Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Selection
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2 changed files with 51 additions and 6 deletions
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@ -379,7 +379,11 @@ private:
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void render_sidebar_position_hints(const std::string& sidebar_field);
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void render_sidebar_rotation_hints(const std::string& sidebar_field);
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void render_sidebar_scale_hints(const std::string& sidebar_field);
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram* shader);
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#else
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void render_sidebar_layers_hints(const std::string& sidebar_field);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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public:
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enum SyncRotationType {
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