computing smooth score instead of binary decision when picking seams

some basic documentation
This commit is contained in:
PavelMikus 2022-03-01 17:29:55 +01:00
parent 105b67c9a7
commit c72687c96c
2 changed files with 48 additions and 53 deletions

View file

@ -518,12 +518,6 @@ void pick_seam_point(std::vector<SeamCandidate> &perimeter_points, size_t start_
indices[index - start_index] = index;
}
std::sort(indices.begin(), indices.end(),
[&](size_t left, size_t right) {
return std::abs(perimeter_points[left].local_ccw_angle - 0.1 * PI)
> std::abs(perimeter_points[right].local_ccw_angle - 0.1 * PI);
});
size_t seam_index = indices[0];
for (size_t index : indices) {
if (comparator.is_first_better(perimeter_points[index], perimeter_points[seam_index])) {
@ -580,17 +574,13 @@ void gather_global_model_info(GlobalModelInfo &result, const PrintObject *po) {
}
struct DefaultSeamComparator {
static constexpr float angle_clusters[] { -1.0, 0.4 * PI, 0.65 * PI, 0.9 * PI };
float compute_angle_penalty(float ccw_angle) const {
if (ccw_angle >= 0) {
return PI - ccw_angle;
} else {
return (PI - ccw_angle) * 1.1f;
}
const float get_angle_category(float ccw_angle) const {
float concave_bonus = ccw_angle < 0 ? 0.1 * PI : 0;
float abs_angle = abs(ccw_angle) + concave_bonus;
auto category = std::find_if_not(std::begin(angle_clusters), std::end(angle_clusters),
[&](float category_limit) {
return abs_angle > category_limit;
});
category--;
return *category;
}
bool is_first_better(const SeamCandidate &a, const SeamCandidate &b) const {
@ -603,24 +593,12 @@ struct DefaultSeamComparator {
}
//avoid overhangs
if (a.overhang > 0.3f && b.overhang < a.overhang) {
if (a.overhang > 0.2f && b.overhang < a.overhang) {
return false;
}
{ //local angles
float a_local_category = get_angle_category(a.local_ccw_angle);
float b_local_category = get_angle_category(b.local_ccw_angle);
if (a_local_category > b_local_category) {
return true;
}
if (a_local_category < b_local_category) {
return false;
}
}
return a.visibility < b.visibility;
return (a.visibility + 0.01) * compute_angle_penalty(a.local_ccw_angle) <
(b.visibility + 0.01) * compute_angle_penalty(b.local_ccw_angle);
}
bool is_first_not_much_worse(const SeamCandidate &a, const SeamCandidate &b) const {
@ -633,24 +611,12 @@ struct DefaultSeamComparator {
}
//avoid overhangs
if (a.overhang > 0.3f && b.overhang < a.overhang) {
if (a.overhang > 0.2f && b.overhang < a.overhang) {
return false;
}
{ //local angles
float a_local_category = get_angle_category(a.local_ccw_angle);
float b_local_category = get_angle_category(b.local_ccw_angle);
if (a_local_category > b_local_category) {
return true;
}
if (a_local_category < b_local_category) {
return false;
}
}
return (a.visibility <= b.visibility
|| (std::abs(a.visibility - b.visibility) < SeamPlacer::expected_hits_per_area / 17.0f));
return (a.visibility + 0.01) * compute_angle_penalty(a.local_ccw_angle) * 0.8f <=
(b.visibility + 0.01) * compute_angle_penalty(b.local_ccw_angle);
}
}
;
@ -814,7 +780,15 @@ void SeamPlacer::align_seam_points(const PrintObject *po, const Comparator &comp
std::sort(seams.begin(), seams.end(),
[&](const std::pair<size_t, size_t> &left, const std::pair<size_t, size_t> &right) {
return m_perimeter_points_per_object[po][left.first][left.second].visibility
< m_perimeter_points_per_object[po][right.first][right.second].visibility;
* (1.2 * PI
- std::abs(
m_perimeter_points_per_object[po][left.first][left.second].local_ccw_angle
- 0.2 * PI))
< m_perimeter_points_per_object[po][right.first][right.second].visibility
* (1.2 * PI
- std::abs(
m_perimeter_points_per_object[po][right.first][right.second].local_ccw_angle
- 0.2 * PI));
}
);
@ -889,7 +863,7 @@ void SeamPlacer::align_seam_points(const PrintObject *po, const Comparator &comp
// //https://en.wikipedia.org/wiki/Exponential_smoothing
// //inititalization
// float smoothing_factor = SeamPlacer::seam_align_strength;
// float smoothing_factor = 0.8;
// std::pair<size_t, size_t> init = seam_string[0];
// Vec2f prev_pos_xy = m_perimeter_points_per_object[po][init.first][init.second].position.head<2>();
// for (const auto &pair : seam_string) {