Do not clear selection if left-clicking out of objects while shift is down

This commit is contained in:
Enrico Turri 2018-12-19 11:59:59 +01:00
parent 9d8e78636b
commit d922260b73

View file

@ -5200,7 +5200,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled())
{
// deselect and propagate event through callback
if (m_picking_enabled && !m_toolbar_action_running && !m_mouse.ignore_up_event)
if (!evt.ShiftDown() && m_picking_enabled && !m_toolbar_action_running && !m_mouse.ignore_up_event)
{
m_selection.clear();
m_selection.set_mode(Selection::Instance);