Updated unit tests for triangle mesh slicing, as now
the slicing considers the vertical structures to be open intervals at the bottom end, closed at the top end, so slicing at the bottom of a mesh produces empty slice.
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@ -79,7 +79,9 @@ my $cube = {
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my $m = Slic3r::TriangleMesh->new;
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$m->ReadFromPerl($cube->{vertices}, $cube->{facets});
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$m->repair;
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my @z = (0,2,4,8,6,8,10,12,14,16,18,20);
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# The slice at zero height does not belong to the mesh, the slicing considers the vertical structures to be
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# open intervals at the bottom end, closed at the top end.
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my @z = (0.0001,2,4,8,6,8,10,12,14,16,18,20);
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my $result = $m->slice(\@z);
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my $SCALING_FACTOR = 0.000001;
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for my $i (0..$#z) {
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@ -105,7 +107,9 @@ my $cube = {
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# this second test also checks that performing a second slice on a mesh after
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# a transformation works properly (shared_vertices is correctly invalidated);
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# at Z = -10 we have a bottom horizontal surface
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my $slices = $m->slice([ -5, -10 ]);
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# (The slice at zero height does not belong to the mesh, the slicing considers the vertical structures to be
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# open intervals at the bottom end, closed at the top end, so the Z = -10 is shifted a bit up to get a valid slice).
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my $slices = $m->slice([ -5, -10+0.00001 ]);
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is $slices->[0][0]->area, $slices->[1][0]->area, 'slicing a bottom tangent plane includes its area';
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}
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}
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