Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Selection
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@ -1275,7 +1275,11 @@ void Selection::render_center(bool gizmo_is_dragging)
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return;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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@ -1286,8 +1290,13 @@ void Selection::render_center(bool gizmo_is_dragging)
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glsafe(::glDisable(GL_DEPTH_TEST));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Transform3d matrix = GUI::wxGetApp().plater()->get_camera().get_projection_view_matrix() * Geometry::assemble_transform(center);
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shader->set_uniform("projection_view_model_matrix", matrix);
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#else
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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m_vbo_sphere.set_color(ColorRGBA::WHITE());
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@ -1296,7 +1305,9 @@ void Selection::render_center(bool gizmo_is_dragging)
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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m_vbo_sphere.render();
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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shader->stop_using();
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@ -1310,7 +1321,11 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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return;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat_attr" : "gouraud_light");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat" : "gouraud_light");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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@ -1330,11 +1345,13 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glPushMatrix());
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!boost::starts_with(sidebar_field, "layer"))
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPushMatrix());
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if (!boost::starts_with(sidebar_field, "layer")) {
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const Vec3d& center = get_bounding_box().center();
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if (is_single_full_instance() && !wxGetApp().obj_manipul()->get_world_coordinates()) {
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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if (!boost::starts_with(sidebar_field, "position")) {
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@ -1355,15 +1372,17 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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glsafe(::glMultMatrixd(orient_matrix.data()));
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}
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} else if (is_single_volume() || is_single_modifier()) {
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}
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else if (is_single_volume() || is_single_modifier()) {
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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if (!boost::starts_with(sidebar_field, "position"))
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orient_matrix = orient_matrix * (*m_volumes)[*m_list.begin()]->get_volume_transformation().get_matrix(true, false, true, true);
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glsafe(::glMultMatrixd(orient_matrix.data()));
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} else {
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glsafe(::glTranslated(center(0), center(1), center(2)));
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}
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else {
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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if (requires_local_axes()) {
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const Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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glsafe(::glMultMatrixd(orient_matrix.data()));
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@ -1383,9 +1402,16 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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else if (boost::starts_with(sidebar_field, "scale") || boost::starts_with(sidebar_field, "size"))
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render_sidebar_scale_hints(sidebar_field);
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else if (boost::starts_with(sidebar_field, "layer"))
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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render_sidebar_layers_hints(sidebar_field, shader);
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#else
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render_sidebar_layers_hints(sidebar_field);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!boost::starts_with(sidebar_field, "layer"))
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#if !ENABLE_GLBEGIN_GLEND_REMOVAL
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if (!boost::starts_with(sidebar_field, "layer"))
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@ -1970,11 +1996,18 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
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glsafe(::glLineWidth(2.0f * m_scale_factor));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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shader->start_using();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_box.set_color(to_rgba(color));
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m_box.render();
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shader->stop_using();
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@ -2147,7 +2180,11 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
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}
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void Selection::render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram* shader)
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#else
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void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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{
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static const float Margin = 10.0f;
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@ -2245,6 +2282,10 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
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m_planes.models[1].init_from(std::move(init_data));
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_planes.models[0].set_color((camera_on_top && type == 1) || (!camera_on_top && type == 2) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
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m_planes.models[0].render();
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m_planes.models[1].set_color((camera_on_top && type == 2) || (!camera_on_top && type == 1) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
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@ -379,7 +379,11 @@ private:
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void render_sidebar_position_hints(const std::string& sidebar_field);
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void render_sidebar_rotation_hints(const std::string& sidebar_field);
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void render_sidebar_scale_hints(const std::string& sidebar_field);
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram* shader);
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#else
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void render_sidebar_layers_hints(const std::string& sidebar_field);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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public:
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enum SyncRotationType {
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