(Fixed missing sinking property in objects list for multipart objects
with a part completely below the printbed):

It was not possible to slice an object with some part completely below
the print bed. The BuildVolume collision check newly supports
a "completely below print bed" return status,
Model evaluates this "completely below print bed status" allowing
objects with some volumes completely below the print bed to print.
This commit is contained in:
Vojtech Bubnik 2021-11-19 10:32:40 +01:00
parent 8a0c492583
commit f5c23871e8
4 changed files with 44 additions and 21 deletions
src/libslic3r

View file

@ -1546,15 +1546,21 @@ unsigned int ModelObject::update_instances_print_volume_state(const BuildVolume
const Transform3d matrix = model_instance->get_matrix() * vol->get_matrix();
BuildVolume::ObjectState state = build_volume.object_state(vol->mesh().its, matrix.cast<float>(), true /* may be below print bed */);
if (state == BuildVolume::ObjectState::Inside)
// Volume is completely inside.
inside_outside |= INSIDE;
else if (state == BuildVolume::ObjectState::Outside)
// Volume is completely outside.
inside_outside |= OUTSIDE;
else
else if (state == BuildVolume::ObjectState::Below) {
// Volume below the print bed, thus it is completely outside, however this does not prevent the object to be printable
// if some of its volumes are still inside the build volume.
} else
// Volume colliding with the build volume.
inside_outside |= INSIDE | OUTSIDE;
}
model_instance->print_volume_state =
(inside_outside == (INSIDE | OUTSIDE)) ? ModelInstancePVS_Partly_Outside :
(inside_outside == INSIDE) ? ModelInstancePVS_Inside : ModelInstancePVS_Fully_Outside;
inside_outside == (INSIDE | OUTSIDE) ? ModelInstancePVS_Partly_Outside :
inside_outside == INSIDE ? ModelInstancePVS_Inside : ModelInstancePVS_Fully_Outside;
if (inside_outside == INSIDE)
++num_printable;
}