Fixed rectangle selection while using orthographic camera
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@ -5682,6 +5682,7 @@ void GLCanvas3D::_rectangular_selection_picking_pass()
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#if ENABLE_RAYCAST_PICKING
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const Camera& main_camera = wxGetApp().plater()->get_camera();
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Camera framebuffer_camera;
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framebuffer_camera.set_type(main_camera.get_type());
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const Camera* camera = &main_camera;
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if (use_framebuffer) {
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// setup a camera which covers only the selection rectangle
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