Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.

Shader: flat - Gizmo Place on face
This commit is contained in:
enricoturri1966 2022-02-28 15:11:14 +01:00
parent 7c9ac342de
commit d766627099

View file

@ -4,6 +4,10 @@
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#include "slic3r/GUI/GUI_App.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp"
@ -101,7 +105,11 @@ void GLGizmoFlatten::on_render()
const Selection& selection = m_parent.get_selection();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
@ -115,9 +123,15 @@ void GLGizmoFlatten::on_render()
if (selection.is_single_full_instance()) {
const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix();
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix() *
Geometry::assemble_transform(Vec3d(0.0, 0.0, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z())) * m;
shader->set_uniform("projection_view_model_matrix", matrix);
#else
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z()));
glsafe(::glMultMatrixd(m.data()));
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (this->is_plane_update_necessary())
update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) {
@ -130,7 +144,9 @@ void GLGizmoFlatten::on_render()
m_planes[i].vbo.render();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
}
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
}
glsafe(::glEnable(GL_CULL_FACE));
@ -146,7 +162,11 @@ void GLGizmoFlatten::on_render_for_picking()
const Selection& selection = m_parent.get_selection();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
@ -158,9 +178,15 @@ void GLGizmoFlatten::on_render_for_picking()
if (selection.is_single_full_instance() && !wxGetKeyState(WXK_CONTROL)) {
const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix();
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix() *
Geometry::assemble_transform(Vec3d(0.0, 0.0, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z())) * m;
shader->set_uniform("projection_view_model_matrix", matrix);
#else
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z()));
glsafe(::glMultMatrixd(m.data()));
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (this->is_plane_update_necessary())
update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) {
@ -171,7 +197,9 @@ void GLGizmoFlatten::on_render_for_picking()
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
m_planes[i].vbo.render();
}
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
}
glsafe(::glEnable(GL_CULL_FACE));