Cut: experiment with selecting parts:
Instead of clicking on contours, the user would click on the object itself. Right mouse button is used currently. Many loose ends ! Really just an experiment.
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1c4d43b3a4
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e5b66f125f
6 changed files with 148 additions and 124 deletions
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@ -299,8 +299,8 @@ bool GLGizmoCut3D::on_mouse(const wxMouseEvent &mouse_event)
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if (m_was_contour_selected) {
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// Following would inform the clipper about the mouse click, so it can
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// toggle the respective contour as disabled.
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m_c->object_clipper()->pass_mouse_click(pos_world);
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process_contours();
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//m_c->object_clipper()->pass_mouse_click(pos_world);
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//process_contours();
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return true;
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}
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@ -309,7 +309,7 @@ bool GLGizmoCut3D::on_mouse(const wxMouseEvent &mouse_event)
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flip_cut_plane();
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}
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if (!m_cut_by_contour_glmodels.empty())
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if (m_part_selection.valid)
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m_parent.toggle_model_objects_visibility(false);
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return true;
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}
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@ -351,6 +351,14 @@ bool GLGizmoCut3D::on_mouse(const wxMouseEvent &mouse_event)
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return true;
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}
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else if (mouse_event.RightDown()) {
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if (! m_connectors_editing) {
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// Check the internal part raycasters.
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if (! m_part_selection.valid)
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process_contours();
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m_part_selection.toggle_selection(mouse_pos);
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return true;
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}
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if (m_parent.get_selection().get_object_idx() != -1 &&
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gizmo_event(SLAGizmoEventType::RightDown, mouse_pos, false, false, false)) {
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// we need to set the following right up as processed to avoid showing
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@ -446,9 +454,6 @@ void GLGizmoCut3D::update_clipper()
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on_register_raycasters_for_picking();
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else
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update_raycasters_for_picking_transform();
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if (!m_c->object_clipper()->has_disable_contour())
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reset_cut_by_contours();
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}
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void GLGizmoCut3D::set_center(const Vec3d& center, bool update_tbb /*=false*/)
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@ -1384,11 +1389,10 @@ void GLGizmoCut3D::render_clipper_cut()
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::glEnable(GL_DEPTH_TEST);
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}
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void GLGizmoCut3D::render_colored_parts()
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void GLGizmoCut3D::PartSelection::render(const Vec3d* normal)
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{
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if (m_cut_by_contour_glmodels.empty())
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if (! valid)
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return;
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assert(m_cut_by_contour_objects[0]->volumes.size() == m_cut_by_contour_glmodels.size());
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if (GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light")) {
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const Camera& camera = wxGetApp().plater()->get_camera();
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@ -1396,19 +1400,44 @@ void GLGizmoCut3D::render_colored_parts()
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shader->start_using();
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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const Vec3d inst_offset = m_cut_by_contour_objects[0]->instances[0]->get_offset();
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// FIXME: Cache the transforms.
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const Vec3d inst_offset = model_object->instances[0]->get_offset();
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const Transform3d view_inst_matrix= camera.get_view_matrix() * translation_transform(inst_offset);
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for (size_t id = 0; id < m_cut_by_contour_glmodels.size(); id++) {
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const Vec3d volume_offset = m_cut_by_contour_objects[0]->volumes[id]->get_offset();
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for (size_t id=0; id<parts.size(); ++id) {
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if (normal && camera.get_dir_forward().dot(*normal) < 0 && parts[id].selected)
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continue;
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const Vec3d volume_offset = model_object->volumes[id]->get_offset();
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shader->set_uniform("view_model_matrix", view_inst_matrix * translation_transform(volume_offset));
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m_cut_by_contour_glmodels[id].render();
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//parts[id].glmodel.set_color(parts[id].selected ? ColorRGBA(1.f, 0.f, 0.f, 1.f) : ColorRGBA(0.f, 1.f, 0.f, 1.f));
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parts[id].glmodel.set_color(parts[id].selected ? UPPER_PART_COLOR : LOWER_PART_COLOR);
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parts[id].glmodel.render();
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}
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shader->stop_using();
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}
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}
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void GLGizmoCut3D::PartSelection::toggle_selection(const Vec2d& mouse_pos)
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{
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// FIXME: Cache the transforms.
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const Camera& camera = wxGetApp().plater()->get_camera();
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Vec3f pos;
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Vec3f normal;
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for (size_t id=0; id<parts.size(); ++id) {
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const Vec3d volume_offset = model_object->volumes[id]->get_offset();
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Transform3d tr = model_object->instances.front()->get_matrix() * model_object->volumes[id]->get_matrix();
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if (parts[id].raycaster.unproject_on_mesh(mouse_pos, tr, camera, pos, normal)) {
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parts[id].selected = ! parts[id].selected;
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return;
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}
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}
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}
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void GLGizmoCut3D::on_render()
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{
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if (m_state == On) {
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@ -1426,7 +1455,9 @@ void GLGizmoCut3D::on_render()
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render_connectors();
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if (!m_connectors_editing)
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render_colored_parts();
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m_part_selection.render();
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else
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m_part_selection.render(&m_cut_normal);
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render_clipper_cut();
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@ -1679,60 +1710,68 @@ void GLGizmoCut3D::flip_cut_plane()
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update_clipper();
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}
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void GLGizmoCut3D::reset_cut_by_contours()
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GLGizmoCut3D::PartSelection::PartSelection(ModelObject* mo, const Vec3d& center, const Vec3d& normal)
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{
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if (!m_cut_by_contour_objects.empty()) {
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m_cut_by_contour_objects.clear();
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m_cut_by_contour_glmodels.clear();
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m_disabled_contours.clear();
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model_object = mo; // FIXME: Ownership.
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m_parent.toggle_model_objects_visibility(true);
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}
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}
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void GLGizmoCut3D::process_contours()
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{
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reset_cut_by_contours();
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if (!m_c->object_clipper()->has_disable_contour())
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return;
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const Selection& selection = m_parent.get_selection();
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const ModelObjectPtrs& model_objects = selection.get_model()->objects;
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wxBusyCursor wait;
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const int instance_idx = selection.get_instance_idx();
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const int object_idx = selection.get_object_idx();
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m_cut_by_contour_objects = model_objects[object_idx]->cut(instance_idx, get_cut_matrix(selection),
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ModelObjectCutAttribute::KeepUpper |
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ModelObjectCutAttribute::KeepLower |
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ModelObjectCutAttribute::KeepAsParts |
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ModelObjectCutAttribute::InvalidateCutInfo);
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assert(m_cut_by_contour_objects.size() == 1);
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const ModelVolumePtrs& volumes = m_cut_by_contour_objects[0]->volumes;
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const ModelVolumePtrs& volumes = mo->volumes;
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// split to parts
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for (int id = int(volumes.size())-1; id >= 0; id--)
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if (volumes[id]->is_splittable())
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volumes[id]->split(1);
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m_cut_by_contour_glmodels.reserve(volumes.size());
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parts.clear();
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for (const ModelVolume* volume : volumes) {
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assert(volume != nullptr);
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parts.emplace_back(Part{GLModel(), MeshRaycaster(volume->mesh()), true});
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parts.back().glmodel.set_color({ 0.f, 0.f, 1.f, 1.f });
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parts.back().glmodel.init_from(volume->mesh());
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GLModel glmodel;
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// any condition to test
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if (volume->name.find("_A") != std::string::npos)
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glmodel.set_color({ 0.5f, 0.9f, 0.9f, 0.5f }); // glmodel.set_color(UPPER_PART_COLOR);
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else
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glmodel.set_color({ 0.9f, 0.5f, 0.9f, 0.5f }); // glmodel.set_color(LOWER_PART_COLOR);
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m_cut_by_contour_glmodels.push_back(glmodel);
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// Now check whether this part is below or above the plane.
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Transform3d tr = (model_object->instances.front()->get_matrix() * volume->get_matrix()).inverse();
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Vec3f pos = (tr * center).cast<float>();
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Vec3f norm = (tr.linear().inverse().transpose() * normal).cast<float>();
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for (const Vec3f& v : volume->mesh().its.vertices) {
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double p = (v - pos).dot(norm);
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if (std::abs(p) > EPSILON) {
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parts.back().selected = p > 0.;
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break;
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}
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}
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}
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valid = true;
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}
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void GLGizmoCut3D::reset_cut_by_contours()
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{
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m_part_selection = PartSelection();
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m_parent.toggle_model_objects_visibility(true);
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}
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void GLGizmoCut3D::process_contours()
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{
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reset_cut_by_contours();
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const Selection& selection = m_parent.get_selection();
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const ModelObjectPtrs& model_objects = selection.get_model()->objects;
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wxBusyCursor wait;
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const int instance_idx = selection.get_instance_idx();
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const int object_idx = selection.get_object_idx();
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ModelObjectPtrs moptrs = model_objects[object_idx]->cut(instance_idx, get_cut_matrix(selection),
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ModelObjectCutAttribute::KeepUpper |
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ModelObjectCutAttribute::KeepLower |
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ModelObjectCutAttribute::KeepAsParts |
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ModelObjectCutAttribute::InvalidateCutInfo);
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assert(moptrs.size() == 1);
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m_part_selection = PartSelection(moptrs.front(), m_plane_center, m_cut_normal);
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m_parent.toggle_model_objects_visibility(false);
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}
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void GLGizmoCut3D::render_flip_plane_button(bool disable_pred /*=false*/)
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@ -2061,7 +2100,7 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
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bool GLGizmoCut3D::is_outside_of_cut_contour(size_t idx, const CutConnectors& connectors, const Vec3d cur_pos)
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{
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// check if connector pos is out of clipping plane
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if (m_c->object_clipper() && !m_c->object_clipper()->is_projection_inside_cut(cur_pos, true)) {
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if (m_c->object_clipper() && m_c->object_clipper()->is_projection_inside_cut(cur_pos) == -1) {
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m_info_stats.outside_cut_contour++;
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return true;
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}
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@ -2087,7 +2126,7 @@ bool GLGizmoCut3D::is_outside_of_cut_contour(size_t idx, const CutConnectors& co
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its_transform(mesh, translation_transform(cur_pos) * m_rotation_m);
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for (auto vertex : vertices) {
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if (m_c->object_clipper() && !m_c->object_clipper()->is_projection_inside_cut(vertex.cast<double>(), true)) {
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if (m_c->object_clipper() && m_c->object_clipper()->is_projection_inside_cut(vertex.cast<double>()) == -1) {
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m_info_stats.outside_cut_contour++;
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return true;
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}
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@ -2327,7 +2366,7 @@ bool GLGizmoCut3D::unproject_on_cut_plane(const Vec2d& mouse_position, Vec3d& po
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} else
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return false;
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if (! m_c->object_clipper()->is_projection_inside_cut(hit, respect_disabled_contour))
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if (m_c->object_clipper()->is_projection_inside_cut(hit) == -1)
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return false;
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// recalculate hit to object's local position
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@ -2555,20 +2594,8 @@ bool GLGizmoCut3D::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_posi
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if (!m_keep_upper || !m_keep_lower)
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return false;
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if (!m_connectors_editing) {
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if (0 && action == SLAGizmoEventType::LeftDown) {
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// disable / enable current contour
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Vec3d pos;
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Vec3d pos_world;
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if (unproject_on_cut_plane(mouse_position.cast<double>(), pos, pos_world)) {
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// Following would inform the clipper about the mouse click, so it can
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// toggle the respective contour as disabled.
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m_c->object_clipper()->pass_mouse_click(pos_world);
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return true;
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}
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}
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if (!m_connectors_editing)
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return false;
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}
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CutConnectors& connectors = m_c->selection_info()->model_object()->cut_connectors;
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