Tech ENABLE_WORLD_COORDINATE_SHOW_AXES merged into tech ENABLE_WORLD_COORDINATE

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-05-13 14:27:18 +02:00
parent 7c86cf84a3
commit ebb9a4aadb
9 changed files with 74 additions and 72 deletions

View File

@ -73,8 +73,6 @@
#define ENABLE_WORLD_COORDINATE (1 && ENABLE_2_5_0_ALPHA1)
// Enable showing world coordinates of volumes' offset relative to the instance containing them
#define ENABLE_WORLD_COORDINATE_VOLUMES_LOCAL_OFFSET (0 && ENABLE_WORLD_COORDINATE)
// Enable showing the axes of the current reference system when sidebar hints are active
#define ENABLE_WORLD_COORDINATE_SHOW_AXES (1 && ENABLE_WORLD_COORDINATE)
// Enable alternate implementation of manipulating scale for instances and volumes
#define ENABLE_WORLD_COORDINATE_SCALE_REVISITED (1 && ENABLE_WORLD_COORDINATE)
// Enable implementation of Geometry::Transformation using matrices only

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@ -102,7 +102,7 @@ const float* GeometryBuffer::get_vertices_data() const
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if !ENABLE_WORLD_COORDINATE
const float Bed3D::Axes::DefaultStemRadius = 0.5f;
const float Bed3D::Axes::DefaultStemLength = 25.0f;
const float Bed3D::Axes::DefaultTipRadius = 2.5f * Bed3D::Axes::DefaultStemRadius;
@ -180,7 +180,7 @@ void Bed3D::Axes::render()
glsafe(::glDisable(GL_DEPTH_TEST));
}
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // !ENABLE_WORLD_COORDINATE
bool Bed3D::set_shape(const Pointfs& bed_shape, const double max_print_height, const std::string& custom_texture, const std::string& custom_model, bool force_as_custom)
{
@ -343,11 +343,11 @@ BoundingBoxf3 Bed3D::calc_extended_bounding_box() const
out.max.z() = 0.0;
// extend to contain axes
out.merge(m_axes.get_origin() + m_axes.get_total_length() * Vec3d::Ones());
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
out.merge(out.min + Vec3d(-m_axes.get_tip_radius(), -m_axes.get_tip_radius(), out.max.z()));
#else
out.merge(out.min + Vec3d(-Axes::DefaultTipRadius, -Axes::DefaultTipRadius, out.max.z()));
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
// extend to contain model, if any
BoundingBoxf3 model_bb = m_model.get_bounding_box();
if (model_bb.defined) {
@ -545,7 +545,7 @@ std::tuple<Bed3D::Type, std::string, std::string> Bed3D::detect_type(const Point
void Bed3D::render_axes()
{
if (m_build_volume.valid())
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
m_axes.render(Transform3d::Identity(), 0.25f);
#else
@ -553,7 +553,7 @@ void Bed3D::render_axes()
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
m_axes.render();
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_GL_SHADERS_ATTRIBUTES

View File

@ -3,11 +3,11 @@
#include "GLTexture.hpp"
#include "3DScene.hpp"
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
#include "CoordAxes.hpp"
#else
#include "GLModel.hpp"
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
#include "libslic3r/BuildVolume.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
@ -48,7 +48,7 @@ public:
class Bed3D
{
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if !ENABLE_WORLD_COORDINATE
class Axes
{
public:
@ -72,7 +72,7 @@ class Bed3D
float get_total_length() const { return m_stem_length + DefaultTipLength; }
void render();
};
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // !ENABLE_WORLD_COORDINATE
public:
enum class Type : unsigned char
@ -113,11 +113,11 @@ private:
#if !ENABLE_LEGACY_OPENGL_REMOVAL
unsigned int m_vbo_id{ 0 };
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
CoordAxes m_axes;
#else
Axes m_axes;
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
float m_scale_factor{ 1.0f };

View File

@ -10,7 +10,7 @@
#include <GL/glew.h>
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
namespace Slic3r {
namespace GUI {
@ -101,4 +101,4 @@ void CoordAxes::render(float emission_factor)
} // GUI
} // Slic3r
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE

View File

@ -1,7 +1,7 @@
#ifndef slic3r_CoordAxes_hpp_
#define slic3r_CoordAxes_hpp_
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
#include "GLModel.hpp"
namespace Slic3r {
@ -59,6 +59,6 @@ public:
} // GUI
} // Slic3r
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
#endif // slic3r_CoordAxes_hpp_

View File

@ -267,7 +267,11 @@ void GLGizmoMove3D::on_render()
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
@ -327,7 +331,11 @@ void GLGizmoMove3D::on_render()
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix()* base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES

View File

@ -357,9 +357,10 @@ void GLGizmoScale3D::on_render()
else
m_bounding_box = selection.get_bounding_box();
Vec3d offset_x = offsets_transform * (Offset * Vec3d::UnitX());
Vec3d offset_y = offsets_transform * (Offset * Vec3d::UnitY());
Vec3d offset_z = offsets_transform * (Offset * Vec3d::UnitZ());
const Vec3d& center = m_bounding_box.center();
const Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
const Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
const Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
bool ctrl_down = m_dragging && m_starting.ctrl_down || !m_dragging && wxGetKeyState(WXK_CONTROL);
#endif // ENABLE_WORLD_COORDINATE
@ -397,8 +398,6 @@ void GLGizmoScale3D::on_render()
m_grabbers[9].color = (use_constrain && m_hover_id == 7) ? CONSTRAINED_COLOR : m_highlight_color;
#else
// x axis
const Vec3d center = m_bounding_box.center();
m_grabbers[0].center = m_transform * Vec3d(m_bounding_box.min.x(), center.y(), center.z()) - offset_x;
m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].center = m_transform * Vec3d(m_bounding_box.max.x(), center.y(), center.z()) + offset_x;
@ -457,7 +456,11 @@ void GLGizmoScale3D::on_render()
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
@ -504,7 +507,11 @@ void GLGizmoScale3D::on_render()
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(0, 1, m_grabbers[0].color);
@ -537,7 +544,11 @@ void GLGizmoScale3D::on_render()
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(2, 3, m_grabbers[2].color);
@ -570,7 +581,11 @@ void GLGizmoScale3D::on_render()
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(4, 5, m_grabbers[4].color);
@ -603,7 +618,11 @@ void GLGizmoScale3D::on_render()
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(6, 7, m_drag_color);

View File

@ -119,12 +119,12 @@ Selection::Selection()
, m_scale_factor(1.0f)
{
this->set_bounding_boxes_dirty();
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
m_axes.set_stem_radius(0.15f);
m_axes.set_stem_length(3.0f);
m_axes.set_tip_radius(0.45f);
m_axes.set_tip_length(1.5f);
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
}
@ -1844,46 +1844,39 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d base_matrix = Geometry::assemble_transform(get_bounding_box().center());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE
Transform3d orient_matrix = Transform3d::Identity();
#else
glsafe(::glPushMatrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
const Vec3d center = get_bounding_box().center();
Vec3d axes_center = center;
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("emission_factor", 0.05f);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE
const Vec3d& center = get_bounding_box().center();
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
if (is_single_full_instance() && !wxGetApp().obj_manipul()->is_world_coordinates()) {
#else
if (is_single_full_instance() && !wxGetApp().obj_manipul()->get_world_coordinates()) {
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
Transform3d orient_matrix = Transform3d::Identity();
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation_matrix();
#else
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
axes_center = (*m_volumes)[*m_list.begin()]->get_instance_offset();
#else
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#else
if (!boost::starts_with(sidebar_field, "position")) {
#if !ENABLE_GL_SHADERS_ATTRIBUTES
@ -1913,14 +1906,11 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
#else
else if (is_single_volume() || is_single_modifier()) {
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
Transform3d orient_matrix = Transform3d::Identity();
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
if (wxGetApp().obj_manipul()->is_local_coordinates()) {
const GLVolume* v = (*m_volumes)[*m_list.begin()];
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
@ -1928,9 +1918,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
#else
orient_matrix = v->get_instance_transformation().get_matrix(true, false, true, true) * v->get_volume_transformation().get_matrix(true, false, true, true);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
axes_center = (*m_volumes)[*m_list.begin()]->world_matrix().translation();
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
}
else {
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
@ -1938,15 +1926,8 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
#else
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
axes_center = (*m_volumes)[*m_list.begin()]->get_instance_offset();
}
#else
}
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
}
#else
#if ENABLE_GL_SHADERS_ATTRIBUTES
@ -1962,7 +1943,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
#endif // ENABLE_WORLD_COORDINATE
}
else {
#if ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE
if (requires_local_axes())
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation_matrix();
@ -1975,16 +1956,16 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
const Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!boost::starts_with(sidebar_field, "layer"))
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
shader->set_uniform("emission_factor", 0.1f);
#if !ENABLE_GL_SHADERS_ATTRIBUTES
@ -1993,7 +1974,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (boost::starts_with(sidebar_field, "position"))
@ -2004,12 +1985,12 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
render_sidebar_scale_hints(sidebar_field, *shader, base_matrix * orient_matrix);
else if (boost::starts_with(sidebar_field, "layer"))
render_sidebar_layers_hints(sidebar_field, *shader);
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
if (!wxGetApp().obj_manipul()->is_world_coordinates())
m_axes.render(Geometry::assemble_transform(axes_center) * orient_matrix, 0.25f);
}
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
#else
if (boost::starts_with(sidebar_field, "position"))
render_sidebar_position_hints(sidebar_field);
@ -2020,7 +2001,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
else if (boost::starts_with(sidebar_field, "layer"))
render_sidebar_layers_hints(sidebar_field);
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
glsafe(::glPopMatrix());
glsafe(::glPushMatrix());
@ -2030,14 +2011,14 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
m_axes.render(0.25f);
glsafe(::glPopMatrix());
}
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
if (!boost::starts_with(sidebar_field, "layer"))

View File

@ -4,13 +4,9 @@
#include "libslic3r/Geometry.hpp"
#if ENABLE_WORLD_COORDINATE
#include "GUI_Geometry.hpp"
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#include "CoordAxes.hpp"
#else
#include "GLModel.hpp"
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#else
#include "GLModel.hpp"
#endif // ENABLE_WORLD_COORDINATE
#include <set>
@ -238,9 +234,9 @@ private:
GLModel m_vbo_sphere;
#endif // ENABLE_RENDER_SELECTION_CENTER
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
CoordAxes m_axes;
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_WORLD_COORDINATE
GLModel m_arrow;
GLModel m_curved_arrow;
#if ENABLE_LEGACY_OPENGL_REMOVAL