Localization: Updated internal dictionaries (FR, IT, JA, PL, CS, DE, ES)

+ Fixed a typo "GCode" instead "G-code"
This commit is contained in:
YuSanka 2023-05-24 13:10:49 +02:00
parent 80b59ef769
commit e35d4e9647
30 changed files with 38975 additions and 36156 deletions

View file

@ -3961,7 +3961,7 @@ void GCodeViewer::render_legend(float& legend_height)
const auto custom_it = std::find(m_roles.begin(), m_roles.end(), GCodeExtrusionRole::Custom);
if (custom_it != m_roles.end()) {
const bool custom_visible = is_visible(GCodeExtrusionRole::Custom);
const wxString btn_text = custom_visible ? _u8L("Hide Custom GCode") : _u8L("Show Custom GCode");
const wxString btn_text = custom_visible ? _u8L("Hide Custom G-code") : _u8L("Show Custom G-code");
ImGui::Separator();
if (imgui.button(btn_text, ImVec2(-1.0f, 0.0f), true)) {
m_extrusions.role_visibility_flags = custom_visible ? m_extrusions.role_visibility_flags & ~(1 << int(GCodeExtrusionRole::Custom)) :