Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.

Shader: gouraud_light - Gizmo Move hovered grabber
This commit is contained in:
enricoturri1966 2022-03-03 13:17:19 +01:00
parent 661ecdc142
commit dccc8aea17

View File

@ -213,7 +213,11 @@ void GLGizmoMove3D::on_render()
shader->stop_using(); shader->stop_using();
} }
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("gouraud_light_attr");
#else
shader = wxGetApp().get_shader("gouraud_light"); shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#else #else
glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data())); glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data()));
::glBegin(GL_LINES); ::glBegin(GL_LINES);