Replace Math::ConvexHull with Math::ConvexHull::MonotoneChain. #722
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2
Build.PL
2
Build.PL
@ -12,7 +12,7 @@ my $build = Module::Build->new(
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'File::Spec' => '0',
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'Getopt::Long' => '0',
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'Math::Clipper' => '1.09',
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'Math::ConvexHull' => '1.0.4',
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'Math::ConvexHull::MonotoneChain' => '0.01',
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'Math::Geometry::Voronoi' => '1.3',
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'Math::PlanePath' => '53',
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'Moo' => '0.091009',
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@ -5,7 +5,7 @@ use utf8;
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use File::Basename qw(basename dirname);
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use List::Util qw(max sum);
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use Math::ConvexHull qw(convex_hull);
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use Math::ConvexHull::MonotoneChain qw(convex_hull);
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use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 MIN MAX);
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use Slic3r::Geometry::Clipper qw(JT_ROUND);
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use threads::shared qw(shared_clone);
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@ -1012,8 +1012,8 @@ sub OnDropFiles {
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package Slic3r::GUI::Plater::Object;
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use Moo;
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use Math::ConvexHull qw(convex_hull);
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use Slic3r::Geometry qw(X Y remove_coinciding_points);
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use Math::ConvexHull::MonotoneChain qw(convex_hull);
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use Slic3r::Geometry qw(X Y);
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has 'name' => (is => 'rw', required => 1);
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has 'input_file' => (is => 'rw', required => 1);
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@ -1056,7 +1056,6 @@ sub make_thumbnail {
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my %params = @_;
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my @points = map [ @$_[X,Y] ], @{$self->model_object->mesh->vertices};
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remove_coinciding_points(\@points);
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my $convex_hull = Slic3r::Polygon->new(convex_hull(\@points));
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for (@$convex_hull) {
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@$_ = map $_ * $params{scaling_factor}, @$_;
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@ -4,9 +4,9 @@ use Moo;
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use File::Basename qw(basename fileparse);
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use File::Spec;
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use List::Util qw(max);
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use Math::ConvexHull 1.0.4 qw(convex_hull);
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use Math::ConvexHull::MonotoneChain qw(convex_hull);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 MIN PI scale unscale move_points nearest_point remove_coinciding_points);
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use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 MIN PI scale unscale move_points nearest_point);
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use Slic3r::Geometry::Clipper qw(diff_ex union_ex intersection_ex offset JT_ROUND JT_SQUARE);
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use Time::HiRes qw(gettimeofday tv_interval);
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@ -139,7 +139,6 @@ sub validate {
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my $clearance;
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{
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my @points = map [ @$_[X,Y] ], map @{$_->vertices}, @{$self->objects->[$obj_idx]->meshes};
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remove_coinciding_points(\@points);
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my $convex_hull = Slic3r::Polygon->new(convex_hull(\@points));
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$clearance = +($convex_hull->offset(scale $Slic3r::Config->extruder_clearance_radius / 2, 1, JT_ROUND))[0];
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}
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@ -565,7 +564,6 @@ sub make_skirt {
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return if @points < 3; # at least three points required for a convex hull
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# find out convex hull
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remove_coinciding_points(\@points);
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my $convex_hull = convex_hull(\@points);
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# draw outlines from outside to inside
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