Fix for a few comment typos

This commit is contained in:
tamasmeszaros 2019-02-18 10:52:16 +01:00
parent a50ffd0791
commit c8bda6c13b

View file

@ -1385,7 +1385,7 @@ bool SLASupportTree::generate(const PointSet &points,
gndidx.reserve(size_t(head_pos.rows()));
nogndidx.reserve(size_t(head_pos.rows()));
// First we search decide which heads reach the ground and can be full
// First we decide which heads reach the ground and can be full
// pillars and which shall be connected to the model surface (or search
// a suitable path around the surface that leads to the ground -- TODO)
for(unsigned i = 0; i < head_pos.rows(); i++) {
@ -1429,7 +1429,7 @@ bool SLASupportTree::generate(const PointSet &points,
// We will try to assign a pillar to all the pinheads. If a pillar
// would pierce the model surface, we will try to adjust slightly
// the head with so that the pillar can be deployed.
// the head width so that the pillar can be deployed.
while(!accept && head.width_mm > 0) {
Vec3d startpoint = head.junction_point();
@ -1441,7 +1441,7 @@ bool SLASupportTree::generate(const PointSet &points,
double tprec = ray_mesh_intersect(startpoint, dir, mesh);
if(std::isinf(tprec) && !std::isinf(t)) {
// This is a damned case where the pillar melds into the
// This is a damned case where the pillar melts into the
// model but its center ray can reach the ground. We can
// not route this to the ground nor to the model surface.
head.width_mm = hw + (ri % 2? -1 : 1) * ri * head.r_back_mm;
@ -1828,7 +1828,7 @@ bool SLASupportTree::generate(const PointSet &points,
}
};
// Step: routing the pinheads that are would connect to the model surface
// Step: routing the pinheads that would connect to the model surface
// along the Z axis downwards. For now these will actually be connected with
// the model surface with a flipped pinhead. In the future here we could use
// some smart algorithms to search for a safe path to the ground or to a