Merge branch 'master' into fs_QuadricEdgeCollapse
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commit
cc48f6c6a4
3 changed files with 11 additions and 30 deletions
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@ -306,7 +306,7 @@ void GLVolume::SinkingContours::update()
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int object_idx = m_parent.object_idx();
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Model& model = GUI::wxGetApp().plater()->model();
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if (0 <= object_idx && object_idx < (int)model.objects.size() && m_parent.is_sinking() && !m_parent.is_below_printbed()) {
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if (0 <= object_idx && object_idx < model.objects.size() && m_parent.is_sinking() && !m_parent.is_below_printbed()) {
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const BoundingBoxf3& box = m_parent.transformed_convex_hull_bounding_box();
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if (!m_old_box.size().isApprox(box.size()) || m_old_box.min.z() != box.min.z()) {
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m_old_box = box;
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@ -55,15 +55,8 @@ std::string GLGizmoCut::on_get_name() const
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void GLGizmoCut::on_set_state()
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{
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// Reset m_cut_z on gizmo activation
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#if ENABLE_SINKING_CONTOURS
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if (get_state() == On) {
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m_cut_z = bounding_box().center().z();
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m_cut_contours.reset();
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}
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#else
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if (get_state() == On)
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m_cut_z = bounding_box().center().z();
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#endif // ENABLE_SINKING_CONTOURS
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}
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bool GLGizmoCut::on_is_activable() const
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@ -216,12 +209,8 @@ void GLGizmoCut::on_render_input_window(float x, float y, float bottom_limit)
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m_imgui->end();
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if (cut_clicked && (m_keep_upper || m_keep_lower)) {
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if (cut_clicked && (m_keep_upper || m_keep_lower))
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perform_cut(m_parent.get_selection());
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#if ENABLE_SINKING_CONTOURS
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m_cut_contours.reset();
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#endif // ENABLE_SINKING_CONTOURS
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}
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}
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void GLGizmoCut::set_cut_z(double cut_z)
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@ -293,21 +282,21 @@ void GLGizmoCut::update_contours()
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const GLVolume* first_glvolume = selection.get_volume(*selection.get_volume_idxs().begin());
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const BoundingBoxf3& box = first_glvolume->transformed_convex_hull_bounding_box();
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const int object_idx = selection.get_object_idx();
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const ModelObject* model_object = wxGetApp().model().objects[selection.get_object_idx()];
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const int instance_idx = selection.get_instance_idx();
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if (0.0 < m_cut_z && m_cut_z < m_max_z) {
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if (m_cut_contours.cut_z != m_cut_z || m_cut_contours.object_idx != object_idx || m_cut_contours.instance_idx != instance_idx) {
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if (m_cut_contours.cut_z != m_cut_z || m_cut_contours.object_id != model_object->id() || m_cut_contours.instance_idx != instance_idx) {
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m_cut_contours.cut_z = m_cut_z;
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if (m_cut_contours.object_idx != object_idx) {
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m_cut_contours.mesh = wxGetApp().plater()->model().objects[object_idx]->raw_mesh();
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if (m_cut_contours.object_id != model_object->id()) {
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m_cut_contours.mesh = model_object->raw_mesh();
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m_cut_contours.mesh.repair();
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}
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m_cut_contours.position = box.center();
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m_cut_contours.shift = Vec3d::Zero();
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m_cut_contours.object_idx = object_idx;
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m_cut_contours.object_id = model_object->id();
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m_cut_contours.instance_idx = instance_idx;
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m_cut_contours.contours.reset();
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@ -319,8 +308,9 @@ void GLGizmoCut::update_contours()
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m_cut_contours.contours.set_color(-1, { 1.0f, 1.0f, 1.0f, 1.0f });
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}
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}
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else if (box.center() != m_cut_contours.position)
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else if (box.center() != m_cut_contours.position) {
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m_cut_contours.shift = box.center() - m_cut_contours.position;
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}
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}
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else
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m_cut_contours.contours.reset();
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@ -5,6 +5,7 @@
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#if ENABLE_SINKING_CONTOURS
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#include "slic3r/GUI/GLModel.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/ObjectID.hpp"
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#endif // ENABLE_SINKING_CONTOURS
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namespace Slic3r {
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@ -33,18 +34,8 @@ class GLGizmoCut : public GLGizmoBase
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double cut_z{ 0.0 };
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Vec3d position{ Vec3d::Zero() };
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Vec3d shift{ Vec3d::Zero() };
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int object_idx{ -1 };
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ObjectID object_id;
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int instance_idx{ -1 };
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void reset() {
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mesh.clear();
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contours.reset();
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cut_z = 0.0;
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position = Vec3d::Zero();
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shift = Vec3d::Zero();
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object_idx = -1;
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instance_idx = -1;
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}
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};
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CutContours m_cut_contours;
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