Merge branch 'dev' into fs_mouse
# Conflicts: # src/slic3r/GUI/GLCanvas3D.cpp # src/slic3r/GUI/Gizmos/GLGizmoBase.cpp # src/slic3r/GUI/Gizmos/GLGizmoBase.hpp # src/slic3r/GUI/Gizmos/GLGizmoScale.cpp # src/slic3r/GUI/Gizmos/GLGizmoScale.hpp
This commit is contained in:
commit
f23c356507
293 changed files with 485348 additions and 48008 deletions
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@ -22,6 +22,15 @@ GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filen
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, m_drag_color(DEFAULT_DRAG_COLOR)
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, m_highlight_color(DEFAULT_HIGHLIGHT_COLOR)
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{
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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m_grabber_connections[0].grabber_indices = { 0, 1 };
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m_grabber_connections[1].grabber_indices = { 2, 3 };
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m_grabber_connections[2].grabber_indices = { 4, 5 };
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m_grabber_connections[3].grabber_indices = { 6, 7 };
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m_grabber_connections[4].grabber_indices = { 7, 8 };
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m_grabber_connections[5].grabber_indices = { 8, 9 };
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m_grabber_connections[6].grabber_indices = { 9, 6 };
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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}
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std::string GLGizmoScale3D::get_tooltip() const
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@ -38,17 +47,17 @@ std::string GLGizmoScale3D::get_tooltip() const
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scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_scaling_factor().cast<float>();
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if (m_hover_id == 0 || m_hover_id == 1 || m_grabbers[0].dragging || m_grabbers[1].dragging)
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return "X: " + format(scale(0), 4) + "%";
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return "X: " + format(scale.x(), 4) + "%";
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else if (m_hover_id == 2 || m_hover_id == 3 || m_grabbers[2].dragging || m_grabbers[3].dragging)
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return "Y: " + format(scale(1), 4) + "%";
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return "Y: " + format(scale.y(), 4) + "%";
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else if (m_hover_id == 4 || m_hover_id == 5 || m_grabbers[4].dragging || m_grabbers[5].dragging)
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return "Z: " + format(scale(2), 4) + "%";
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return "Z: " + format(scale.z(), 4) + "%";
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else if (m_hover_id == 6 || m_hover_id == 7 || m_hover_id == 8 || m_hover_id == 9 ||
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m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging)
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{
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std::string tooltip = "X: " + format(scale(0), 4) + "%\n";
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tooltip += "Y: " + format(scale(1), 4) + "%\n";
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tooltip += "Z: " + format(scale(2), 4) + "%";
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std::string tooltip = "X: " + format(scale.x(), 4) + "%\n";
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tooltip += "Y: " + format(scale.y(), 4) + "%\n";
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tooltip += "Z: " + format(scale.z(), 4) + "%";
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return tooltip;
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}
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else
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@ -97,8 +106,7 @@ void GLGizmoScale3D::data_changed()
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bool GLGizmoScale3D::on_init()
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{
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for (int i = 0; i < 10; ++i)
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{
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for (int i = 0; i < 10; ++i) {
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m_grabbers.push_back(Grabber());
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}
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@ -136,12 +144,12 @@ void GLGizmoScale3D::on_start_dragging()
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m_starting.box = (m_starting.ctrl_down && (m_hover_id < 6)) ? m_box : m_parent.get_selection().get_bounding_box();
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const Vec3d& center = m_starting.box.center();
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m_starting.pivots[0] = m_transform * Vec3d(m_starting.box.max(0), center(1), center(2));
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m_starting.pivots[1] = m_transform * Vec3d(m_starting.box.min(0), center(1), center(2));
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m_starting.pivots[2] = m_transform * Vec3d(center(0), m_starting.box.max(1), center(2));
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m_starting.pivots[3] = m_transform * Vec3d(center(0), m_starting.box.min(1), center(2));
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m_starting.pivots[4] = m_transform * Vec3d(center(0), center(1), m_starting.box.max(2));
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m_starting.pivots[5] = m_transform * Vec3d(center(0), center(1), m_starting.box.min(2));
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m_starting.pivots[0] = m_transform * Vec3d(m_starting.box.max.x(), center.y(), center.z());
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m_starting.pivots[1] = m_transform * Vec3d(m_starting.box.min.x(), center.y(), center.z());
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m_starting.pivots[2] = m_transform * Vec3d(center.x(), m_starting.box.max.y(), center.z());
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m_starting.pivots[3] = m_transform * Vec3d(center.x(), m_starting.box.min.y(), center.z());
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m_starting.pivots[4] = m_transform * Vec3d(center.x(), center.y(), m_starting.box.max.z());
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m_starting.pivots[5] = m_transform * Vec3d(center.x(), center.y(), m_starting.box.min.z());
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}
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void GLGizmoScale3D::on_stop_dragging() {
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@ -150,11 +158,11 @@ void GLGizmoScale3D::on_stop_dragging() {
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void GLGizmoScale3D::on_dragging(const UpdateData& data)
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{
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if ((m_hover_id == 0) || (m_hover_id == 1))
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if (m_hover_id == 0 || m_hover_id == 1)
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do_scale_along_axis(X, data);
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else if ((m_hover_id == 2) || (m_hover_id == 3))
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else if (m_hover_id == 2 || m_hover_id == 3)
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do_scale_along_axis(Y, data);
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else if ((m_hover_id == 4) || (m_hover_id == 5))
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else if (m_hover_id == 4 || m_hover_id == 5)
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do_scale_along_axis(Z, data);
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else if (m_hover_id >= 6)
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do_scale_uniform(data);
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@ -214,28 +222,28 @@ void GLGizmoScale3D::on_render()
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bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
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// x axis
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m_grabbers[0].center = m_transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
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m_grabbers[0].color = (ctrl_down && (m_hover_id == 1)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
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m_grabbers[1].center = m_transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
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m_grabbers[1].color = (ctrl_down && (m_hover_id == 0)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
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m_grabbers[0].center = m_transform * Vec3d(m_box.min.x(), center.y(), center.z()) - offset_x;
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m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
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m_grabbers[1].center = m_transform * Vec3d(m_box.max.x(), center.y(), center.z()) + offset_x;
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m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
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// y axis
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m_grabbers[2].center = m_transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
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m_grabbers[2].color = (ctrl_down && (m_hover_id == 3)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
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m_grabbers[3].center = m_transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
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m_grabbers[3].color = (ctrl_down && (m_hover_id == 2)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
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m_grabbers[2].center = m_transform * Vec3d(center.x(), m_box.min.y(), center.z()) - offset_y;
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m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
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m_grabbers[3].center = m_transform * Vec3d(center.x(), m_box.max.y(), center.z()) + offset_y;
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m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
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// z axis
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m_grabbers[4].center = m_transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
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m_grabbers[4].color = (ctrl_down && (m_hover_id == 5)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
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m_grabbers[5].center = m_transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
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m_grabbers[5].color = (ctrl_down && (m_hover_id == 4)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
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m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_box.min.z()) - offset_z;
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m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
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m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_box.max.z()) + offset_z;
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m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
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// uniform
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m_grabbers[6].center = m_transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
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m_grabbers[7].center = m_transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y;
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m_grabbers[8].center = m_transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y;
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m_grabbers[9].center = m_transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
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m_grabbers[6].center = m_transform * Vec3d(m_box.min.x(), m_box.min.y(), center.z()) - offset_x - offset_y;
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m_grabbers[7].center = m_transform * Vec3d(m_box.max.x(), m_box.min.y(), center.z()) + offset_x - offset_y;
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m_grabbers[8].center = m_transform * Vec3d(m_box.max.x(), m_box.max.y(), center.z()) + offset_x + offset_y;
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m_grabbers[9].center = m_transform * Vec3d(m_box.min.x(), m_box.max.y(), center.z()) - offset_x + offset_y;
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for (int i = 6; i < 10; ++i) {
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m_grabbers[i].color = m_highlight_color;
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}
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@ -249,9 +257,27 @@ void GLGizmoScale3D::on_render()
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const BoundingBoxf3& selection_box = selection.get_bounding_box();
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float grabber_mean_size = (float)((selection_box.size()(0) + selection_box.size()(1) + selection_box.size()(2)) / 3.0);
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float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
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if (m_hover_id == -1) {
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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// draw connections
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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if (m_grabbers[0].enabled && m_grabbers[1].enabled)
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render_grabbers_connection(0, 1, m_grabbers[0].color);
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if (m_grabbers[2].enabled && m_grabbers[3].enabled)
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render_grabbers_connection(2, 3, m_grabbers[2].color);
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if (m_grabbers[4].enabled && m_grabbers[5].enabled)
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render_grabbers_connection(4, 5, m_grabbers[4].color);
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render_grabbers_connection(6, 7, m_base_color);
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render_grabbers_connection(7, 8, m_base_color);
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render_grabbers_connection(8, 9, m_base_color);
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render_grabbers_connection(9, 6, m_base_color);
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shader->stop_using();
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}
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#else
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// draw connections
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if (m_grabbers[0].enabled && m_grabbers[1].enabled) {
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glsafe(::glColor4fv(m_grabbers[0].color.data()));
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@ -270,55 +296,111 @@ void GLGizmoScale3D::on_render()
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render_grabbers_connection(7, 8);
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render_grabbers_connection(8, 9);
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render_grabbers_connection(9, 6);
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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// draw grabbers
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render_grabbers(grabber_mean_size);
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}
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else if (m_hover_id == 0 || m_hover_id == 1) {
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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// draw connections
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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render_grabbers_connection(0, 1, m_grabbers[0].color);
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shader->stop_using();
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}
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// draw grabbers
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shader = wxGetApp().get_shader("gouraud_light");
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#else
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// draw connection
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glsafe(::glColor4fv(m_grabbers[0].color.data()));
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render_grabbers_connection(0, 1);
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// draw grabbers
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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if (shader != nullptr) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabbers
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m_grabbers[0].render(true, grabber_mean_size);
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m_grabbers[1].render(true, grabber_mean_size);
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shader->stop_using();
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}
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}
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else if (m_hover_id == 2 || m_hover_id == 3) {
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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// draw connections
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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render_grabbers_connection(2, 3, m_grabbers[2].color);
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shader->stop_using();
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}
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// draw grabbers
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shader = wxGetApp().get_shader("gouraud_light");
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#else
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// draw connection
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glsafe(::glColor4fv(m_grabbers[2].color.data()));
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render_grabbers_connection(2, 3);
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// draw grabbers
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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if (shader != nullptr) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabbers
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m_grabbers[2].render(true, grabber_mean_size);
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m_grabbers[3].render(true, grabber_mean_size);
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shader->stop_using();
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}
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}
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else if (m_hover_id == 4 || m_hover_id == 5) {
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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// draw connections
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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render_grabbers_connection(4, 5, m_grabbers[4].color);
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shader->stop_using();
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}
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// draw grabbers
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shader = wxGetApp().get_shader("gouraud_light");
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#else
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// draw connection
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glsafe(::glColor4fv(m_grabbers[4].color.data()));
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render_grabbers_connection(4, 5);
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// draw grabbers
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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if (shader != nullptr) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabbers
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m_grabbers[4].render(true, grabber_mean_size);
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m_grabbers[5].render(true, grabber_mean_size);
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shader->stop_using();
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}
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}
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else if (m_hover_id >= 6) {
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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// draw connections
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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render_grabbers_connection(6, 7, m_drag_color);
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render_grabbers_connection(7, 8, m_drag_color);
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render_grabbers_connection(8, 9, m_drag_color);
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render_grabbers_connection(9, 6, m_drag_color);
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shader->stop_using();
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}
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// draw grabbers
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shader = wxGetApp().get_shader("gouraud_light");
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#else
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// draw connection
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glsafe(::glColor4fv(m_drag_color.data()));
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render_grabbers_connection(6, 7);
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@ -326,11 +408,12 @@ void GLGizmoScale3D::on_render()
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render_grabbers_connection(8, 9);
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render_grabbers_connection(9, 6);
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// draw grabbers
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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if (shader != nullptr) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabbers
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for (int i = 6; i < 10; ++i) {
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m_grabbers[i].render(true, grabber_mean_size);
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}
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@ -345,26 +428,70 @@ void GLGizmoScale3D::on_render_for_picking()
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render_grabbers_for_picking(m_parent.get_selection().get_bounding_box());
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}
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2, const ColorRGBA& color)
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{
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auto grabber_connection = [this](unsigned int id_1, unsigned int id_2) {
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for (int i = 0; i < int(m_grabber_connections.size()); ++i) {
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if (m_grabber_connections[i].grabber_indices.first == id_1 && m_grabber_connections[i].grabber_indices.second == id_2)
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return i;
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}
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return -1;
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};
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int id = grabber_connection(id_1, id_2);
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if (id == -1)
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return;
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if (!m_grabber_connections[id].model.is_initialized() ||
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!m_grabber_connections[id].old_v1.isApprox(m_grabbers[id_1].center) ||
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!m_grabber_connections[id].old_v2.isApprox(m_grabbers[id_2].center)) {
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m_grabber_connections[id].old_v1 = m_grabbers[id_1].center;
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m_grabber_connections[id].old_v2 = m_grabbers[id_2].center;
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m_grabber_connections[id].model.reset();
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GLModel::InitializationData init_data;
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GUI::GLModel::InitializationData::Entity entity;
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entity.type = GUI::GLModel::PrimitiveType::Lines;
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entity.positions.reserve(2);
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entity.positions.emplace_back(m_grabbers[id_1].center.cast<float>());
|
||||
entity.positions.emplace_back(m_grabbers[id_2].center.cast<float>());
|
||||
|
||||
entity.normals.reserve(2);
|
||||
for (size_t j = 0; j < 2; ++j) {
|
||||
entity.normals.emplace_back(Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
entity.indices.reserve(2);
|
||||
entity.indices.emplace_back(0);
|
||||
entity.indices.emplace_back(1);
|
||||
|
||||
init_data.entities.emplace_back(entity);
|
||||
m_grabber_connections[id].model.init_from(init_data);
|
||||
}
|
||||
|
||||
m_grabber_connections[id].model.set_color(-1, color);
|
||||
m_grabber_connections[id].model.render();
|
||||
}
|
||||
#else
|
||||
void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const
|
||||
{
|
||||
unsigned int grabbers_count = (unsigned int)m_grabbers.size();
|
||||
if ((id_1 < grabbers_count) && (id_2 < grabbers_count))
|
||||
{
|
||||
if (id_1 < grabbers_count && id_2 < grabbers_count) {
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3dv(m_grabbers[id_1].center.data());
|
||||
::glVertex3dv(m_grabbers[id_2].center.data());
|
||||
glsafe(::glEnd());
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
|
||||
void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
|
||||
{
|
||||
double ratio = calc_ratio(data);
|
||||
if (ratio > 0.0)
|
||||
{
|
||||
if (ratio > 0.0) {
|
||||
m_scale(axis) = m_starting.scale(axis) * ratio;
|
||||
if (m_starting.ctrl_down)
|
||||
{
|
||||
if (m_starting.ctrl_down) {
|
||||
double local_offset = 0.5 * (m_scale(axis) - m_starting.scale(axis)) * m_starting.box.size()(axis);
|
||||
if (m_hover_id == 2 * axis)
|
||||
local_offset *= -1.0;
|
||||
|
@ -388,8 +515,7 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
|
|||
void GLGizmoScale3D::do_scale_uniform(const UpdateData& data)
|
||||
{
|
||||
double ratio = calc_ratio(data);
|
||||
if (ratio > 0.0)
|
||||
{
|
||||
if (ratio > 0.0) {
|
||||
m_scale = m_starting.scale * ratio;
|
||||
m_offset = Vec3d::Zero();
|
||||
}
|
||||
|
@ -399,12 +525,11 @@ double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
|
|||
{
|
||||
double ratio = 0.0;
|
||||
|
||||
Vec3d pivot = (m_starting.ctrl_down && (m_hover_id < 6)) ? m_starting.pivots[m_hover_id] : m_starting.box.center();
|
||||
Vec3d pivot = (m_starting.ctrl_down && m_hover_id < 6) ? m_starting.pivots[m_hover_id] : m_starting.box.center();
|
||||
|
||||
Vec3d starting_vec = m_starting.drag_position - pivot;
|
||||
double len_starting_vec = starting_vec.norm();
|
||||
if (len_starting_vec != 0.0)
|
||||
{
|
||||
if (len_starting_vec != 0.0) {
|
||||
Vec3d mouse_dir = data.mouse_ray.unit_vector();
|
||||
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
|
||||
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue