue = 0.0,
double adaptivity = 0.0,
bool relaxDisorientedTriangles = true);
template<> inline
TriangleMesh _volumeToMesh<TriangleMesh>(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
return _volumeToMesh(grid, isovalue, adaptivity, relaxDisorientedTriangles);
return to_triangle_mesh(__volumeToMesh(grid, isovalue, adaptivity,
relaxDisorientedTriangles));
}
template<> inline
sla::Contour3D _volumeToMesh<sla::Contour3D>(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
return __volumeToMesh(grid, isovalue, adaptivity,
relaxDisorientedTriangles);
}
TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
return _volumeToMesh<TriangleMesh>(grid, isovalue, adaptivity,
relaxDisorientedTriangles);
}
template<class S, class = FloatingOnly<S>>
inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
template<class S, class = FloatingOnly<S>>
inline void _scale(S s, sla::Contour3D &m)
{
for (auto &p : m.points) p *= s;
}
template<class Mesh>
remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
double min_thickness,
int oversampling,
double smoothing)
{
using MMesh = remove_cvref_t<Mesh>;
MMesh imesh{std::forward<Mesh>(mesh)};
// I can't figure out how to increase the grid resolution through openvdb API
// so the model will be scaled up before conversion and the result scaled
// down. Voxels have a unit size. If I set voxelSize smaller, it scales
// the whole geometry down, and doesn't increase the number of voxels.
auto scale = double(oversampling);
_scale(scale, imesh);
double offset = scale * min_thickness;
float range = float(std::max(2 * offset, scale));
auto gridptr = meshToVolume(imesh, {}, 0.1f * float(offset), range);
assert(gridptr);
if (!gridptr) {
BOOST_LOG_TRIVIAL(error) << "Returned OpenVDB grid is NULL";
return MMesh{};
}
// Filtering:
int width = int(smoothing * scale);
int count = 1;
openvdb::tools::Filter<openvdb::FloatGrid>{*gridptr}.gaussian(width, count);
double iso_surface = -offset;
double adaptivity = 0.;
auto omesh = _volumeToMesh<MMesh>(*gridptr, iso_surface, adaptivity);
_scale(1. / scale, omesh);
return omesh;
}
TriangleMesh hollowed_interior(const TriangleMesh &mesh,
double min_thickness,
int oversampling,
double smoothing)
{
return _hollowed_interior(mesh, min_thickness, oversampling, smoothing);
}
} // namespace Slic3r

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@ -13,16 +13,21 @@ openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
float interiorBandWidth = 3.0f,
int flags = 0);
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
const openvdb::math::Transform &tr = {},
float exteriorBandWidth = 3.0f,
float interiorBandWidth = 3.0f,
int flags = 0);
TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue = 0.0,
double adaptivity = 0.0,
bool relaxDisorientedTriangles = true);
sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue = 0.0,
double adaptivity = 0.0,
bool relaxDisorientedTriangles = true);
sla::Contour3D hollowed_interior(sla::Contour3D&& mesh, double min_thickness);
sla::Contour3D hollowed_interior(sla::Contour3D& mesh, double min_thickness);
// Generate an interior for any solid geometry maintaining a given minimum
// wall thickness. The returned mesh has triangles with normals facing inside
// the mesh so the result can be directly merged with the input to finish the
// hollowing.
// TODO: The thicknes is not strictly maintained due to the used gaussian filter
TriangleMesh hollowed_interior(const TriangleMesh &mesh, double min_thickness,
int oversampling = 3, double smoothing = 0.5);
} // namespace Slic3r

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@ -2830,6 +2830,22 @@ void PrintConfigDef::init_sla_params()
def->min = 0;
def->mode = comExpert;
def->set_default_value(new ConfigOptionFloat(0.3));
def = this->add("hollowing_enable", coBool);
def->label = L("Enable hollowing");
def->category = L("Hollowing");
def->tooltip = L("Hollow out a model to have an empty interior");
def->mode = comSimple;
def->set_default_value(new ConfigOptionBool(false));
def = this->add("hollowing_min_thickness", coFloat);
def->label = L("Hollowing thickness");
def->category = L("Hollowing");
def->tooltip = L("Minimum wall thickness of a hollowed model.");
def->sidetext = L("mm");
def->min = 1;
def->mode = comSimple;
def->set_default_value(new ConfigOptionFloat(4));
}
void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &value)

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@ -1014,7 +1014,7 @@ public:
ConfigOptionFloat support_base_height /*= 1.0*/;
// The minimum distance of the pillar base from the model in mm.
ConfigOptionFloat support_base_safety_distance; /*= 1.0*/;
ConfigOptionFloat support_base_safety_distance; /*= 1.0*/
// The default angle for connecting support sticks and junctions.
ConfigOptionFloat support_critical_angle /*= 45*/;
@ -1059,7 +1059,7 @@ public:
// /////////////////////////////////////////////////////////////////////////
// Zero elevation mode parameters:
// - The object pad will be derived from the the model geometry.
// - The object pad will be derived from the model geometry.
// - There will be a gap between the object pad and the generated pad
// according to the support_base_safety_distance parameter.
// - The two pads will be connected with tiny connector sticks
@ -1081,6 +1081,22 @@ public:
// How much should the tiny connectors penetrate into the model body
ConfigOptionFloat pad_object_connector_penetration;
// /////////////////////////////////////////////////////////////////////////
// Model hollowing parameters:
// - Models can be hollowed out as part of the SLA print process
// - Thickness of the hollowed model walls can be adjusted
// -
// - Additional holes will be drilled into the hollow model to allow for
// - resin removal.
// /////////////////////////////////////////////////////////////////////////
ConfigOptionBool hollowing_enable;
// The minimum thickness of the model walls to maintain. Note that the
// resulting walls may be thicker due to smoothing out fine cavities where
// resin could stuck.
ConfigOptionFloat hollowing_min_thickness;
protected:
void initialize(StaticCacheBase &cache, const char *base_ptr)
@ -1118,6 +1134,8 @@ protected:
OPT_PTR(pad_object_connector_stride);
OPT_PTR(pad_object_connector_width);
OPT_PTR(pad_object_connector_penetration);
OPT_PTR(hollowing_enable);
OPT_PTR(hollowing_min_thickness);
}
};

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@ -3,6 +3,7 @@
#include "SLA/SLAPad.hpp"
#include "SLA/SLAAutoSupports.hpp"
#include "ClipperUtils.hpp"
#include "OpenVDBUtils.hpp"
#include "Geometry.hpp"
#include "MTUtils.hpp"
@ -47,6 +48,14 @@ public:
}
};
class SLAPrintObject::HollowingData
{
public:
TriangleMesh interior;
// std::vector<drillpoints>
};
namespace {
// should add up to 100 (%)
@ -752,6 +761,28 @@ void SLAPrint::process()
// the coefficient that multiplies the per object status values which
// are set up for <0, 100>. They need to be scaled into the whole process
const double ostepd = (max_objstatus - min_objstatus) / (objcount * 100.0);
auto hollow_model = [](SLAPrintObject &po) {
if (!po.m_config.hollowing_enable.getBool()) {
BOOST_LOG_TRIVIAL(info) << "Skipping hollowing step!";
po.m_hollowing_data.reset();
return;
} else {
BOOST_LOG_TRIVIAL(info) << "Performing hollowing step!";
}
if (!po.m_hollowing_data)
po.m_hollowing_data.reset(new SLAPrintObject::HollowingData());
double thickness = po.m_config.hollowing_min_thickness.getFloat();
po.m_hollowing_data->interior =
hollowed_interior(po.transformed_mesh(), thickness, 4, 0.5);
if (po.m_hollowing_data->interior.empty())
BOOST_LOG_TRIVIAL(warning) << "Hollowed interior is empty!";
};
// The slicing will be performed on an imaginary 1D grid which starts from
// the bottom of the bounding box created around the supported model. So
@ -765,7 +796,20 @@ void SLAPrint::process()
// Slicing the model object. This method is oversimplified and needs to
// be compared with the fff slicing algorithm for verification
auto slice_model = [this, ilhs, ilh](SLAPrintObject& po) {
const TriangleMesh& mesh = po.transformed_mesh();
TriangleMesh hollowed_mesh;
bool is_hollowing = po.m_config.hollowing_enable.getBool() &&
po.m_hollowing_data;
if (is_hollowing) {
hollowed_mesh = po.transformed_mesh();
hollowed_mesh.merge(po.m_hollowing_data->interior);
hollowed_mesh.require_shared_vertices();
}
const TriangleMesh &mesh = is_hollowing ? hollowed_mesh :
po.transformed_mesh();
// We need to prepare the slice index...
@ -1465,12 +1509,12 @@ void SLAPrint::process()
slaposFn pobj_program[] =
{
[](SLAPrintObject&){}, slice_model, [](SLAPrintObject&){}, support_points, support_tree, generate_pad, slice_supports
hollow_model, slice_model, [](SLAPrintObject&){}, support_points, support_tree, generate_pad, slice_supports
};
// We want to first process all objects...
std::vector<SLAPrintObjectStep> level1_obj_steps = {
slaposObjectSlice, slaposSupportPoints, slaposSupportTree, slaposPad
slaposHollowing, slaposObjectSlice, slaposSupportPoints, slaposSupportTree, slaposPad
};
// and then slice all supports to allow preview to be displayed ASAP
@ -1707,7 +1751,11 @@ bool SLAPrintObject::invalidate_state_by_config_options(const std::vector<t_conf
std::vector<SLAPrintObjectStep> steps;
bool invalidated = false;
for (const t_config_option_key &opt_key : opt_keys) {
if ( opt_key == "layer_height"
if ( opt_key == "hollowing_enable"
|| opt_key == "hollowing_min_thickness") {
steps.emplace_back(slaposHollowing);
} else if (
opt_key == "layer_height"
|| opt_key == "faded_layers"
|| opt_key == "pad_enable"
|| opt_key == "pad_wall_thickness"

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@ -74,8 +74,11 @@ public:
// Support mesh is only valid if this->is_step_done(slaposSupportTree) is true.
const TriangleMesh& support_mesh() const;
// Get a pad mesh centered around origin in XY, and with zero rotation around Z applied.
// Support mesh is only valid if this->is_step_done(slaposBasePool) is true.
// Support mesh is only valid if this->is_step_done(slaposPad) is true.
const TriangleMesh& pad_mesh() const;
// Ready after this->is_step_done(slaposHollowing) is true
const TriangleMesh& hollowed_interior_mesh() const;
// This will return the transformed mesh which is cached
const TriangleMesh& transformed_mesh() const;
@ -288,9 +291,12 @@ private:
// Caching the transformed (m_trafo) raw mesh of the object
mutable CachedObject<TriangleMesh> m_transformed_rmesh;
class SupportData;
std::unique_ptr<SupportData> m_supportdata;
class HollowingData;
std::unique_ptr<HollowingData> m_hollowing_data;
};
using PrintObjects = std::vector<SLAPrintObject*>;

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@ -98,6 +98,7 @@ ObjectList::ObjectList(wxWindow* parent) :
// ptSLA
CATEGORY_ICON[L("Supports")] = create_scaled_bitmap(nullptr, "support"/*"sla_supports"*/);
CATEGORY_ICON[L("Pad")] = create_scaled_bitmap(nullptr, "pad");
CATEGORY_ICON[L("Hollowing")] = create_scaled_bitmap(nullptr, "hollowing");
}
// create control

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@ -597,16 +597,20 @@ void GLGizmoHollow::on_update(const UpdateData& data)
void GLGizmoHollow::hollow_mesh(float offset, float adaptibility)
{
Slic3r::sla::Contour3D imesh{*m_mesh};
auto ptr = meshToVolume(imesh, {});
sla::Contour3D omesh = volumeToMesh(*ptr, -offset, adaptibility, true);
// Slic3r::sla::Contour3D imesh{*m_mesh};
// auto ptr = meshToVolume(imesh, {});
// sla::Contour3D omesh = volumeToMesh(*ptr, -offset, adaptibility, true);
if (omesh.empty())
// if (omesh.empty())
// return;
// imesh.merge(omesh);
TriangleMesh cavity = hollowed_interior(*m_mesh, double(offset), int(adaptibility));
if (cavity.empty())
return;
imesh.merge(omesh);
m_cavity_mesh.reset(new TriangleMesh);
*m_cavity_mesh = sla::to_triangle_mesh(imesh);
m_cavity_mesh.reset(new TriangleMesh(cavity));
m_cavity_mesh->merge(*m_mesh);
m_cavity_mesh.get()->require_shared_vertices();
m_mesh_raycaster.reset(new MeshRaycaster(*m_cavity_mesh.get()));
m_object_clipper.reset();
@ -616,7 +620,7 @@ void GLGizmoHollow::hollow_mesh(float offset, float adaptibility)
m_volume_with_cavity->indexed_vertex_array.load_mesh(*m_cavity_mesh.get());
m_volume_with_cavity->finalize_geometry(true);
m_volume_with_cavity->set_volume_transformation(m_model_object->volumes.front()->get_transformation());
m_volume_with_cavity->set_instance_transformation(m_model_object->instances[m_active_instance]->get_transformation());
m_volume_with_cavity->set_instance_transformation(m_model_object->instances[size_t(m_active_instance)]->get_transformation());
m_parent.toggle_model_objects_visibility(false, m_model_object, m_active_instance);
}

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@ -496,6 +496,8 @@ const std::vector<std::string>& Preset::sla_print_options()
"pad_object_connector_stride",
"pad_object_connector_width",
"pad_object_connector_penetration",
"hollowing_enable",
"hollowing_min_thickness",
"output_filename_format",
"default_sla_print_profile",
"compatible_printers",

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@ -3563,6 +3563,11 @@ void TabSLAPrint::build()
optgroup->append_single_option_line("pad_object_connector_stride");
optgroup->append_single_option_line("pad_object_connector_width");
optgroup->append_single_option_line("pad_object_connector_penetration");
page = add_options_page(_(L("Hollowing")), "hollowing");
optgroup = page->new_optgroup(_(L("Hollowing")));
optgroup->append_single_option_line("hollowing_enable");
optgroup->append_single_option_line("hollowing_min_thickness");
page = add_options_page(_(L("Advanced")), "wrench");
optgroup = page->new_optgroup(_(L("Slicing")));

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@ -22,40 +22,38 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
return mesh;
}
static Slic3r::TriangleMesh hollowed_interior(const Slic3r::TriangleMesh &mesh,
double min_thickness)
{
Slic3r::sla::Contour3D imesh = Slic3r::sla::Contour3D{mesh};
//static Slic3r::TriangleMesh hollowed_interior(const Slic3r::TriangleMesh &mesh,
// double min_thickness)
//{
// Slic3r::sla::Contour3D imesh = Slic3r::sla::Contour3D{mesh};
double scale = std::max(1.0, 3. / min_thickness);
double offset = scale * min_thickness;
float range = float(std::max(2 * offset, scale));
// double scale = std::max(1.0, 3. / min_thickness);
// double offset = scale * min_thickness;
// float range = float(std::max(2 * offset, scale));
for (auto &p : imesh.points) p *= scale;
auto ptr = Slic3r::meshToVolume(imesh, {}, 0.1f * float(offset), range);
// for (auto &p : imesh.points) p *= scale;
// auto ptr = Slic3r::meshToVolume(imesh, {}, 0.1f * float(offset), range);
REQUIRE(ptr);
// REQUIRE(ptr);
openvdb::tools::Filter<openvdb::FloatGrid>{*ptr}.gaussian(int(scale), 1);
// openvdb::tools::Filter<openvdb::FloatGrid>{*ptr}.gaussian(int(scale), 1);
double iso_surface = -offset;
double adaptivity = 0.;
Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, iso_surface, adaptivity);
// double iso_surface = -offset;
// double adaptivity = 0.;
// Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, iso_surface, adaptivity);
REQUIRE(!omesh.empty());
// for (auto &p : omesh.points) p /= scale;
for (auto &p : omesh.points) p /= scale;
return to_triangle_mesh(omesh);
}
// return to_triangle_mesh(omesh);
//}
TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
{
Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj");
Slic3r::TriangleMesh in_mesh = load_model("zaba.obj");
Benchmark bench;
bench.start();
Slic3r::TriangleMesh out_mesh = hollowed_interior(in_mesh, 2);
Slic3r::TriangleMesh out_mesh = hollowed_interior(in_mesh, 0.5);
bench.stop();