Make rounded corners for skirt
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5fec13353c
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f892fde123
@ -98,16 +98,13 @@ sub make_perimeter {
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if ($layer->id == 0 && $Slic3r::skirts > 0) {
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if ($layer->id == 0 && $Slic3r::skirts > 0) {
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# find out convex hull
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# find out convex hull
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my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ];
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my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ];
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my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2;
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my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2; # maybe Math::ConvexHull is faster?
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my $convex_hull_polygon = ref $convex_hull eq 'ARRAY'
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my $convex_hull_points = ref $convex_hull eq 'ARRAY' ? $convex_hull : $convex_hull->points;
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? $self->_mgp_from_points_ref($convex_hull)
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: $convex_hull;
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# draw outlines from outside to inside
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# draw outlines from outside to inside
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for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
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for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
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my $outline = $convex_hull_polygon->offset_polygon(
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my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution;
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- ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution
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my $outline = offset([$convex_hull_points], $distance, 0.1, JT_ROUND);
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);
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push @{$outline->[0]}, $outline->[0][0]; # repeat first point as last to complete the loop
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push @{$outline->[0]}, $outline->[0][0]; # repeat first point as last to complete the loop
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push @{ $layer->skirts }, Slic3r::ExtrusionPath->cast([ @{$outline->[0]} ]);
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push @{ $layer->skirts }, Slic3r::ExtrusionPath->cast([ @{$outline->[0]} ]);
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}
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}
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