Renamed private member functions in GLToolbar
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8a9d0023a7
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@ -82,10 +82,10 @@ bool GLToolbarItem::is_separator() const
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void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const
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{
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GLTexture::render_sub_texture(tex_id, left, right, bottom, top, _get_uvs(texture_size, border_size, icon_size, gap_size));
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GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(texture_size, border_size, icon_size, gap_size));
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}
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GLTexture::Quad_UVs GLToolbarItem::_get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const
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GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const
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{
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GLTexture::Quad_UVs uvs;
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@ -209,11 +209,11 @@ float GLToolbar::get_width() const
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default:
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case Layout::Horizontal:
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{
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return _get_width_horizontal();
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return get_width_horizontal();
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}
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case Layout::Vertical:
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{
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return _get_width_vertical();
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return get_width_vertical();
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}
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}
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}
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@ -225,11 +225,11 @@ float GLToolbar::get_height() const
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default:
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case Layout::Horizontal:
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{
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return _get_height_horizontal();
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return get_height_horizontal();
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}
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case Layout::Vertical:
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{
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return _get_height_vertical();
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return get_height_vertical();
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}
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}
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}
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@ -279,12 +279,12 @@ void GLToolbar::update_hover_state(const Vec2d& mouse_pos)
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default:
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case Layout::Horizontal:
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{
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_update_hover_state_horizontal(mouse_pos);
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update_hover_state_horizontal(mouse_pos);
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break;
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}
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case Layout::Vertical:
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{
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_update_hover_state_vertical(mouse_pos);
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update_hover_state_vertical(mouse_pos);
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break;
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}
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}
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@ -300,11 +300,11 @@ int GLToolbar::contains_mouse(const Vec2d& mouse_pos) const
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default:
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case Layout::Horizontal:
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{
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return _contains_mouse_horizontal(mouse_pos);
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return contains_mouse_horizontal(mouse_pos);
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}
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case Layout::Vertical:
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{
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return _contains_mouse_vertical(mouse_pos);
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return contains_mouse_vertical(mouse_pos);
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}
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}
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}
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@ -358,12 +358,12 @@ void GLToolbar::render() const
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default:
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case Layout::Horizontal:
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{
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_render_horizontal();
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render_horizontal();
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break;
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}
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case Layout::Vertical:
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{
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_render_vertical();
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render_vertical();
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break;
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}
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}
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@ -371,27 +371,27 @@ void GLToolbar::render() const
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::glPopMatrix();
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}
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float GLToolbar::_get_width_horizontal() const
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float GLToolbar::get_width_horizontal() const
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{
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return _get_main_size();
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return get_main_size();
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}
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float GLToolbar::_get_width_vertical() const
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float GLToolbar::get_width_vertical() const
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{
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return m_icons_texture.items_icon_size;
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}
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float GLToolbar::_get_height_horizontal() const
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float GLToolbar::get_height_horizontal() const
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{
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return m_icons_texture.items_icon_size;
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}
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float GLToolbar::_get_height_vertical() const
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float GLToolbar::get_height_vertical() const
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{
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return _get_main_size();
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return get_main_size();
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}
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float GLToolbar::_get_main_size() const
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float GLToolbar::get_main_size() const
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{
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float size = 0.0f;
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for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
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@ -408,7 +408,7 @@ float GLToolbar::_get_main_size() const
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return size;
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}
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void GLToolbar::_update_hover_state_horizontal(const Vec2d& mouse_pos)
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void GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos)
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{
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float zoom = m_parent.get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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@ -488,7 +488,7 @@ void GLToolbar::_update_hover_state_horizontal(const Vec2d& mouse_pos)
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m_parent.set_tooltip(tooltip);
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}
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void GLToolbar::_update_hover_state_vertical(const Vec2d& mouse_pos)
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void GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos)
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{
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float zoom = m_parent.get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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@ -568,7 +568,7 @@ void GLToolbar::_update_hover_state_vertical(const Vec2d& mouse_pos)
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m_parent.set_tooltip(tooltip);
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}
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int GLToolbar::_contains_mouse_horizontal(const Vec2d& mouse_pos) const
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int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos) const
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{
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float zoom = m_parent.get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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@ -609,7 +609,7 @@ int GLToolbar::_contains_mouse_horizontal(const Vec2d& mouse_pos) const
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return -1;
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}
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int GLToolbar::_contains_mouse_vertical(const Vec2d& mouse_pos) const
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int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos) const
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{
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float zoom = m_parent.get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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@ -650,7 +650,7 @@ int GLToolbar::_contains_mouse_vertical(const Vec2d& mouse_pos) const
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return -1;
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}
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void GLToolbar::_render_horizontal() const
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void GLToolbar::render_horizontal() const
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{
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unsigned int tex_id = m_icons_texture.texture.get_id();
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int tex_size = m_icons_texture.texture.get_width();
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@ -684,7 +684,7 @@ void GLToolbar::_render_horizontal() const
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}
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}
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void GLToolbar::_render_vertical() const
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void GLToolbar::render_vertical() const
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{
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unsigned int tex_id = m_icons_texture.texture.get_id();
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int tex_size = m_icons_texture.texture.get_width();
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@ -69,7 +69,7 @@ public:
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void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
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private:
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GLTexture::Quad_UVs _get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
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GLTexture::Quad_UVs get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
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};
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class GLToolbar
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@ -155,18 +155,18 @@ public:
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void render() const;
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private:
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float _get_width_horizontal() const;
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float _get_width_vertical() const;
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float _get_height_horizontal() const;
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float _get_height_vertical() const;
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float _get_main_size() const;
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void _update_hover_state_horizontal(const Vec2d& mouse_pos);
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void _update_hover_state_vertical(const Vec2d& mouse_pos);
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int _contains_mouse_horizontal(const Vec2d& mouse_pos) const;
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int _contains_mouse_vertical(const Vec2d& mouse_pos) const;
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float get_width_horizontal() const;
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float get_width_vertical() const;
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float get_height_horizontal() const;
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float get_height_vertical() const;
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float get_main_size() const;
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void update_hover_state_horizontal(const Vec2d& mouse_pos);
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void update_hover_state_vertical(const Vec2d& mouse_pos);
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int contains_mouse_horizontal(const Vec2d& mouse_pos) const;
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int contains_mouse_vertical(const Vec2d& mouse_pos) const;
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void _render_horizontal() const;
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void _render_vertical() const;
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void render_horizontal() const;
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void render_vertical() const;
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};
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} // namespace GUI
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