Tiny cosmetics

This commit is contained in:
tamasmeszaros 2019-02-25 13:24:01 +01:00
parent bb3819fd18
commit e38522b3c1

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@ -205,9 +205,11 @@ template<class Vec> double distance(const Vec& pp1, const Vec& pp2) {
return std::sqrt(p.transpose() * p); return std::sqrt(p.transpose() * p);
} }
PointSet normals(const PointSet& points, const EigenMesh3D& mesh, PointSet normals(const PointSet& points,
const EigenMesh3D& mesh,
double eps, double eps,
std::function<void()> throw_on_cancel) { std::function<void()> throw_on_cancel)
{
if(points.rows() == 0 || mesh.V().rows() == 0 || mesh.F().rows() == 0) if(points.rows() == 0 || mesh.V().rows() == 0 || mesh.F().rows() == 0)
return {}; return {};
@ -228,7 +230,7 @@ PointSet normals(const PointSet& points, const EigenMesh3D& mesh,
const Vec3d& p3 = mesh.V().row(trindex(2)); const Vec3d& p3 = mesh.V().row(trindex(2));
// We should check if the point lies on an edge of the hosting triangle. // We should check if the point lies on an edge of the hosting triangle.
// If it does than all the other triangles using the same two points // If it does then all the other triangles using the same two points
// have to be searched and the final normal should be some kind of // have to be searched and the final normal should be some kind of
// aggregation of the participating triangle normals. We should also // aggregation of the participating triangle normals. We should also
// consider the cases where the support point lies right on a vertex // consider the cases where the support point lies right on a vertex