Merge branch 'project_specific_config' into wipe_tower_improvements
This commit is contained in:
commit
e864238609
@ -50,15 +50,16 @@ if(NOT DEFINED CMAKE_PREFIX_PATH)
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endif()
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endif()
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add_subdirectory(xs)
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if (MSVC)
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# By default the startup project in MSVC is the 'ALL_BUILD' cmake-created project,
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# but we want 'slic3r' as the startup one because debugging run command is associated with it.
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# (Unfortunatelly it cannot be associated with ALL_BUILD using CMake.)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT slic3r)
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# Note: For some reason this needs to be set in the top-level CMakeLists.txt
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT XS)
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endif ()
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add_subdirectory(xs)
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enable_testing ()
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get_filename_component(PERL_BIN_PATH "${PERL_EXECUTABLE}" DIRECTORY)
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add_test (NAME xs COMMAND "${PERL_EXECUTABLE}" ${PERL_BIN_PATH}/prove -I ${PROJECT_SOURCE_DIR}/local-lib/lib/perl5 WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/xs)
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@ -1,9 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LocalDebuggerCommand>C:\wperl64d\bin\perl.exe</LocalDebuggerCommand>
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<LocalDebuggerCommandArguments>slic3r.pl</LocalDebuggerCommandArguments>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
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</PropertyGroup>
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</Project>
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@ -8,4 +8,11 @@
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</PropertyGroup>
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<ItemDefinitionGroup />
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<ItemGroup />
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<PropertyGroup>
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<LocalDebuggerCommand>C:\wperl64d\bin\perl.exe</LocalDebuggerCommand>
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<LocalDebuggerCommandArguments>slic3r.pl</LocalDebuggerCommandArguments>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
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</PropertyGroup>
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</Project>
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@ -50,7 +50,6 @@ and use these commands to build the Slic3r from the command line:
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cd build
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cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
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nmake
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ctest --verbose # TODO: ???
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cd ..
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perl slic3r.pl
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@ -60,27 +59,34 @@ You may also build Slic3r PE with other build tools:
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### Building with Visual Studio
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To build, lanuch and/or debug Slic3r PE with Visual Studio (64 bits), replace the `cmake` command with:
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To build and debug Slic3r PE with Visual Studio (64 bits), replace the `cmake` command with:
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cmake .. -G "Visual Studio 12 Win64" -DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo || exit /b
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cmake .. -G "Visual Studio 12 Win64" -DCMAKE_CONFIGURATION_TYPES=RelWithDebInfo
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For the 32-bit variant, use:
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cmake .. -G "Visual Studio 12" -DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo || exit /b
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cmake .. -G "Visual Studio 12" -DCMAKE_CONFIGURATION_TYPES=RelWithDebInfo
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After `cmake` has finished, go to the `Slic3r\build` directory and open the `Slic3r.sln` solution file.
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This should open Visual Studio and load all the Slic3r solution containing all the projects.
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After `cmake` has finished, go to the build directory and open the `Slic3r.sln` solution file.
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This should open Visual Studio and load the Slic3r solution containing all the projects.
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Make sure you use Visual Studio 2013 to open the solution.
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You can then use the usual Visual Studio controls to build Slic3r.
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If you want to run or debug Slic3r from within Visual Studio, make sure the `slic3r` project is activated.
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There are multiple projects in the Slic3r solution, but only the `slic3r` project is configured with the right
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commands to run Slic3r.
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You can then use the usual Visual Studio controls to build Slic3r (Hit `F5` to build and run with debugger).
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If you want to run or debug Slic3r from within Visual Studio, make sure the `XS` project is activated.
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It should be set as the Startup project by CMake by default, but you might want to check anyway.
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There are multiple projects in the Slic3r solution, but only the `XS` project is configured with the right
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commands to run and debug Slic3r.
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The above cmake commands generate Visual Studio project files with the `RelWithDebInfo` configuration only.
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If you also want to use the `Release` configuration, you can generate Visual Studio projects with:
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-DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo
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(The `Debug` configuration is not supported as of now.)
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### Building with ninja
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To use [Ninja](TODO), replace the `cmake` and `nmake` commands with:
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To use [Ninja](https://ninja-build.org/), replace the `cmake` and `nmake` commands with:
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cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release
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ninja
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@ -82,11 +82,11 @@ $(OPENSSL).tar.gz:
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libcurl: libopenssl $(CURL).tar.gz
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tar -zxvf $(CURL).tar.gz
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# XXX: disable shared?
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# Setting PKG_CONFIG_PATH should make libcurl find our previously built openssl
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cd $(CURL) && PKG_CONFIG_PATH=$(DESTDIR)/usr/local/lib/pkgconfig ./configure \
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# Note: It seems setting custom openssl path doesn't work when pkg-config and system openssl devel libs are installed
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cd $(CURL) && ./configure \
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--enable-static \
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--enable-shared \
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--with-ssl=$(DESTDIR)/usr/local \
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--with-pic \
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--enable-ipv6 \
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--enable-versioned-symbols \
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@ -1,18 +1,18 @@
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c:\src\Slic3r\xs\src\slic3r\GUI\BedShapeDialog.cpp
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c:\src\Slic3r\xs\src\slic3r\GUI\BedShapeDialog.hpp
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c:\src\Slic3r\xs\src\slic3r\GUI\GUI.cpp
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c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp
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c:\src\Slic3r\xs\src\slic3r\GUI\Tab.hpp
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c:\src\Slic3r\xs\src\slic3r\GUI\Field.cpp
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c:\src\Slic3r\xs\src\slic3r\GUI\OptionsGroup.cpp
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c:\src\Slic3r\xs\src\slic3r\GUI\2DBed.cpp
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c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp
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c:\src\Slic3r\xs\src\slic3r\GUI\Preferences.hpp
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c:\src\Slic3r\xs\src\slic3r\GUI\Preferences.cpp
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C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp
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c:\src\Slic3r\xs\src\libslic3r\GCode\PreviewData.cpp
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c:\src\Slic3r\lib\Slic3r\GUI.pm
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c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm
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c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm
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c:\src\Slic3r\lib\Slic3r\GUI\Plater\2D.pm
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c:\src\Slic3r\lib\Slic3r\GUI\Plater\3DPreview.pm
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xs/src/slic3r/GUI/BedShapeDialog.cpp
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xs/src/slic3r/GUI/BedShapeDialog.hpp
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xs/src/slic3r/GUI/GUI.cpp
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xs/src/slic3r/GUI/Tab.cpp
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xs/src/slic3r/GUI/Tab.hpp
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xs/src/slic3r/GUI/Field.cpp
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xs/src/slic3r/GUI/OptionsGroup.cpp
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xs/src/slic3r/GUI/2DBed.cpp
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xs/src/slic3r/GUI/PresetHints.cpp
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xs/src/slic3r/GUI/Preferences.hpp
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xs/src/slic3r/GUI/Preferences.cpp
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xs/src/libslic3r/PrintConfig.cpp
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xs/src/libslic3r/GCode/PreviewData.cpp
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lib/Slic3r/GUI.pm
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lib/Slic3r/GUI/MainFrame.pm
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lib/Slic3r/GUI/Plater.pm
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lib/Slic3r/GUI/Plater/2D.pm
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lib/Slic3r/GUI/Plater/3DPreview.pm
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@ -630,15 +630,19 @@ elseif (NOT MSVC)
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endif ()
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if (MSVC)
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# Here we associate some additional properties with the MSVC projects to enable compilation and debugging out of the box.
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# It seems a props file needs to be copied to the same dir as the proj file, otherwise MSVC doesn't load it up.
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# For copying, the configure_file() function seems to work much better than the file() function.
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configure_file("${PROJECT_SOURCE_DIR}/cmake/msvc/xs.wperl64d.props" ${CMAKE_CURRENT_BINARY_DIR} COPYONLY)
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set_target_properties(XS PROPERTIES VS_USER_PROPS "xs.wperl64d.props")
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configure_file("${PROJECT_SOURCE_DIR}/cmake/msvc/slic3r.wperl64d.props" ${CMAKE_CURRENT_BINARY_DIR} COPYONLY)
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set_target_properties(slic3r PROPERTIES VS_USER_PROPS "slic3r.wperl64d.props")
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endif ()
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# Here we associate some additional properties with the MSVC project to enable compilation and debugging out of the box.
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set_target_properties(XS PROPERTIES VS_USER_PROPS "${PROJECT_SOURCE_DIR}/cmake/msvc/xs.wperl64d.props")
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endif()
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# l10n
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set(L10N_DIR "${PROJECT_SOURCE_DIR}/resources/localization")
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add_custom_target(pot
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COMMAND xgettext --keyword=L --from-code=UTF-8 --debug
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-f "${L10N_DIR}/list.txt"
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-o "${L10N_DIR}/Slic3rPE.pot"
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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COMMENT "Generate pot file from strings in the source tree"
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)
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# Installation
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install(TARGETS XS DESTINATION ${PERL_VENDORARCH}/auto/Slic3r/XS)
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@ -32,6 +32,9 @@
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namespace Slic3r {
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static std::vector<std::string> s_project_options {
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};
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PresetBundle::PresetBundle() :
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prints(Preset::TYPE_PRINT, Preset::print_options()),
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filaments(Preset::TYPE_FILAMENT, Preset::filament_options()),
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@ -56,6 +59,8 @@ PresetBundle::PresetBundle() :
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this->filaments.load_bitmap_default("spool.png");
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this->printers .load_bitmap_default("printer_empty.png");
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this->load_compatible_bitmaps();
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this->project_config.apply_only(FullPrintConfig::defaults(), s_project_options);
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}
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PresetBundle::~PresetBundle()
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@ -223,6 +228,7 @@ DynamicPrintConfig PresetBundle::full_config() const
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out.apply(FullPrintConfig());
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out.apply(this->prints.get_edited_preset().config);
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out.apply(this->printers.get_edited_preset().config);
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out.apply(this->project_config);
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auto *nozzle_diameter = dynamic_cast<const ConfigOptionFloats*>(out.option("nozzle_diameter"));
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size_t num_extruders = nozzle_diameter->values.size();
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@ -412,6 +418,9 @@ void PresetBundle::load_config_file_config(const std::string &name_or_path, bool
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}
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}
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// 4) Load the project config values (the per extruder wipe matrix etc).
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this->project_config.apply_only(config, s_project_options);
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this->update_compatible_with_printer(false);
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}
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@ -39,6 +39,11 @@ public:
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// extruders.size() should be the same as printers.get_edited_preset().config.nozzle_diameter.size()
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std::vector<std::string> filament_presets;
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// The project configuration values are kept separated from the print/filament/printer preset,
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// they are being serialized / deserialized from / to the .amf, .3mf, .config, .gcode,
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// and they are being used by slicing core.
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DynamicPrintConfig project_config;
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bool has_defauls_only() const
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{ return prints.size() <= 1 && filaments.size() <= 1 && printers.size() <= 1; }
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@ -161,6 +161,8 @@ PresetCollection::arrayref()
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Ref<PresetCollection> print() %code%{ RETVAL = &THIS->prints; %};
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Ref<PresetCollection> filament() %code%{ RETVAL = &THIS->filaments; %};
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Ref<PresetCollection> printer() %code%{ RETVAL = &THIS->printers; %};
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Ref<DynamicPrintConfig> project_config() %code%{ RETVAL = &THIS->project_config; %};
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bool has_defauls_only();
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std::vector<std::string> filament_presets() %code%{ RETVAL = THIS->filament_presets; %};
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