Refactored version of the wall triangulation algorithm, initial integration.
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@ -15,9 +15,9 @@ const std::string USAGE_STR = {
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namespace Slic3r { namespace sla {
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Contour3D convert(const Polygons& triangles, coord_t z, bool dir);
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Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
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Contour3D walls(const Polygon& floor_plate, const Polygon& ceiling,
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double floor_z_mm, double ceiling_z_mm,
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ThrowOnCancel thr, double offset_difference_mm = 0.0);
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double offset_difference_mm, ThrowOnCancel thr);
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void offset(ExPolygon& sh, coord_t distance);
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@ -64,7 +64,7 @@ int main(const int argc, const char *argv[]) {
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mesh.merge(bottom_plate_mesh);
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mesh.merge(top_plate_mesh);
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sla::Contour3D w = sla::walls(bottom_plate, top_plate, 0, 3, [](){}, 2.0);
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sla::Contour3D w = sla::walls(bottom_plate.contour, top_plate.contour, 0, 3, 2.0, [](){});
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mesh.merge(w);
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// sla::create_base_pool(ground_slice, basepool);
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@ -5,10 +5,7 @@
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#include "SLABoostAdapter.hpp"
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#include "ClipperUtils.hpp"
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#include <fstream>
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#include "SVG.hpp"
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//#include "SVG.hpp"
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//#include "benchmark.h"
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namespace Slic3r { namespace sla {
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@ -33,302 +30,132 @@ Contour3D convert(const Polygons& triangles, coord_t z, bool dir) {
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return {points, indices};
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}
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// // step 1: find the leftmost bottom vertex of each plate.
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//// auto vcmp = [](const Point& v1, const Point& v2) {
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//// if(v1.y() == v2.y()) return v1.x() < v2.x();
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//// return v1.y() < v2.y();
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//// };
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// // lb stands for Leftmost Bottom
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// //auto iit = inner.points.begin(); //std::min_element(inner.points.begin(), inner.points.end(), vcmp);
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// //auto oit = outer.points.begin();//std::min_element(outer.points.begin(), outer.points.end(), vcmp);
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// // step 2: find the centroid of the inner polygon
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// auto bb = inner.bounding_box();
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// Point center = bb.center();
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// const double Pi_2 = 2*PI;
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// // This will return the angle of a segment (p1, p2) to the X axis
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// // from 0 to 2*PI
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// auto anglefn = [Pi_2, center](const Point& p) {
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// coord_t dx = p.x() - center.x(), dy = p.y() - center.y();
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// double a = std::atan2(dy, dx);
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// auto s = std::signbit(a);
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// if(s) a += Pi_2;
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// return a;
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// };
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// ret.points.reserve(inner.points.size() + outer.points.size());
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// for(auto& p : inner.points)
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// ret.points.emplace_back(unscale(p.x(), p.y(), mm(ceiling_z_mm)));
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// for(auto& p : outer.points)
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// ret.points.emplace_back(unscale(p.x(), p.y(), mm(floor_z_mm)));
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// std::vector<std::pair<long, double>> anglediagram;
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// anglediagram.reserve(inner.size() + outer.size());
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// for(size_t i = 0; i < inner.size(); ++i)
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// anglediagram.emplace_back(
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// std::make_pair(long(i), anglefn(inner.points[i]) )
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// );
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// const auto offs = long(inner.points.size());
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// for(size_t i = 0; i < outer.size(); ++i)
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// anglediagram.emplace_back(
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// std::make_pair(offs + long(i), anglefn(outer.points[i]) )
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// );
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// std::sort(anglediagram.begin(), anglediagram.end(),
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// [](const std::pair<long, double>& v1,
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// const std::pair<long, double>& v2)
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// {
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// return v1.second < v2.second;
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// });
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// for(size_t i = 0; i < anglediagram.size() - 3; ++i) {
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// long t1 = anglediagram[i].first;
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// long t2 = anglediagram[i + 1].first;
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// if(t1 >= offs && t2 >= offs) {
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// // search for an inner vertex
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// size_t jd = i;
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// size_t ju = i + 1;
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// while(anglediagram[jd].first >= offs) {
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// if(jd == 0) jd = anglediagram.size() - 1;
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// else --jd;
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// }
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// while(anglediagram[ju].first >= offs) {
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// if(ju >= anglediagram.size() - 1) ju = 0;
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// else ++ju;
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// if(ju > anglediagram.size()) {
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// std::cout << "mi eeez????" << std::endl;
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// }
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// }
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// assert(jd != i || ju != i + 1);
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// long t3 = -1;
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// if(ju > anglediagram.size() || jd > anglediagram.size()) {
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// std::cout << "baj van" << std::endl;
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// }
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// if(jd == i) t3 = anglediagram[ju].first;
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// else if(ju == i + 1) t3 = anglediagram[jd].first;
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// else {
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// double ad = anglediagram[jd].second;
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// double au = anglediagram[ju].second;
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// double dd = std::abs(ad - anglediagram[i].second);
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// if(dd > PI) dd = Pi_2 - dd;
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// double du = std::abs(au - anglediagram[i + 1].second);
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// if(du > PI) du = Pi_2 - du;
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// t3 = dd < du ? anglediagram[jd].first: anglediagram[ju].first;
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// }
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// ret.indices.emplace_back(t1, t3, t2);
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// }
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// }
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// This function will return a triangulation of a sheet connecting an upper
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// and a lower plate given as input polygons. It will not triangulate the plates
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// themselves only the robe.
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Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
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Contour3D walls(const Polygon& lower, const Polygon& upper,
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double floor_z_mm, double ceiling_z_mm,
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ThrowOnCancel thr, double offset_difference_mm = 0)
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double offset_difference_mm, ThrowOnCancel thr)
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{
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Contour3D ret;
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const Polygon& inner = ceiling.contour;
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const Polygon& outer = floor_plate.contour;
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if(upper.points.size() < 3 || lower.size() < 3) return ret;
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if(inner.points.size() < 3 || outer.size() < 3) return ret;
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// Offset in the index array for the ceiling
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const auto offs = long(upper.points.size());
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const auto offs = long(inner.points.size());
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ret.points.reserve(inner.points.size() + outer.points.size());
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for(auto& p : inner.points)
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ret.points.reserve(upper.points.size() + lower.points.size());
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for(auto& p : upper.points)
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ret.points.emplace_back(unscale(p.x(), p.y(), mm(ceiling_z_mm)));
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for(auto& p : outer.points)
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for(auto& p : lower.points)
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ret.points.emplace_back(unscale(p.x(), p.y(), mm(floor_z_mm)));
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auto iit = inner.points.begin();
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auto oit = outer.points.begin();
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auto uit = upper.points.begin();
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auto lit = lower.points.begin();
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// We need to find the closest point on outer polygon to the first point on
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// the inner polygon. These will be our starting points.
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double distmin = std::numeric_limits<double>::max();
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for(auto ot = outer.points.begin(); ot != outer.points.end(); ++ot) {
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Vec2d p = (*ot - *iit).cast<double>();
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for(auto lt = lower.points.begin(); lt != lower.points.end(); ++lt) {
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thr();
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Vec2d p = (*lt - *uit).cast<double>();
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double d = p.transpose() * p;
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if(d < distmin) { oit = ot; distmin = d; }
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if(d < distmin) { lit = lt; distmin = d; }
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}
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auto inext = std::next(iit);
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auto onext = std::next(oit);
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if(onext == outer.points.end()) onext = outer.points.begin();
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auto unext = std::next(uit);
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auto lnext = std::next(lit);
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if(lnext == lower.points.end()) lnext = lower.points.begin();
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auto iidx = iit - inner.points.begin();
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auto inextidx = inext - inner.points.begin();
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auto oidx = offs + oit - outer.points.begin();
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auto onextidx = offs + onext - outer.points.begin();
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auto uidx = uit - upper.points.begin();
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auto unextidx = unext - upper.points.begin();
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auto lidx = offs + lit - lower.points.begin();
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auto lnextidx = offs + lnext - lower.points.begin();
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auto nextinp = [&iit, &inext, &inner, &iidx, &inextidx] () {
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++iit; ++inext;
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if(inext == inner.points.end()) inext = inner.points.begin();
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if(iit == inner.points.end()) iit = inner.points.begin();
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inextidx = inext - inner.points.begin();
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iidx = iit - inner.points.begin();
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};
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enum class Proceed {
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UPPER, LOWER
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} proceed = Proceed::UPPER;
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auto nextoutp = [&oit, &onext, &outer, &onextidx, &oidx, offs] () {
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++oit; ++onext;
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if(onext == outer.points.end()) onext = outer.points.begin();
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if(oit == outer.points.end()) oit = outer.points.begin();
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onextidx = offs + onext - outer.points.begin();
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oidx = offs + oit - outer.points.begin();
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};
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bool ustarted = false, lstarted = false;
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double current_fit = 0;
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double prev_fit = 0;
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bool isinsider = true;
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bool idirty = false, odirty = false;
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double obtusity = 0;
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double prev_obtusity = 0;
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auto distfn = [](const Vec2d& p1, const Vec2d& p2) {
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auto distfn = [](const Vec3d& p1, const Vec3d& p2) {
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auto p = p1 - p2;
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return p.transpose() * p;
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return std::sqrt(p.transpose() * p);
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};
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double cd = ceiling_z_mm - floor_z_mm;
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double slope = offset_difference_mm / std::sqrt(std::pow(offset_difference_mm, 2) + std::pow(cd, 2));
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const double required_fit = offset_difference_mm /
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std::sqrt( std::pow(offset_difference_mm, 2) +
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std::pow(ceiling_z_mm - floor_z_mm, 2));
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auto obtusityfn = [distfn](const Vec2d& p1, const Vec2d& p2, const Vec2d& p3)
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{
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double a = distfn(p1, p2);
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double b = distfn(p2, p3);
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double c = distfn(p1, p3);
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double aa = std::sqrt(a);
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double bb = std::sqrt(b);
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double cc = std::sqrt(c);
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// std::array<double, 3> sides = {aa, bb, cc};
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// std::sort(sides.begin(), sides.end());
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// double thinness = -1 + 2 * std::pow(sides.front() / sides.back(), 2);
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// assert(thinness <= 1.0 && thinness >= -1.0);
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std::array<double, 3> coses;
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coses[0] = (a + b - c) / (2*aa*bb);
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coses[1] = (a + c - b) / (2*aa*cc);
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coses[2] = (c + b - a) / (2*cc*bb);
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bool isobt = a + b < c || b + c < a || c + a < b;
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double minval = *std::min_element(coses.begin(), coses.end());
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assert(isobt && minval <= 0 || !isobt && minval >= 0);
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return minval;
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// return 0.5 * (minval + thinness);
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};
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#ifndef NDEBUG
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Polygons top_plate_triangles, bottom_plate_triangles;
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ceiling.triangulate_p2t(&top_plate_triangles);
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floor_plate.triangulate_p2t(&bottom_plate_triangles);
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auto top_plate_mesh = sla::convert(top_plate_triangles, coord_t(3.0/SCALING_FACTOR), false);
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auto bottom_plate_mesh = sla::convert(bottom_plate_triangles, 0, true);
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Contour3D dmesh;
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dmesh.merge(top_plate_mesh);
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dmesh.merge(bottom_plate_mesh);
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#endif
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double idist = 0, odist = 0;
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double ilen = inner.length(), olen = outer.length();
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double doffs = offset_difference_mm;
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auto iend = iit; auto oend = oit;
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auto uend = uit; auto lend = lit;
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do {
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#ifndef NDEBUG
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std::fstream fout("dout.obj", std::fstream::out);
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Contour3D dmeshout = dmesh;
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#endif
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prev_obtusity = obtusity;
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double distfactor = idist/ilen - odist/olen;
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thr();
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if(isinsider) {
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Vec3d p1(iit->x()*SCALING_FACTOR, iit->y()*SCALING_FACTOR, ceiling_z_mm);
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Vec3d p2(oit->x()*SCALING_FACTOR, oit->y()*SCALING_FACTOR, floor_z_mm);
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Vec3d p3(inext->x()*SCALING_FACTOR, inext->y()*SCALING_FACTOR, ceiling_z_mm);
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prev_fit = current_fit;
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Vec2d ip = unscale(uit->x(), uit->y());
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Vec2d inextp = unscale(unext->x(), unext->y());
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Vec2d op = unscale(lit->x(), lit->y());
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Vec2d onextp = unscale(lnext->x(), lnext->y());
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if(idirty && iit == iend) { isinsider = false; continue; }
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switch(proceed) {
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case Proceed::UPPER:
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if(!ustarted || uit != uend) {
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Vec3d p1(ip.x(), ip.y(), ceiling_z_mm);
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Vec3d p2(op.x(), op.y(), floor_z_mm);
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Vec3d p3(inextp.x(), inextp.y(), ceiling_z_mm);
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double t1 = doffs / std::sqrt((p1 - p2).transpose() * (p1 - p2));
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t1 = slope - t1;
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double t2 = doffs / std::sqrt((p3 - p2).transpose() * (p3 - p2));
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t2 = slope - t2;
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double t = std::max(std::abs(t1), std::abs(t2));
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double a = required_fit - offset_difference_mm / distfn(p1, p2);
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double b = required_fit - offset_difference_mm / distfn(p3, p2);
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current_fit = std::max(std::abs(a), std::abs(b));
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obtusity = t;
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// obtusity = obtusityfn(p1, p2, p3);
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// obtusity = 0.9 * obtusity - 0.1 * distfactor;
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if(current_fit > prev_fit) {
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proceed = Proceed::LOWER;
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} else {
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ret.indices.emplace_back(uidx, lidx, unextidx);
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if(obtusity > prev_obtusity) {
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isinsider = false;
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} else {
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ret.indices.emplace_back(iidx, oidx, inextidx);
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nextinp();
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Vec2d tmp = (*iit - *inext).cast<double>();
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idist += std::sqrt(tmp.transpose() * tmp);
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idirty = true;
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}
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} else {
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Vec3d p1(oit->x()*SCALING_FACTOR, oit->y()*SCALING_FACTOR, floor_z_mm);
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Vec3d p2(onext->x()*SCALING_FACTOR, onext->y()*SCALING_FACTOR, floor_z_mm);
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Vec3d p3(iit->x()*SCALING_FACTOR, iit->y()*SCALING_FACTOR, ceiling_z_mm);
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++uit; ++unext;
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if(unext == upper.points.end()) unext = upper.points.begin();
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if(uit == upper.points.end()) uit = upper.points.begin();
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unextidx = unext - upper.points.begin();
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uidx = uit - upper.points.begin();
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if(odirty && oit == oend) { isinsider = true; continue; }
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ustarted = true;
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}
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} else proceed = Proceed::LOWER;
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double t1 = slope - doffs / std::sqrt((p3 - p1).transpose() * (p3 - p1));
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double t2 = slope - doffs / std::sqrt((p3 - p2).transpose() * (p3 - p2));
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double t = std::max(std::abs(t1), std::abs(t2));
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break;
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case Proceed::LOWER:
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if(!lstarted || lit != lend) {
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Vec3d p1(op.x(), op.y(), floor_z_mm);
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Vec3d p2(onextp.x(), onextp.y(), floor_z_mm);
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Vec3d p3(ip.x(), ip.y(), ceiling_z_mm);
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obtusity = t;
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double a = required_fit - offset_difference_mm / distfn(p3, p1);
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double b = required_fit - offset_difference_mm / distfn(p3, p2);
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current_fit = std::max(std::abs(a), std::abs(b));
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// obtusity = obtusityfn(p1, p2, p3);
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// obtusity = 0.9 * obtusity + 0.1 * distfactor;
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if(current_fit > prev_fit) {
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proceed = Proceed::UPPER;
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} else {
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ret.indices.emplace_back(lidx, lnextidx, uidx);
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if(obtusity > prev_obtusity) {
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isinsider = true;
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} else {
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ret.indices.emplace_back(oidx, onextidx, iidx);
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nextoutp();
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Vec2d tmp = (*oit - *onext).cast<double>();
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odist += std::sqrt(tmp.transpose() * tmp);
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odirty = true;
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}
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}
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++lit; ++lnext;
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if(lnext == lower.points.end()) lnext = lower.points.begin();
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if(lit == lower.points.end()) lit = lower.points.begin();
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lnextidx = offs + lnext - lower.points.begin();
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lidx = offs + lit - lower.points.begin();
|
||||
|
||||
#ifndef NDEBUG
|
||||
dmeshout.merge(ret);
|
||||
dmeshout.to_obj(fout);
|
||||
fout.close();
|
||||
std::cout << "triangle written" << std::endl;
|
||||
#endif
|
||||
lstarted = true;
|
||||
}
|
||||
} else proceed = Proceed::UPPER;
|
||||
|
||||
} while(!idirty || !odirty || iit != iend || oit != oend);
|
||||
break;
|
||||
} // switch
|
||||
} while(!ustarted || !lstarted || uit != uend || lit != lend);
|
||||
|
||||
return ret;
|
||||
|
||||
@ -377,121 +204,13 @@ Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
|
||||
}
|
||||
|
||||
|
||||
// const auto offs = long(inner.points.size());
|
||||
Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
|
||||
double floor_z_mm, double ceiling_z_mm, ThrowOnCancel thr)
|
||||
{
|
||||
return walls(floor_plate.contour, ceiling.contour, floor_z_mm, ceiling_z_mm,
|
||||
0, thr);
|
||||
}
|
||||
|
||||
// auto inext = std::next(iit);
|
||||
// auto onext = std::next(oit);
|
||||
|
||||
// auto nextinp = [&iit, &inext, &inner] () {
|
||||
// ++iit; ++inext;
|
||||
// if(inext == inner.points.end()) inext = inner.points.begin();
|
||||
// if(iit == inner.points.end()) iit = inner.points.begin();
|
||||
// };
|
||||
|
||||
// auto nextoutp = [&oit, &onext, &outer] () {
|
||||
// ++oit; ++onext;
|
||||
// if(onext == outer.points.end()) onext = outer.points.begin();
|
||||
// if(oit == outer.points.end()) oit = outer.points.begin();
|
||||
// };
|
||||
|
||||
// double aonext = anglefn(*onext);
|
||||
// size_t n = 0;
|
||||
// while(n < inner.size()) {
|
||||
// double a1 = anglefn(*iit);
|
||||
// double a2 = anglefn(*inext);
|
||||
// if(inext < iit) a2 += Pi_2;
|
||||
|
||||
// double amin = std::min(a1, a2);
|
||||
// double amax = std::max(a1, a2);
|
||||
|
||||
// // We have to dial the outer vertex pair to the range of the inner
|
||||
// // pair
|
||||
// size_t i = 0;
|
||||
// while((aonext <= amin || aonext > amax) && i < outer.size())
|
||||
// { // search for the first outer vertex that is suitable
|
||||
// nextoutp();
|
||||
// aonext = anglefn(*onext);
|
||||
// if(inext < iit) aonext += Pi_2;
|
||||
// ++i;
|
||||
// }
|
||||
|
||||
// // If we arrived at the end of the outer ring, and the inner is not
|
||||
// // completed, we will rotate the outer.
|
||||
// if(i == outer.size()) {
|
||||
// nextinp(); ++n;
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// auto iidx = iit - inner.points.begin();
|
||||
// auto inextidx = inext - inner.points.begin();
|
||||
// auto oidx = offs + oit - outer.points.begin();
|
||||
// auto onextidx = offs + onext - outer.points.begin();
|
||||
|
||||
// ret.indices.emplace_back(onextidx, iidx, oidx);
|
||||
// ret.indices.emplace_back(onextidx, inextidx, iidx);
|
||||
|
||||
// while(true)
|
||||
// {
|
||||
// nextoutp();
|
||||
|
||||
// onextidx = offs + onext - outer.points.begin();
|
||||
// oidx = offs + oit - outer.points.begin();
|
||||
|
||||
// aonext = anglefn(*onext);
|
||||
|
||||
// if(aonext > amin && aonext <= amax) {
|
||||
// ret.indices.emplace_back(onextidx, inextidx, oidx);
|
||||
// } else break;
|
||||
// }
|
||||
|
||||
// nextinp(); ++n;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
// using std::transform; using std::back_inserter;
|
||||
|
||||
// ExPolygon poly;
|
||||
// poly.contour.points = floor_plate.contour.points;
|
||||
// poly.holes.emplace_back(ceiling.contour);
|
||||
// auto& h = poly.holes.front();
|
||||
// std::reverse(h.points.begin(), h.points.end());
|
||||
// Polygons tri = triangulate(poly);
|
||||
|
||||
// Contour3D ret;
|
||||
// ret.points.reserve(tri.size() * 3);
|
||||
|
||||
// double fz = floor_z_mm;
|
||||
// double cz = ceiling_z_mm;
|
||||
// auto& rp = ret.points;
|
||||
// auto& rpi = ret.indices;
|
||||
// ret.indices.reserve(tri.size() * 3);
|
||||
|
||||
// coord_t idx = 0;
|
||||
|
||||
// auto hlines = h.lines();
|
||||
// auto is_upper = [&hlines](const Point& p) {
|
||||
// return std::any_of(hlines.begin(), hlines.end(),
|
||||
// [&p](const Line& l) {
|
||||
// return l.distance_to(p) < mm(1e-6);
|
||||
// });
|
||||
// };
|
||||
|
||||
// for(const Polygon& pp : tri) {
|
||||
// thr(); // may throw if cancellation was requested
|
||||
|
||||
// for(auto& p : pp.points)
|
||||
// if(is_upper(p))
|
||||
// rp.emplace_back(unscale(x(p), y(p), mm(cz)));
|
||||
// else rp.emplace_back(unscale(x(p), y(p), mm(fz)));
|
||||
|
||||
// coord_t a = idx++, b = idx++, c = idx++;
|
||||
// if(fz > cz) rpi.emplace_back(c, b, a);
|
||||
// else rpi.emplace_back(a, b, c);
|
||||
// }
|
||||
|
||||
// return ret;
|
||||
|
||||
/// Offsetting with clipper and smoothing the edges into a curvature.
|
||||
void offset(ExPolygon& sh, coord_t distance) {
|
||||
@ -665,7 +384,7 @@ Contour3D round_edges(const ExPolygon& base_plate,
|
||||
wh = ceilheight_mm - radius_mm + stepy;
|
||||
|
||||
Contour3D pwalls;
|
||||
pwalls = walls(ob, ob_prev, wh, wh_prev, throw_on_cancel);
|
||||
pwalls = walls(ob.contour, ob_prev.contour, wh, wh_prev, xx, throw_on_cancel);
|
||||
|
||||
curvedwalls.merge(pwalls);
|
||||
ob_prev = ob;
|
||||
@ -688,7 +407,7 @@ Contour3D round_edges(const ExPolygon& base_plate,
|
||||
wh = ceilheight_mm - radius_mm - stepy;
|
||||
|
||||
Contour3D pwalls;
|
||||
pwalls = walls(ob_prev, ob, wh_prev, wh, throw_on_cancel);
|
||||
pwalls = walls(ob_prev.contour, ob.contour, wh_prev, wh, xx, throw_on_cancel);
|
||||
|
||||
curvedwalls.merge(pwalls);
|
||||
ob_prev = ob;
|
||||
@ -981,7 +700,7 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
|
||||
|
||||
// Now that we have the rounded edge connencting the top plate with
|
||||
// the outer side walls, we can generate and merge the sidewall geometry
|
||||
auto pwalls = walls(ob, inner_base, wh, -fullheight, thrcl);
|
||||
auto pwalls = walls(ob.contour, inner_base.contour, wh, -fullheight, (s_thickness + s_wingdist) * SCALING_FACTOR, thrcl);
|
||||
pool.merge(pwalls);
|
||||
|
||||
if(wingheight > 0) {
|
||||
@ -997,7 +716,7 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
|
||||
|
||||
// Next is the cavity walls connecting to the top plate's
|
||||
// artificially created hole.
|
||||
auto cavitywalls = walls(inner_base, ob, -wingheight, wh, thrcl);
|
||||
auto cavitywalls = walls(inner_base.contour, ob.contour, -wingheight, wh, s_safety_dist * SCALING_FACTOR,thrcl);
|
||||
pool.merge(cavitywalls);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user