Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Move hovered grabber
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@ -213,7 +213,11 @@ void GLGizmoMove3D::on_render()
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shader->stop_using();
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shader->stop_using();
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}
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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shader = wxGetApp().get_shader("gouraud_light_attr");
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#else
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shader = wxGetApp().get_shader("gouraud_light");
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shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#else
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#else
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glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data()));
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glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data()));
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::glBegin(GL_LINES);
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::glBegin(GL_LINES);
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