Delayed rendering of transparent volumes

This commit is contained in:
enricoturri1966 2021-07-14 13:20:57 +02:00
parent 18c8003a0f
commit ef8ddacdfc
6 changed files with 82 additions and 41 deletions
src/slic3r/GUI

View file

@ -2593,7 +2593,7 @@ void GCodeViewer::render_shells() const
// glsafe(::glDepthMask(GL_FALSE));
shader->start_using();
m_shells.volumes.render(GLVolumeCollection::Transparent, true, wxGetApp().plater()->get_camera().get_view_matrix());
m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, wxGetApp().plater()->get_camera().get_view_matrix());
shader->stop_using();
// glsafe(::glDepthMask(GL_TRUE));