Added missing includes (GCC 11.2 without PCH).
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#include <vector>
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#include <libslic3r/Point.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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// There is an implementation of a hole-aware raycaster that was eventually
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// not used in production version. It is now hidden under following define
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#include "MeshNormals.hpp"
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#include <numeric>
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#include <boost/container/small_vector.hpp>
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namespace Slic3r {
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static bool point_on_edge(const Vec3d& p, const Vec3d& e1, const Vec3d& e2,
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