Merge branch 'lm_hollow_gizmo' into lm_tm_hollowing

This commit is contained in:
Lukas Matena 2019-11-05 14:41:06 +01:00
commit eaf815ca4b
30 changed files with 9401 additions and 261 deletions

View File

@ -403,8 +403,10 @@ if(SLIC3R_STATIC)
set(USE_BLOSC TRUE) set(USE_BLOSC TRUE)
endif() endif()
#find_package(OpenVDB 5.0 COMPONENTS openvdb) find_package(OpenVDB 5.0 COMPONENTS openvdb)
#slic3r_remap_configs(IlmBase::Half RelWithDebInfo Release) if(OpenVDB_FOUND)
slic3r_remap_configs(IlmBase::Half RelWithDebInfo Release)
endif()
# libslic3r, PrusaSlicer GUI and the PrusaSlicer executable. # libslic3r, PrusaSlicer GUI and the PrusaSlicer executable.
add_subdirectory(src) add_subdirectory(src)

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@ -108,6 +108,18 @@ if(POLICY CMP0074)
cmake_policy(SET CMP0074 NEW) cmake_policy(SET CMP0074 NEW)
endif() endif()
if(OpenVDB_FIND_QUIETLY)
set (_quiet "QUIET")
else()
set (_quiet "")
endif()
if(OpenVDB_FIND_REQUIRED)
set (_required "REQUIRED")
else()
set (_required "")
endif()
# Include utility functions for version information # Include utility functions for version information
include(${CMAKE_CURRENT_LIST_DIR}/OpenVDBUtils.cmake) include(${CMAKE_CURRENT_LIST_DIR}/OpenVDBUtils.cmake)
@ -146,7 +158,7 @@ set(_OPENVDB_ROOT_SEARCH_DIR "")
# Additionally try and use pkconfig to find OpenVDB # Additionally try and use pkconfig to find OpenVDB
find_package(PkgConfig) find_package(PkgConfig ${_quiet} ${_required})
pkg_check_modules(PC_OpenVDB QUIET OpenVDB) pkg_check_modules(PC_OpenVDB QUIET OpenVDB)
# ------------------------------------------------------------------------ # ------------------------------------------------------------------------
@ -250,7 +262,7 @@ OPENVDB_ABI_VERSION_FROM_PRINT(
ABI OpenVDB_ABI ABI OpenVDB_ABI
) )
if(NOT OpenVDB_FIND_QUIET) if(NOT OpenVDB_FIND_QUIETLY)
if(NOT OpenVDB_ABI) if(NOT OpenVDB_ABI)
message(WARNING "Unable to determine OpenVDB ABI version from OpenVDB " message(WARNING "Unable to determine OpenVDB ABI version from OpenVDB "
"installation. The library major version \"${OpenVDB_MAJOR_VERSION}\" " "installation. The library major version \"${OpenVDB_MAJOR_VERSION}\" "
@ -268,7 +280,17 @@ endif()
# Add standard dependencies # Add standard dependencies
find_package(IlmBase COMPONENTS Half) macro(just_fail msg)
set(OpenVDB_FOUND FALSE)
if(OpenVDB_FIND_REQUIRED)
message(FATAL_ERROR msg)
elseif(NOT OpenVDB_FIND_QUIETLY)
message(ERROR msg)
endif()
return()
endmacro()
find_package(IlmBase QUIET COMPONENTS Half)
if(NOT IlmBase_FOUND) if(NOT IlmBase_FOUND)
pkg_check_modules(IlmBase QUIET IlmBase) pkg_check_modules(IlmBase QUIET IlmBase)
endif() endif()
@ -276,20 +298,20 @@ if (IlmBase_FOUND AND NOT TARGET IlmBase::Half)
message(STATUS "Falling back to IlmBase found by pkg-config...") message(STATUS "Falling back to IlmBase found by pkg-config...")
find_library(IlmHalf_LIBRARY NAMES Half) find_library(IlmHalf_LIBRARY NAMES Half)
if(IlmHalf_LIBRARY-NOTFOUND) if(IlmHalf_LIBRARY-NOTFOUND OR NOT IlmBase_INCLUDE_DIRS)
message(FATAL_ERROR "IlmBase::Half can not be found!") just_fail("IlmBase::Half can not be found!")
endif() endif()
add_library(IlmBase::Half UNKNOWN IMPORTED) add_library(IlmBase::Half UNKNOWN IMPORTED)
set_target_properties(IlmBase::Half PROPERTIES set_target_properties(IlmBase::Half PROPERTIES
IMPORTED_LOCATION "${IlmHalf_LIBRARY}" IMPORTED_LOCATION "${IlmHalf_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES ${IlmBase_INCLUDE_DIRS}) INTERFACE_INCLUDE_DIRECTORIES "${IlmBase_INCLUDE_DIRS}")
elseif(NOT IlmBase_FOUND) elseif(NOT IlmBase_FOUND)
message(FATAL_ERROR "IlmBase::Half can not be found!") just_fail("IlmBase::Half can not be found!")
endif() endif()
find_package(TBB REQUIRED COMPONENTS tbb) find_package(TBB ${_quiet} ${_required} COMPONENTS tbb)
find_package(ZLIB REQUIRED) find_package(ZLIB ${_quiet} ${_required})
find_package(Boost REQUIRED COMPONENTS iostreams system) find_package(Boost ${_quiet} ${_required} COMPONENTS iostreams system )
# Use GetPrerequisites to see which libraries this OpenVDB lib has linked to # Use GetPrerequisites to see which libraries this OpenVDB lib has linked to
# which we can query for optional deps. This basically runs ldd/otoll/objdump # which we can query for optional deps. This basically runs ldd/otoll/objdump
@ -350,7 +372,7 @@ unset(_OPENVDB_PREREQUISITE_LIST)
unset(_HAS_DEP) unset(_HAS_DEP)
if(OpenVDB_USES_BLOSC) if(OpenVDB_USES_BLOSC)
find_package(Blosc ) find_package(Blosc QUIET)
if(NOT Blosc_FOUND OR NOT TARGET Blosc::blosc) if(NOT Blosc_FOUND OR NOT TARGET Blosc::blosc)
message(STATUS "find_package could not find Blosc. Using fallback blosc search...") message(STATUS "find_package could not find Blosc. Using fallback blosc search...")
find_path(Blosc_INCLUDE_DIR blosc.h) find_path(Blosc_INCLUDE_DIR blosc.h)
@ -362,25 +384,25 @@ if(OpenVDB_USES_BLOSC)
IMPORTED_LOCATION "${Blosc_LIBRARY}" IMPORTED_LOCATION "${Blosc_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES ${Blosc_INCLUDE_DIR}) INTERFACE_INCLUDE_DIRECTORIES ${Blosc_INCLUDE_DIR})
elseif() elseif()
message(FATAL_ERROR "Blosc library can not be found!") just_fail("Blosc library can not be found!")
endif() endif()
endif() endif()
endif() endif()
if(OpenVDB_USES_LOG4CPLUS) if(OpenVDB_USES_LOG4CPLUS)
find_package(Log4cplus REQUIRED) find_package(Log4cplus ${_quiet} ${_required})
endif() endif()
if(OpenVDB_USES_ILM) if(OpenVDB_USES_ILM)
find_package(IlmBase REQUIRED) find_package(IlmBase ${_quiet} ${_required})
endif() endif()
if(OpenVDB_USES_EXR) if(OpenVDB_USES_EXR)
find_package(OpenEXR REQUIRED) find_package(OpenEXR ${_quiet} ${_required})
endif() endif()
if(UNIX) if(UNIX)
find_package(Threads REQUIRED) find_package(Threads ${_quiet} ${_required})
endif() endif()
# Set deps. Note that the order here is important. If we're building against # Set deps. Note that the order here is important. If we're building against
@ -481,7 +503,7 @@ foreach(COMPONENT ${OpenVDB_FIND_COMPONENTS})
endif() endif()
endforeach() endforeach()
if(OpenVDB_FOUND AND NOT ${CMAKE_FIND_PACKAGE_NAME}_FIND_QUIETLY) if(OpenVDB_FOUND AND NOT OpenVDB_FIND_QUIETLY)
message(STATUS "OpenVDB libraries: ${OpenVDB_LIBRARIES}") message(STATUS "OpenVDB libraries: ${OpenVDB_LIBRARIES}")
endif() endif()

View File

@ -125,7 +125,9 @@ function(OPENVDB_ABI_VERSION_FROM_PRINT OPENVDB_PRINT)
cmake_parse_arguments(_VDB "QUIET" "ABI" "" ${ARGN}) cmake_parse_arguments(_VDB "QUIET" "ABI" "" ${ARGN})
if(NOT EXISTS ${OPENVDB_PRINT}) if(NOT EXISTS ${OPENVDB_PRINT})
message(WARNING "vdb_print not found! ${OPENVDB_PRINT}") if(NOT OpenVDB_FIND_QUIETLY)
message(WARNING "vdb_print not found! ${OPENVDB_PRINT}")
endif()
return() return()
endif() endif()
@ -148,7 +150,9 @@ function(OPENVDB_ABI_VERSION_FROM_PRINT OPENVDB_PRINT)
endif() endif()
if(${_VDB_PRINT_RETURN_STATUS}) if(${_VDB_PRINT_RETURN_STATUS})
message(WARNING "vdb_print returned with status ${_VDB_PRINT_RETURN_STATUS}") if(NOT OpenVDB_FIND_QUIETLY)
message(WARNING "vdb_print returned with status ${_VDB_PRINT_RETURN_STATUS}")
endif()
return() return()
endif() endif()

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@ -0,0 +1,42 @@
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After

Width:  |  Height:  |  Size: 2.5 KiB

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@ -1,2 +1,7 @@
add_executable(openvdb_example openvdb_example.cpp) if(TARGET OpenVDB::openvdb)
target_link_libraries(openvdb_example libslic3r) add_executable(openvdb_example openvdb_example.cpp)
target_link_libraries(openvdb_example libslic3r)
target_link_libraries(openvdb_example OpenVDB::openvdb)
endif()

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@ -9,6 +9,11 @@ if (MINGW)
add_compile_options(-Wa,-mbig-obj) add_compile_options(-Wa,-mbig-obj)
endif () endif ()
set(OpenVDBUtils_SOURCES "")
if (TARGET OpenVDB::openvdb)
set(OpenVDBUtils_SOURCES OpenVDBUtils.cpp OpenVDBUtils.hpp)
endif()
add_library(libslic3r STATIC add_library(libslic3r STATIC
pchheader.cpp pchheader.cpp
pchheader.hpp pchheader.hpp
@ -176,7 +181,9 @@ add_library(libslic3r STATIC
MinAreaBoundingBox.cpp MinAreaBoundingBox.cpp
miniz_extension.hpp miniz_extension.hpp
miniz_extension.cpp miniz_extension.cpp
${OpenVDBUtils_SOURCES}
SLA/SLACommon.hpp SLA/SLACommon.hpp
SLA/SLACommon.cpp
SLA/SLABoilerPlate.hpp SLA/SLABoilerPlate.hpp
SLA/SLAPad.hpp SLA/SLAPad.hpp
SLA/SLAPad.cpp SLA/SLAPad.cpp
@ -224,10 +231,13 @@ target_link_libraries(libslic3r
qhull qhull
semver semver
TBB::tbb TBB::tbb
# OpenVDB::openvdb
${CMAKE_DL_LIBS} ${CMAKE_DL_LIBS}
) )
if (TARGET OpenVDB::openvdb)
target_link_libraries(libslic3r OpenVDB::openvdb)
endif()
if(WIN32) if(WIN32)
target_link_libraries(libslic3r Psapi.lib) target_link_libraries(libslic3r Psapi.lib)
endif() endif()

View File

@ -355,6 +355,35 @@ bool objparse(const char *path, ObjData &data)
return true; return true;
} }
bool objparse(std::istream &stream, ObjData &data)
{
try {
char buf[65536 * 2];
size_t len = 0;
size_t lenPrev = 0;
while ((len = size_t(stream.read(buf + lenPrev, 65536).gcount())) != 0) {
len += lenPrev;
size_t lastLine = 0;
for (size_t i = 0; i < len; ++ i)
if (buf[i] == '\r' || buf[i] == '\n') {
buf[i] = 0;
char *c = buf + lastLine;
while (*c == ' ' || *c == '\t')
++ c;
obj_parseline(c, data);
lastLine = i + 1;
}
lenPrev = len - lastLine;
memmove(buf, buf + lastLine, lenPrev);
}
}
catch (std::bad_alloc&) {
printf("Out of memory\r\n");
}
return true;
}
template<typename T> template<typename T>
bool savevector(FILE *pFile, const std::vector<T> &v) bool savevector(FILE *pFile, const std::vector<T> &v)
{ {

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@ -3,6 +3,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <istream>
namespace ObjParser { namespace ObjParser {
@ -97,6 +98,7 @@ struct ObjData {
}; };
extern bool objparse(const char *path, ObjData &data); extern bool objparse(const char *path, ObjData &data);
extern bool objparse(std::istream &stream, ObjData &data);
extern bool objbinsave(const char *path, const ObjData &data); extern bool objbinsave(const char *path, const ObjData &data);

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@ -0,0 +1,121 @@
#define NOMINMAX
#include "OpenVDBUtils.hpp"
#include <openvdb/tools/MeshToVolume.h>
#include <openvdb/tools/VolumeToMesh.h>
namespace Slic3r {
class TriangleMeshDataAdapter {
public:
const TriangleMesh &mesh;
size_t polygonCount() const { return mesh.its.indices.size(); }
size_t pointCount() const { return mesh.its.vertices.size(); }
size_t vertexCount(size_t) const { return 3; }
// Return position pos in local grid index space for polygon n and vertex v
void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
};
class Contour3DDataAdapter {
public:
const sla::Contour3D &mesh;
size_t polygonCount() const { return mesh.faces3.size() + mesh.faces4.size(); }
size_t pointCount() const { return mesh.points.size(); }
size_t vertexCount(size_t n) const { return n < mesh.faces3.size() ? 3 : 4; }
// Return position pos in local grid index space for polygon n and vertex v
void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
};
void TriangleMeshDataAdapter::getIndexSpacePoint(size_t n,
size_t v,
openvdb::Vec3d &pos) const
{
auto vidx = size_t(mesh.its.indices[n](Eigen::Index(v)));
Slic3r::Vec3d p = mesh.its.vertices[vidx].cast<double>();
pos = {p.x(), p.y(), p.z()};
}
void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
size_t v,
openvdb::Vec3d &pos) const
{
size_t vidx = 0;
if (n < mesh.faces3.size()) vidx = size_t(mesh.faces3[n](Eigen::Index(v)));
else vidx = size_t(mesh.faces4[n - mesh.faces3.size()](Eigen::Index(v)));
Slic3r::Vec3d p = mesh.points[vidx];
pos = {p.x(), p.y(), p.z()};
}
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
float exteriorBandWidth,
float interiorBandWidth,
int flags,
const openvdb::math::Transform &tr)
{
openvdb::initialize();
return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
TriangleMeshDataAdapter{mesh}, tr, exteriorBandWidth,
interiorBandWidth, flags);
}
// TODO: Do I need to call initialize? Seems to work without it as well but the
// docs say it should be called ones. It does a mutex lock-unlock sequence all
// even if was called previously.
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
float exteriorBandWidth,
float interiorBandWidth,
int flags,
const openvdb::math::Transform &tr)
{
openvdb::initialize();
return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
Contour3DDataAdapter{mesh}, tr, exteriorBandWidth, interiorBandWidth,
flags);
}
inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
template<class Grid>
sla::Contour3D _volumeToMesh(const Grid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
openvdb::initialize();
std::vector<openvdb::Vec3s> points;
std::vector<openvdb::Vec3I> triangles;
std::vector<openvdb::Vec4I> quads;
openvdb::tools::volumeToMesh(grid, points, triangles, quads, isovalue,
adaptivity, relaxDisorientedTriangles);
sla::Contour3D ret;
ret.points.reserve(points.size());
ret.faces3.reserve(triangles.size());
ret.faces4.reserve(quads.size());
for (auto &v : points) ret.points.emplace_back(to_vec3d(v));
for (auto &v : triangles) ret.faces3.emplace_back(to_vec3i(v));
for (auto &v : quads) ret.faces4.emplace_back(to_vec4i(v));
return ret;
}
sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
return _volumeToMesh(grid, isovalue, adaptivity, relaxDisorientedTriangles);
}
} // namespace Slic3r

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@ -0,0 +1,29 @@
#ifndef OPENVDBUTILS_HPP
#define OPENVDBUTILS_HPP
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/SLABoilerPlate.hpp>
#include <openvdb/openvdb.h>
namespace Slic3r {
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
float exteriorBandWidth = 3.0f,
float interiorBandWidth = 3.0f,
int flags = 0,
const openvdb::math::Transform &tr = {});
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
float exteriorBandWidth = 3.0f,
float interiorBandWidth = 3.0f,
int flags = 0,
const openvdb::math::Transform &tr = {});
sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue = 0.0,
double adaptivity = 0.0,
bool relaxDisorientedTriangles = true);
} // namespace Slic3r
#endif // OPENVDBUTILS_HPP

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@ -12,91 +12,11 @@
#include "SLASpatIndex.hpp" #include "SLASpatIndex.hpp"
namespace Slic3r { namespace Slic3r {
typedef Eigen::Matrix<int, 4, 1, Eigen::DontAlign> Vec4i;
namespace sla { namespace sla {
/// Intermediate struct for a 3D mesh
struct Contour3D {
Pointf3s points;
std::vector<Vec3i> indices;
Contour3D& merge(const Contour3D& ctr)
{
auto s3 = coord_t(points.size());
auto s = indices.size();
points.insert(points.end(), ctr.points.begin(), ctr.points.end());
indices.insert(indices.end(), ctr.indices.begin(), ctr.indices.end());
for(size_t n = s; n < indices.size(); n++) {
auto& idx = indices[n]; idx.x() += s3; idx.y() += s3; idx.z() += s3;
}
return *this;
}
Contour3D& merge(const Pointf3s& triangles)
{
const size_t offs = points.size();
points.insert(points.end(), triangles.begin(), triangles.end());
indices.reserve(indices.size() + points.size() / 3);
for(int i = int(offs); i < int(points.size()); i += 3)
indices.emplace_back(i, i + 1, i + 2);
return *this;
}
// Write the index triangle structure to OBJ file for debugging purposes.
void to_obj(std::ostream& stream)
{
for(auto& p : points) {
stream << "v " << p.transpose() << "\n";
}
for(auto& f : indices) {
stream << "f " << (f + Vec3i(1, 1, 1)).transpose() << "\n";
}
}
};
using ClusterEl = std::vector<unsigned>;
using ClusteredPoints = std::vector<ClusterEl>;
// Clustering a set of points by the given distance.
ClusteredPoints cluster(const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
double dist,
unsigned max_points);
ClusteredPoints cluster(const PointSet& points,
double dist,
unsigned max_points);
ClusteredPoints cluster(
const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
std::function<bool(const PointIndexEl&, const PointIndexEl&)> predicate,
unsigned max_points);
// Calculate the normals for the selected points (from 'points' set) on the
// mesh. This will call squared distance for each point.
PointSet normals(const PointSet& points,
const EigenMesh3D& mesh,
double eps = 0.05, // min distance from edges
std::function<void()> throw_on_cancel = [](){},
const std::vector<unsigned>& selected_points = {});
/// Mesh from an existing contour.
inline TriangleMesh mesh(const Contour3D& ctour) {
return {ctour.points, ctour.indices};
}
/// Mesh from an evaporating 3D contour
inline TriangleMesh mesh(Contour3D&& ctour) {
return {std::move(ctour.points), std::move(ctour.indices)};
}
} }
} }

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@ -0,0 +1,147 @@
#include "SLACommon.hpp"
#include <libslic3r/Format/objparser.hpp>
namespace Slic3r { namespace sla {
Contour3D::Contour3D(const TriangleMesh &trmesh)
{
points.reserve(trmesh.its.vertices.size());
faces3.reserve(trmesh.its.indices.size());
for (auto &v : trmesh.its.vertices)
points.emplace_back(v.cast<double>());
std::copy(trmesh.its.indices.begin(), trmesh.its.indices.end(),
std::back_inserter(faces3));
}
Contour3D::Contour3D(TriangleMesh &&trmesh)
{
points.reserve(trmesh.its.vertices.size());
for (auto &v : trmesh.its.vertices)
points.emplace_back(v.cast<double>());
faces3.swap(trmesh.its.indices);
}
Contour3D::Contour3D(const EigenMesh3D &emesh) {
points.reserve(size_t(emesh.V().rows()));
faces3.reserve(size_t(emesh.F().rows()));
for (int r = 0; r < emesh.V().rows(); r++)
points.emplace_back(emesh.V().row(r).cast<double>());
for (int i = 0; i < emesh.F().rows(); i++)
faces3.emplace_back(emesh.F().row(i));
}
Contour3D &Contour3D::merge(const Contour3D &ctr)
{
auto N = coord_t(points.size());
auto N_f3 = faces3.size();
auto N_f4 = faces4.size();
points.insert(points.end(), ctr.points.begin(), ctr.points.end());
faces3.insert(faces3.end(), ctr.faces3.begin(), ctr.faces3.end());
faces4.insert(faces4.end(), ctr.faces4.begin(), ctr.faces4.end());
for(size_t n = N_f3; n < faces3.size(); n++) {
auto& idx = faces3[n]; idx.x() += N; idx.y() += N; idx.z() += N;
}
for(size_t n = N_f4; n < faces4.size(); n++) {
auto& idx = faces4[n]; for (int k = 0; k < 4; k++) idx(k) += N;
}
return *this;
}
Contour3D &Contour3D::merge(const Pointf3s &triangles)
{
const size_t offs = points.size();
points.insert(points.end(), triangles.begin(), triangles.end());
faces3.reserve(faces3.size() + points.size() / 3);
for(int i = int(offs); i < int(points.size()); i += 3)
faces3.emplace_back(i, i + 1, i + 2);
return *this;
}
void Contour3D::to_obj(std::ostream &stream)
{
for(auto& p : points)
stream << "v " << p.transpose() << "\n";
for(auto& f : faces3)
stream << "f " << (f + Vec3i(1, 1, 1)).transpose() << "\n";
for(auto& f : faces4)
stream << "f " << (f + Vec4i(1, 1, 1, 1)).transpose() << "\n";
}
void Contour3D::from_obj(std::istream &stream)
{
ObjParser::ObjData data;
ObjParser::objparse(stream, data);
points.reserve(data.coordinates.size() / 4 + 1);
auto &coords = data.coordinates;
for (size_t i = 0; i < coords.size(); i += 4)
points.emplace_back(coords[i], coords[i + 1], coords[i + 2]);
Vec3i triangle;
Vec4i quad;
size_t v = 0;
while(v < data.vertices.size()) {
size_t N = 0;
size_t i = v;
while (data.vertices[v++].coordIdx != -1) ++N;
std::function<void(int, int)> setfn;
if (N < 3 || N > 4) continue;
else if (N == 3) setfn = [&triangle](int k, int f) { triangle(k) = f; };
else setfn = [&quad](int k, int f) { quad(k) = f; };
for (size_t j = 0; j < N; ++j)
setfn(int(j), data.vertices[i + j].coordIdx);
}
}
TriangleMesh to_triangle_mesh(const Contour3D &ctour) {
if (ctour.faces4.empty()) return {ctour.points, ctour.faces3};
std::vector<Vec3i> triangles;
triangles.reserve(ctour.faces3.size() + 2 * ctour.faces4.size());
std::copy(ctour.faces3.begin(), ctour.faces3.end(),
std::back_inserter(triangles));
for (auto &quad : ctour.faces4) {
triangles.emplace_back(quad(0), quad(1), quad(2));
triangles.emplace_back(quad(2), quad(3), quad(0));
}
return {ctour.points, std::move(triangles)};
}
TriangleMesh to_triangle_mesh(Contour3D &&ctour) {
if (ctour.faces4.empty())
return {std::move(ctour.points), std::move(ctour.faces3)};
std::vector<Vec3i> triangles;
triangles.reserve(ctour.faces3.size() + 2 * ctour.faces4.size());
std::copy(ctour.faces3.begin(), ctour.faces3.end(),
std::back_inserter(triangles));
for (auto &quad : ctour.faces4) {
triangles.emplace_back(quad(0), quad(1), quad(2));
triangles.emplace_back(quad(2), quad(3), quad(0));
}
return {std::move(ctour.points), std::move(triangles)};
}
}} // namespace Slic3r::sla

View File

@ -5,6 +5,11 @@
#include <vector> #include <vector>
#include <Eigen/Geometry> #include <Eigen/Geometry>
#include "SLASpatIndex.hpp"
#include <libslic3r/ExPolygon.hpp>
#include <libslic3r/TriangleMesh.hpp>
// #define SLIC3R_SLA_NEEDS_WINDTREE // #define SLIC3R_SLA_NEEDS_WINDTREE
namespace Slic3r { namespace Slic3r {
@ -12,8 +17,7 @@ namespace Slic3r {
// Typedefs from Point.hpp // Typedefs from Point.hpp
typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f; typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f;
typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d; typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d;
typedef Eigen::Matrix<int, 4, 1, Eigen::DontAlign> Vec4i;
class TriangleMesh;
namespace sla { namespace sla {
@ -59,9 +63,11 @@ struct SupportPoint
bool operator==(const SupportPoint &sp) const bool operator==(const SupportPoint &sp) const
{ {
return (pos == sp.pos) && head_front_radius == sp.head_front_radius && float rdiff = std::abs(head_front_radius - sp.head_front_radius);
return (pos == sp.pos) && rdiff < float(EPSILON) &&
is_new_island == sp.is_new_island; is_new_island == sp.is_new_island;
} }
bool operator!=(const SupportPoint &sp) const { return !(sp == (*this)); } bool operator!=(const SupportPoint &sp) const { return !(sp == (*this)); }
template<class Archive> void serialize(Archive &ar) template<class Archive> void serialize(Archive &ar)
@ -72,8 +78,11 @@ struct SupportPoint
using SupportPoints = std::vector<SupportPoint>; using SupportPoints = std::vector<SupportPoint>;
struct Contour3D;
/// An index-triangle structure for libIGL functions. Also serves as an /// An index-triangle structure for libIGL functions. Also serves as an
/// alternative (raw) input format for the SLASupportTree /// alternative (raw) input format for the SLASupportTree.
// Implemented in SLASupportTreeIGL.cpp
class EigenMesh3D { class EigenMesh3D {
class AABBImpl; class AABBImpl;
@ -86,6 +95,7 @@ public:
EigenMesh3D(const TriangleMesh&); EigenMesh3D(const TriangleMesh&);
EigenMesh3D(const EigenMesh3D& other); EigenMesh3D(const EigenMesh3D& other);
EigenMesh3D(const Contour3D &other);
EigenMesh3D& operator=(const EigenMesh3D&); EigenMesh3D& operator=(const EigenMesh3D&);
~EigenMesh3D(); ~EigenMesh3D();
@ -180,6 +190,63 @@ public:
using PointSet = Eigen::MatrixXd; using PointSet = Eigen::MatrixXd;
/// Dumb vertex mesh consisting of triangles (or) quads. Capable of merging with
/// other meshes of this type and converting to and from other mesh formats.
struct Contour3D {
Pointf3s points;
std::vector<Vec3i> faces3;
std::vector<Vec4i> faces4;
Contour3D() = default;
Contour3D(const TriangleMesh &trmesh);
Contour3D(TriangleMesh &&trmesh);
Contour3D(const EigenMesh3D &emesh);
Contour3D& merge(const Contour3D& ctr);
Contour3D& merge(const Pointf3s& triangles);
// Write the index triangle structure to OBJ file for debugging purposes.
void to_obj(std::ostream& stream);
void from_obj(std::istream &stream);
inline bool empty() const { return points.empty() || (faces4.empty() && faces3.empty()); }
};
using ClusterEl = std::vector<unsigned>;
using ClusteredPoints = std::vector<ClusterEl>;
// Clustering a set of points by the given distance.
ClusteredPoints cluster(const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
double dist,
unsigned max_points);
ClusteredPoints cluster(const PointSet& points,
double dist,
unsigned max_points);
ClusteredPoints cluster(
const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
std::function<bool(const PointIndexEl&, const PointIndexEl&)> predicate,
unsigned max_points);
// Calculate the normals for the selected points (from 'points' set) on the
// mesh. This will call squared distance for each point.
PointSet normals(const PointSet& points,
const EigenMesh3D& convert_mesh,
double eps = 0.05, // min distance from edges
std::function<void()> throw_on_cancel = [](){},
const std::vector<unsigned>& selected_points = {});
/// Mesh from an existing contour.
TriangleMesh to_triangle_mesh(const Contour3D& ctour);
/// Mesh from an evaporating 3D contour
TriangleMesh to_triangle_mesh(Contour3D&& ctour);
} // namespace sla } // namespace sla
} // namespace Slic3r } // namespace Slic3r

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@ -69,7 +69,7 @@ Contour3D walls(
// Shorthand for the vertex arrays // Shorthand for the vertex arrays
auto& upts = upper.points, &lpts = lower.points; auto& upts = upper.points, &lpts = lower.points;
auto& rpts = ret.points; auto& ind = ret.indices; auto& rpts = ret.points; auto& ind = ret.faces3;
// If the Z levels are flipped, or the offset difference is negative, we // If the Z levels are flipped, or the offset difference is negative, we
// will interpret that as the triangles normals should be inverted. // will interpret that as the triangles normals should be inverted.
@ -677,7 +677,7 @@ void create_pad(const ExPolygons &sup_blueprint,
ThrowOnCancel thr) ThrowOnCancel thr)
{ {
Contour3D t = create_pad_geometry(sup_blueprint, model_blueprint, cfg, thr); Contour3D t = create_pad_geometry(sup_blueprint, model_blueprint, cfg, thr);
out.merge(mesh(std::move(t))); out.merge(to_triangle_mesh(std::move(t)));
} }
std::string PadConfig::validate() const std::string PadConfig::validate() const

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@ -12,7 +12,7 @@ Contour3D sphere(double rho, Portion portion, double fa) {
if(rho <= 1e-6 && rho >= -1e-6) return ret; if(rho <= 1e-6 && rho >= -1e-6) return ret;
auto& vertices = ret.points; auto& vertices = ret.points;
auto& facets = ret.indices; auto& facets = ret.faces3;
// Algorithm: // Algorithm:
// Add points one-by-one to the sphere grid and form facets using relative // Add points one-by-one to the sphere grid and form facets using relative
@ -102,7 +102,7 @@ Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d &sp)
auto steps = int(ssteps); auto steps = int(ssteps);
auto& points = ret.points; auto& points = ret.points;
auto& indices = ret.indices; auto& indices = ret.faces3;
points.reserve(2*ssteps); points.reserve(2*ssteps);
double a = 2*PI/steps; double a = 2*PI/steps;
@ -211,8 +211,8 @@ Head::Head(double r_big_mm,
coord_t i1s1 = coord_t(idx1), i1s2 = coord_t(idx2); coord_t i1s1 = coord_t(idx1), i1s2 = coord_t(idx2);
coord_t i2s1 = i1s1 + 1, i2s2 = i1s2 + 1; coord_t i2s1 = i1s1 + 1, i2s2 = i1s2 + 1;
mesh.indices.emplace_back(i1s1, i2s1, i2s2); mesh.faces3.emplace_back(i1s1, i2s1, i2s2);
mesh.indices.emplace_back(i1s1, i2s2, i1s2); mesh.faces3.emplace_back(i1s1, i2s2, i1s2);
} }
auto i1s1 = coord_t(s1.points.size()) - coord_t(steps); auto i1s1 = coord_t(s1.points.size()) - coord_t(steps);
@ -220,8 +220,8 @@ Head::Head(double r_big_mm,
auto i1s2 = coord_t(s1.points.size()); auto i1s2 = coord_t(s1.points.size());
auto i2s2 = coord_t(s1.points.size()) + coord_t(steps) - 1; auto i2s2 = coord_t(s1.points.size()) + coord_t(steps) - 1;
mesh.indices.emplace_back(i2s2, i2s1, i1s1); mesh.faces3.emplace_back(i2s2, i2s1, i1s1);
mesh.indices.emplace_back(i1s2, i2s2, i1s1); mesh.faces3.emplace_back(i1s2, i2s2, i1s1);
// To simplify further processing, we translate the mesh so that the // To simplify further processing, we translate the mesh so that the
// last vertex of the pointing sphere (the pinpoint) will be at (0,0,0) // last vertex of the pointing sphere (the pinpoint) will be at (0,0,0)
@ -240,7 +240,7 @@ Pillar::Pillar(const Vec3d &jp, const Vec3d &endp, double radius, size_t st):
// move the data. // move the data.
Contour3D body = cylinder(radius, height, st, endp); Contour3D body = cylinder(radius, height, st, endp);
mesh.points.swap(body.points); mesh.points.swap(body.points);
mesh.indices.swap(body.indices); mesh.faces3.swap(body.faces3);
} }
} }
@ -275,7 +275,7 @@ Pillar &Pillar::add_base(double baseheight, double radius)
base.points.emplace_back(endpt); base.points.emplace_back(endpt);
base.points.emplace_back(ep); base.points.emplace_back(ep);
auto& indices = base.indices; auto& indices = base.faces3;
auto hcenter = int(base.points.size() - 1); auto hcenter = int(base.points.size() - 1);
auto lcenter = int(base.points.size() - 2); auto lcenter = int(base.points.size() - 2);
auto offs = int(steps); auto offs = int(steps);
@ -466,7 +466,7 @@ const TriangleMesh &SupportTreeBuilder::merged_mesh() const
return m_meshcache; return m_meshcache;
} }
m_meshcache = mesh(merged); m_meshcache = to_triangle_mesh(merged);
// The mesh will be passed by const-pointer to TriangleMeshSlicer, // The mesh will be passed by const-pointer to TriangleMeshSlicer,
// which will need this. // which will need this.

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@ -228,6 +228,26 @@ EigenMesh3D::EigenMesh3D(const EigenMesh3D &other):
m_V(other.m_V), m_F(other.m_F), m_ground_level(other.m_ground_level), m_V(other.m_V), m_F(other.m_F), m_ground_level(other.m_ground_level),
m_aabb( new AABBImpl(*other.m_aabb) ) {} m_aabb( new AABBImpl(*other.m_aabb) ) {}
EigenMesh3D::EigenMesh3D(const Contour3D &other)
{
m_V.resize(Eigen::Index(other.points.size()), 3);
m_F.resize(Eigen::Index(other.faces3.size() + 2 * other.faces4.size()), 3);
for (Eigen::Index i = 0; i < Eigen::Index(other.points.size()); ++i)
m_V.row(i) = other.points[size_t(i)];
for (Eigen::Index i = 0; i < Eigen::Index(other.faces3.size()); ++i)
m_F.row(i) = other.faces3[size_t(i)];
size_t N = other.faces3.size() + 2 * other.faces4.size();
for (size_t i = other.faces3.size(); i < N; i += 2) {
size_t quad_idx = (i - other.faces3.size()) / 2;
auto & quad = other.faces4[quad_idx];
m_F.row(Eigen::Index(i)) = Vec3i{quad(0), quad(1), quad(2)};
m_F.row(Eigen::Index(i + 1)) = Vec3i{quad(2), quad(3), quad(0)};
}
}
EigenMesh3D &EigenMesh3D::operator=(const EigenMesh3D &other) EigenMesh3D &EigenMesh3D::operator=(const EigenMesh3D &other)
{ {
m_V = other.m_V; m_V = other.m_V;

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@ -47,6 +47,8 @@ set(SLIC3R_GUI_SOURCES
GUI/Gizmos/GLGizmoFlatten.hpp GUI/Gizmos/GLGizmoFlatten.hpp
GUI/Gizmos/GLGizmoCut.cpp GUI/Gizmos/GLGizmoCut.cpp
GUI/Gizmos/GLGizmoCut.hpp GUI/Gizmos/GLGizmoCut.hpp
GUI/Gizmos/GLGizmoHollow.cpp
GUI/Gizmos/GLGizmoHollow.hpp
GUI/GLSelectionRectangle.cpp GUI/GLSelectionRectangle.cpp
GUI/GLSelectionRectangle.hpp GUI/GLSelectionRectangle.hpp
GUI/GLTexture.hpp GUI/GLTexture.hpp

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@ -486,6 +486,7 @@ public:
void set_color_by(const std::string& value); void set_color_by(const std::string& value);
const Camera& get_camera() const { return m_camera; } const Camera& get_camera() const { return m_camera; }
const Shader& get_shader() const { return m_shader; }
BoundingBoxf3 volumes_bounding_box() const; BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 scene_bounding_box() const; BoundingBoxf3 scene_bounding_box() const;

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,169 @@
#ifndef slic3r_GLGizmoHollow_hpp_
#define slic3r_GLGizmoHollow_hpp_
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLSelectionRectangle.hpp"
#include "libslic3r/SLA/SLACommon.hpp"
#include <wx/dialog.h>
#include <cereal/types/vector.hpp>
namespace Slic3r {
namespace GUI {
class ClippingPlane;
class MeshClipper;
class MeshRaycaster;
enum class SLAGizmoEventType : unsigned char;
class GLGizmoHollow : public GLGizmoBase
{
private:
ModelObject* m_model_object = nullptr;
ObjectID m_model_object_id = 0;
int m_active_instance = -1;
float m_active_instance_bb_radius; // to cache the bb
mutable double m_z_shift = 0.f;
bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
const float RenderPointScale = 1.f;
GLUquadricObj* m_quadric;
std::unique_ptr<MeshRaycaster> m_mesh_raycaster;
std::unique_ptr<TriangleMesh> m_cavity_mesh;
std::unique_ptr<GLVolume> m_volume_with_cavity;
const TriangleMesh* m_mesh;
const indexed_triangle_set* m_its;
mutable const TriangleMesh* m_supports_mesh;
mutable std::vector<Vec2f> m_triangles;
mutable std::vector<Vec2f> m_supports_triangles;
mutable int m_old_timestamp = -1;
mutable int m_print_object_idx = -1;
mutable int m_print_objects_count = -1;
class CacheEntry {
public:
CacheEntry() :
support_point(sla::SupportPoint()), selected(false), normal(Vec3f::Zero()) {}
CacheEntry(const sla::SupportPoint& point, bool sel = false, const Vec3f& norm = Vec3f::Zero()) :
support_point(point), selected(sel), normal(norm) {}
bool operator==(const CacheEntry& rhs) const {
return (support_point == rhs.support_point);
}
bool operator!=(const CacheEntry& rhs) const {
return ! ((*this) == rhs);
}
sla::SupportPoint support_point;
bool selected; // whether the point is selected
Vec3f normal;
template<class Archive>
void serialize(Archive & ar)
{
ar(support_point, selected, normal);
}
};
public:
GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
~GLGizmoHollow() override;
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
void delete_selected_points(bool force = false);
ClippingPlane get_sla_clipping_plane() const;
bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
private:
bool on_init() override;
void on_update(const UpdateData& data) override;
void on_render() const override;
void on_render_for_picking() const override;
//void render_selection_rectangle() const;
void render_points(const Selection& selection, bool picking = false) const;
void render_clipping_plane(const Selection& selection) const;
bool is_mesh_update_necessary() const;
void update_mesh();
void hollow_mesh(float offset = 2.f, float adaptability = 1.f);
bool unsaved_changes() const;
const TriangleMesh* mesh() const;
bool m_editing_mode = true; // Is editing mode active?
bool m_old_editing_state = false; // To keep track of whether the user toggled between the modes (needed for imgui refreshes).
float m_new_point_head_diameter; // Size of a new point.
float m_new_cone_angle = 0.f;
float m_new_cone_height = 5.f;
CacheEntry m_point_before_drag; // undo/redo - so we know what state was edited
float m_old_point_head_diameter = 0.; // the same
float m_minimal_point_distance_stash = 0.f; // and again
float m_density_stash = 0.f; // and again
mutable std::vector<CacheEntry> m_editing_cache; // a support point and whether it is currently selected
std::vector<sla::SupportPoint> m_normal_cache; // to restore after discarding changes or undo/redo
float m_offset = 2.f;
float m_adaptibility = 1.f;
float m_clipping_plane_distance = 0.f;
std::unique_ptr<ClippingPlane> m_clipping_plane;
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
GLSelectionRectangle m_selection_rectangle;
bool m_wait_for_up_event = false;
bool m_selection_empty = true;
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
mutable std::unique_ptr<MeshClipper> m_object_clipper;
mutable std::unique_ptr<MeshClipper> m_supports_clipper;
std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
bool is_mesh_point_clipped(const Vec3d& point) const;
//void find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& out) const;
// Methods that do the model_object and editing cache synchronization,
// editing mode selection, etc:
enum {
AllPoints = -2,
NoPoints,
};
void select_point(int i);
void unselect_point(int i);
void reload_cache();
void update_clipping_plane(bool keep_normal = false) const;
protected:
void on_set_state() override;
void on_set_hover_id() override
{
if (! m_editing_mode || (int)m_editing_cache.size() <= m_hover_id)
m_hover_id = -1;
}
void on_start_dragging() override;
void on_stop_dragging() override;
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
bool on_is_activable() const override;
bool on_is_selectable() const override;
void on_load(cereal::BinaryInputArchive& ar) override;
void on_save(cereal::BinaryOutputArchive& ar) const override;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoHollow_hpp_

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@ -32,5 +32,6 @@ enum class SLAGizmoEventType : unsigned char {
#include "slic3r/GUI/Gizmos/GLGizmoFlatten.hpp" #include "slic3r/GUI/Gizmos/GLGizmoFlatten.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoSlaSupports.hpp" #include "slic3r/GUI/Gizmos/GLGizmoSlaSupports.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoCut.hpp" #include "slic3r/GUI/Gizmos/GLGizmoCut.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoHollow.hpp"
#endif //slic3r_GLGizmos_hpp_ #endif //slic3r_GLGizmos_hpp_

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@ -94,6 +94,7 @@ bool GLGizmosManager::init()
m_gizmos.emplace_back(new GLGizmoFlatten(m_parent, "place.svg", 3)); m_gizmos.emplace_back(new GLGizmoFlatten(m_parent, "place.svg", 3));
m_gizmos.emplace_back(new GLGizmoCut(m_parent, "cut.svg", 4)); m_gizmos.emplace_back(new GLGizmoCut(m_parent, "cut.svg", 4));
m_gizmos.emplace_back(new GLGizmoSlaSupports(m_parent, "sla_supports.svg", 5)); m_gizmos.emplace_back(new GLGizmoSlaSupports(m_parent, "sla_supports.svg", 5));
m_gizmos.emplace_back(new GLGizmoHollow(m_parent, "hollow.svg", 6));
for (auto& gizmo : m_gizmos) { for (auto& gizmo : m_gizmos) {
if (! gizmo->init()) { if (! gizmo->init()) {
@ -350,6 +351,7 @@ void GLGizmosManager::set_sla_support_data(ModelObject* model_object)
return; return;
dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->set_sla_support_data(model_object, m_parent.get_selection()); dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->set_sla_support_data(model_object, m_parent.get_selection());
dynamic_cast<GLGizmoHollow*>(m_gizmos[Hollow].get())->set_sla_support_data(model_object, m_parent.get_selection());
} }
// Returns true if the gizmo used the event to do something, false otherwise. // Returns true if the gizmo used the event to do something, false otherwise.
@ -358,15 +360,22 @@ bool GLGizmosManager::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_p
if (!m_enabled || m_gizmos.empty()) if (!m_enabled || m_gizmos.empty())
return false; return false;
return dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down); if (m_current == SlaSupports)
return dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
if (m_current == Hollow)
return dynamic_cast<GLGizmoHollow*>(m_gizmos[Hollow].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
return false;
} }
ClippingPlane GLGizmosManager::get_sla_clipping_plane() const ClippingPlane GLGizmosManager::get_sla_clipping_plane() const
{ {
if (!m_enabled || m_current != SlaSupports || m_gizmos.empty()) if (!m_enabled || (m_current != SlaSupports && m_current != Hollow) || m_gizmos.empty())
return ClippingPlane::ClipsNothing(); return ClippingPlane::ClipsNothing();
return dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->get_sla_clipping_plane(); if (m_current == SlaSupports)
return dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->get_sla_clipping_plane();
else
return dynamic_cast<GLGizmoHollow*>(m_gizmos[Hollow].get())->get_sla_clipping_plane();
} }
bool GLGizmosManager::wants_reslice_supports_on_undo() const bool GLGizmosManager::wants_reslice_supports_on_undo() const
@ -406,7 +415,7 @@ bool GLGizmosManager::on_mouse_wheel(wxMouseEvent& evt)
{ {
bool processed = false; bool processed = false;
if (m_current == SlaSupports) { if (m_current == SlaSupports || m_current == Hollow) {
float rot = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta(); float rot = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
if (gizmo_event((rot > 0.f ? SLAGizmoEventType::MouseWheelUp : SLAGizmoEventType::MouseWheelDown), Vec2d::Zero(), evt.ShiftDown(), evt.AltDown(), evt.ControlDown())) if (gizmo_event((rot > 0.f ? SLAGizmoEventType::MouseWheelUp : SLAGizmoEventType::MouseWheelDown), Vec2d::Zero(), evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
processed = true; processed = true;
@ -464,7 +473,7 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
if (evt.LeftDown()) if (evt.LeftDown())
{ {
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown())) if ((m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
// the gizmo got the event and took some action, there is no need to do anything more // the gizmo got the event and took some action, there is no need to do anything more
processed = true; processed = true;
else if (!selection.is_empty() && grabber_contains_mouse()) { else if (!selection.is_empty() && grabber_contains_mouse()) {
@ -489,10 +498,10 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
// event was taken care of by the SlaSupports gizmo // event was taken care of by the SlaSupports gizmo
processed = true; processed = true;
} }
else if (evt.Dragging() && (m_parent.get_move_volume_id() != -1) && (m_current == SlaSupports)) else if (evt.Dragging() && (m_parent.get_move_volume_id() != -1) && (m_current == SlaSupports || m_current == Hollow))
// don't allow dragging objects with the Sla gizmo on // don't allow dragging objects with the Sla gizmo on
processed = true; processed = true;
else if (evt.Dragging() && (m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::Dragging, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown())) else if (evt.Dragging() && (m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::Dragging, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
{ {
// the gizmo got the event and took some action, no need to do anything more here // the gizmo got the event and took some action, no need to do anything more here
m_parent.set_as_dirty(); m_parent.set_as_dirty();
@ -568,7 +577,7 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
processed = true; processed = true;
} }
else if (evt.LeftUp() && (m_current == SlaSupports) && !m_parent.is_mouse_dragging()) else if (evt.LeftUp() && (m_current == SlaSupports || m_current == Hollow) && !m_parent.is_mouse_dragging())
{ {
// in case SLA gizmo is selected, we just pass the LeftUp event and stop processing - neither // in case SLA gizmo is selected, we just pass the LeftUp event and stop processing - neither
// object moving or selecting is suppressed in that case // object moving or selecting is suppressed in that case
@ -667,7 +676,7 @@ bool GLGizmosManager::on_char(wxKeyEvent& evt)
case 'r' : case 'r' :
case 'R' : case 'R' :
{ {
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::ResetClippingPlane)) if ((m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::ResetClippingPlane))
processed = true; processed = true;
break; break;
@ -679,7 +688,7 @@ bool GLGizmosManager::on_char(wxKeyEvent& evt)
case WXK_DELETE: case WXK_DELETE:
#endif /* __APPLE__ */ #endif /* __APPLE__ */
{ {
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::Delete)) if ((m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::Delete))
processed = true; processed = true;
break; break;

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@ -60,6 +60,7 @@ public:
Flatten, Flatten,
Cut, Cut,
SlaSupports, SlaSupports,
Hollow,
Undefined Undefined
}; };

File diff suppressed because it is too large Load Diff

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@ -1,4 +1,3 @@
#define CATCH_CONFIG_MAIN
#include <catch_main.hpp> #include <catch_main.hpp>
TEST_CASE("Is example succesful", "[example]") { TEST_CASE("Is example succesful", "[example]") {

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@ -1,4 +1,5 @@
get_filename_component(_TEST_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(_TEST_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
add_executable(${_TEST_NAME}_tests add_executable(${_TEST_NAME}_tests
${_TEST_NAME}_tests.cpp ${_TEST_NAME}_tests.cpp
test_3mf.cpp test_3mf.cpp
@ -10,6 +11,11 @@ add_executable(${_TEST_NAME}_tests
test_polygon.cpp test_polygon.cpp
test_stl.cpp test_stl.cpp
) )
if (TARGET OpenVDB::openvdb)
target_sources(${_TEST_NAME}_tests PRIVATE test_hollowing.cpp)
endif()
target_link_libraries(${_TEST_NAME}_tests test_common libslic3r) target_link_libraries(${_TEST_NAME}_tests test_common libslic3r)
set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests") set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests")

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@ -0,0 +1,78 @@
#include <iostream>
#include <fstream>
#include <catch2/catch.hpp>
#include "libslic3r/OpenVDBUtils.hpp"
#include "libslic3r/Format/OBJ.hpp"
#if defined(WIN32) || defined(_WIN32)
#define PATH_SEPARATOR R"(\)"
#else
#define PATH_SEPARATOR R"(/)"
#endif
static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
{
Slic3r::TriangleMesh mesh;
auto fpath = TEST_DATA_DIR PATH_SEPARATOR + obj_filename;
Slic3r::load_obj(fpath.c_str(), &mesh);
return mesh;
}
static bool _check_normals(const Slic3r::sla::Contour3D &mesh)
{
for (auto & face : mesh.faces3)
{
}
return false;
}
TEST_CASE("Passing OpenVDB grid conversion produce similar geometry.", "[Hollowing]")
{
Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj");
Slic3r::sla::Contour3D imesh = Slic3r::sla::Contour3D{in_mesh};
auto ptr = Slic3r::meshToVolume(imesh, {});
REQUIRE(ptr);
std::cout << "Grid class = " << ptr->getGridClass() << std::endl;
Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, -2.9, 1.0, true);
std::cout << "Triangle count: " << omesh.faces3.size() << std::endl;
std::cout << "Quad count: " << omesh.faces4.size() << std::endl;
REQUIRE(!omesh.empty());
SECTION("Converting to Contour3D to TriangleMesh") {
Slic3r::TriangleMesh msh = Slic3r::sla::to_triangle_mesh(omesh);
msh.require_shared_vertices();
msh.WriteOBJFile("out_tr.obj");
REQUIRE(msh.volume() == Approx(in_mesh.volume()));
}
// omesh.faces4.clear();
std::fstream outfile{"out.obj", std::ios::out};
omesh.to_obj(outfile);
}
//TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
//{
// Slic3r::sla::Contour3D imesh = Slic3r::sla::Contour3D{load_model("20mm_cube.obj")};
// auto ptr = Slic3r::meshToVolume(imesh, {});
// REQUIRE(ptr);
// Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, -1., 0.0, true);
// REQUIRE(!omesh.empty());
// imesh.merge(omesh);
// std::fstream merged_outfile("merged_out.obj", std::ios::out);
// imesh.to_obj(merged_outfile);
//}

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@ -1,5 +1,5 @@
get_filename_component(_TEST_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(_TEST_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
add_executable(${_TEST_NAME}_tests ${_TEST_NAME}_tests.cpp) add_executable(${_TEST_NAME}_tests ${_TEST_NAME}_tests_main.cpp sla_print_tests.cpp)
target_link_libraries(${_TEST_NAME}_tests test_common libslic3r) target_link_libraries(${_TEST_NAME}_tests test_common libslic3r)
set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests") set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests")

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@ -1,9 +1,9 @@
#include <catch_main.hpp>
#include <unordered_set> #include <unordered_set>
#include <unordered_map> #include <unordered_map>
#include <random> #include <random>
#include <catch2/catch.hpp>
// Debug // Debug
#include <fstream> #include <fstream>
@ -365,12 +365,12 @@ void test_support_model_collision(
REQUIRE(notouch); REQUIRE(notouch);
} }
const char * const BELOW_PAD_TEST_OBJECTS[] = { const char *const BELOW_PAD_TEST_OBJECTS[] = {
"20mm_cube.obj", "20mm_cube.obj",
"V.obj", "V.obj",
}; };
const char * const AROUND_PAD_TEST_OBJECTS[] = { const char *const AROUND_PAD_TEST_OBJECTS[] = {
"20mm_cube.obj", "20mm_cube.obj",
"V.obj", "V.obj",
"frog_legs.obj", "frog_legs.obj",
@ -431,7 +431,7 @@ template <class I, class II> void test_pairhash()
REQUIRE(( REQUIRE((
(it->second.first == a && it->second.second == b) || (it->second.first == a && it->second.second == b) ||
(it->second.first == b && it->second.second == a) (it->second.first == b && it->second.second == a)
)); ));
} else } else
ints[hash_ab] = std::make_pair(a, b); ints[hash_ab] = std::make_pair(a, b);
} }
@ -689,3 +689,17 @@ TEST_CASE("RasterizedPolygonAreaShouldMatch", "[SLARasterOutput]") {
REQUIRE(diff <= predict_error(poly, pixdim)); REQUIRE(diff <= predict_error(poly, pixdim));
} }
TEST_CASE("Triangle mesh conversions should be correct", "[SLAConversions]")
{
sla::Contour3D cntr;
{
std::fstream infile{"extruder_idler_quads.obj", std::ios::in};
cntr.from_obj(infile);
}
}

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@ -0,0 +1 @@
#include <catch_main.hpp>