Make rounded corners for skirt

This commit is contained in:
Alessandro Ranellucci 2011-09-25 20:24:14 +02:00
parent 5fec13353c
commit f892fde123

View File

@ -98,16 +98,13 @@ sub make_perimeter {
if ($layer->id == 0 && $Slic3r::skirts > 0) {
# find out convex hull
my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ];
my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2;
my $convex_hull_polygon = ref $convex_hull eq 'ARRAY'
? $self->_mgp_from_points_ref($convex_hull)
: $convex_hull;
my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2; # maybe Math::ConvexHull is faster?
my $convex_hull_points = ref $convex_hull eq 'ARRAY' ? $convex_hull : $convex_hull->points;
# draw outlines from outside to inside
for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
my $outline = $convex_hull_polygon->offset_polygon(
- ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution
);
my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution;
my $outline = offset([$convex_hull_points], $distance, 0.1, JT_ROUND);
push @{$outline->[0]}, $outline->[0][0]; # repeat first point as last to complete the loop
push @{ $layer->skirts }, Slic3r::ExtrusionPath->cast([ @{$outline->[0]} ]);
}